Total War: WARHAMMER III

Total War: WARHAMMER III

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Better magic collection 6.0
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Tags: mod
File Size
Posted
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510.075 KB
11 Apr, 2022 @ 4:12pm
8 Sep @ 1:43am
93 Change Notes ( view )

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Better magic collection 6.0

Description
This is a collection of all my "Better Magic" mods.
You can see the changes in the discussions tab.
Im currently re-balancing and updating all mods since 5.0 based on feedback.

Note
  • All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (Some Exeptions)
  • Duration and Effect for these buffing and debuffing Spells will be the same for Normal and Overcast.
  • All weaker Damage spells are slightly stronger.
  • All Buff and Debuff type spells last a lot longer and are stronger.
  • Cost and cooldown has been reduced for almost all spells.

  • All Dragons can use all rebalanced magic in Dragon form.
  • Amber spear from Beast Magic is now fun to use..... Cause it explodes.

This is a collection of my "Better magic" series.
Make sure too have only this enabled.
It might conflict with any other magic mod from others, or my own. But crashes are most likely not because of this mod. If there is a conflict it just doesn't do anything. The mod will probably always work. Even if not updated right away.



  • Detailed notes can be found in the description of my other "Better Magic" mods because of the character limit.

    If you find some to be to OP or still useless please say so in the comments.
Popular Discussions View All (30)
0
6 Apr @ 12:46pm
Better Shadow Magic
Rosalina
0
6 Apr @ 12:46pm
Better Yin Magic
Rosalina
0
6 Apr @ 12:46pm
Better Slaanesh Magic
Rosalina
349 Comments
Rosalina  [author] 9 Oct @ 4:45pm 
Probably yes. But I'm not sure what that mod does.
joshwiz23 9 Oct @ 2:54pm 
is this compatibe with winds of magic overhaul mod?
Rosalina  [author] 25 Sep @ 11:51am 
Yes, thats what I plan. But you can use this mod without a problem. Every patch makes it "outdated". That just means it has not been changed since the last patch.
All I do to fix this, is go into the file, change the folders name by adding a single number and upload it. Even if they change the damage, cooldown or cost of a spell, my mod overwrites that anyways.
If they add effects to a spell, you get that on top of, not instead of my changes and additions.

So, as long as they don't change how the tables work, my mod will never break.
If it doesn't work there is a mod in your list that changes the same lines mine does.
:happyio:
joshwiz23 25 Sep @ 11:23am 
replying: when the new lore comes? u mean the high elf new lore? and hopefully updateed high magic....
Rosalina  [author] 10 Sep @ 2:29am 
Most damage spells do not even have cooldown reduction anymore in my mods.
Some might be down around 5 seconds but I removed all the extreme cooldown buffs because of spamming.
Every spell gets big cooldown reduction with 2 or 3 points into it. Thats vanilla WH3. And some Lords like Kairos can bring lords of change. He can cast insanely fast. On top of that he, and all his Lords of change cast at the same time.
If the enemies have 3-4 casters they can also cast all at once, unlike the player. :heartmia:
与混沌卵左艾一整天 10 Sep @ 12:58am 
This mod is already quite perfect, but personally, I feel some damage spells have cooldowns that are too short, causing the AI to spam them frequently and making it hard for me to react. It would be great if you could adjust the cooldown times for damage spells appropriately.
LEGOLAS 9 Sep @ 8:43pm 
Will this mod cause errors when running at the same time as other mods like sfo..radious? Or will it just not work?
n.pedrazalis 5 Sep @ 8:44am 
UPTATE
Rosalina  [author] 3 Sep @ 1:23am 
I will update this when the new lore comes.
It works fine.:happyio:
joshwiz23 2 Sep @ 3:07pm 
update?