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All I do to fix this, is go into the file, change the folders name by adding a single number and upload it. Even if they change the damage, cooldown or cost of a spell, my mod overwrites that anyways.
If they add effects to a spell, you get that on top of, not instead of my changes and additions.
So, as long as they don't change how the tables work, my mod will never break.
If it doesn't work there is a mod in your list that changes the same lines mine does.
Some might be down around 5 seconds but I removed all the extreme cooldown buffs because of spamming.
Every spell gets big cooldown reduction with 2 or 3 points into it. Thats vanilla WH3. And some Lords like Kairos can bring lords of change. He can cast insanely fast. On top of that he, and all his Lords of change cast at the same time.
If the enemies have 3-4 casters they can also cast all at once, unlike the player.
It works fine.
But I can tell you they don't spam for the most part.
The cd reduction is very minor and Winds are limited anyways.
I checked it. It should work.
Keep in mind when you heal a unit, that has lost entities, it can never be healed to max HP.
Every single entity has its own health bar.
Could you please check the healing life spells ?
I think something's wrong with them, they seems to heal units only one or two times, and healing cap is not reached, thanks.
And I really don't want to rename around 200 tables right now.
But thank you for the tipp. I'll do that some day.
Just to save headaches when checking for errors in RPFM.
Just need to point out that all tables in better magic collection should not have their names end in numbers, all of the outdated table in this mod must updated to the latest, and duplicated combined keys in "db/special_ability_to_invalid_target_flags_tables/data__" needs to be corrected.
It only heals the caster for a very low amount of health.
I have not changed this passiv.
Just put it above my mod. If that doesnt work put it behind mine.
Which would be adding 2 lines into the spreading table.
If this doesn't do it, I would have to search.
But you could just increase the range of the circle to half the map.
Which is as easy as changing a single number in one table.
I know next to nothing about modding, but I'm curious how doable you think this would be. Some spells in the game already use it like the Lore of the Hags' Curse of the Ancient Witch.
Duration and effect stays the same for spells that buff or debuff.
Like when you cast a spell that gives 20 Melee atk.
Overcasting still gives only 20 melee atk but it will be aoe.
You think it is too strong?
also Waaaghs redone.