Kenshi
Apocalypse Overhaul
81 Comments
ֆֆ Frog 13 May @ 8:42pm 
Does this mod make it "look" like an apocalypse as well?
ジャッキー・ザ・トキ 27 Jan, 2024 @ 4:12pm 
Unfortunately this mod makes Blister Hill locked even though i walked right through day before in game..

I cant turn in bounty in police
spi8asxxx 2 Jul, 2023 @ 3:36pm 
Hi. anybody knows how the trophy thng works? I researched savvanah, but it doesn't seem to do anything.
UNC RUST 9 May, 2023 @ 9:24am 
Will try this mod out on my next playthrough
nate.coin 17 Mar, 2023 @ 9:01am 
Love this mod! has anyone else ran into issues recruiting Hamut & Griffin with this MOD? maybe there are requirements to recruitment now or I could be experiencing conflicts with other mods?
Sembo 25 Feb, 2023 @ 10:17am 
Hey good mod. Just wanted to point out some things need to be fixed. First, the new food is not added to the cooking stove functionality and is currently not craftable. Second, the Sica currently has a 8x bonus (+700% damage!!!) to robots. Somehow I don't think that was intentional. Also, since foul raw meat is now something you can cook with you should add it to the list of items the food store accepts or create a storage container for foul raw meat so that cooks can use them while automated. Thank you for making a lore friendly overhaul!
Frost, Hell Jumper 27 Dec, 2022 @ 1:52pm 
fair enough
Grafus™  [author] 27 Dec, 2022 @ 1:00pm 
The mod changes a lot of things about hives and cannibals(plus it borrows some things like armour and stuff from them) so no.
Frost, Hell Jumper 26 Dec, 2022 @ 3:00pm 
does this work with hives/cannibals expanded
Plocana 27 Nov, 2022 @ 1:54am 
An issue I noticed with this mod is with The Hub. It's extended fine, but the two gates that are added are locked. I read the comments and assume that's normal, but some of the buildings added are in the old wall and can't be entered.
Grafus™  [author] 5 Aug, 2022 @ 6:24am 
@SodaSopa Thank you
CoolSensei 5 Aug, 2022 @ 5:27am 
@Grafus Expanded Craftable Weapons v2.1 is compatible and you can craft all the added weapons in meitou quality (that i've found recipes for) if you want to.
Grafus™  [author] 28 Jul, 2022 @ 7:01am 
@SodaSopa You can try testing if its compatible.
CoolSensei 28 Jul, 2022 @ 6:39am 
Hey, great mod but i was wondering if it adds meitou crafting for blacksmiths and armorsmiths? I'm asking because in my games, i eventually want to be able to craft meitou grade. If it doesn't add a way to do it then can i add one of the mods that does? Would that conflict with the new weapon types or manufacturers?
Grafus™  [author] 25 Jul, 2022 @ 4:46am 
@LongSchlong some gates are intended to be closed but not all.
@captainjoe https://trello.com/c/2Pz8Kkp7/58-settlement-changes
@Sobisek i think its a general issue with the trophy mod
@Lord-Bird i will see if i can do that but i don't think thats possible
LongSchlong 24 Jul, 2022 @ 11:58am 
For the settlements there are the new gates around them but they're locked so I can't enter the cities, is that intended?
captainjoe 18 Jul, 2022 @ 4:35pm 
i found all the holy nation outposts but no additional cities
Sobisek 17 May, 2022 @ 12:05pm 
Wolf helmet/trohpy not visible, any advice ? I have only this overhaul activated.
A Terrible Modder 1 May, 2022 @ 5:31pm 
at first i hated the new pricing of food with this mod but i kinda now have grown to love working hard to just barely eat starting off. i would like it if dried meat also got this price increase treatment as well as a global food sell value drop to prevent easy quite literal money farming on the players side of things
boycey0102 1 May, 2022 @ 10:28am 
ok , tyvm for the response. Look forward to it
Grafus™  [author] 1 May, 2022 @ 1:50am 
@boycey0102 it is being worked on
boycey0102 30 Apr, 2022 @ 9:24pm 
oh ok Grafus. tbh i have seen loads of bars etc with no recruits too. but thank you for the response :) is it something thats being worked on or just how its gonna be. Also just want to say, love the mod.
Grafus™  [author] 30 Apr, 2022 @ 10:01am 
@boycey0102 its not intentional its a bug related to a bigger amount of recruits in towns
Gomba 30 Apr, 2022 @ 9:36am 
Really like the new look of Shek warriors. It fits them really well! Looking forward to seeing what else there is new ingame! Great job so far! :Garrus:
boycey0102 29 Apr, 2022 @ 9:46am 
I notice you cant talk to some of the named recruits anymore, the two i have noticed with are Rane the giant in squinn and griffin in stack, is this intentional?
Radebe Gish  [author] 25 Apr, 2022 @ 10:13am 
@Badass Viking
One of the easiest ways to tell if the mod's working is going to Blister Hill, if things are running ok there should be a new settlement a little way East of it.
LOCO_AMIN 24 Apr, 2022 @ 2:55pm 
a la shetix
Badass Viking 21 Apr, 2022 @ 2:01pm 
entered the game and I can't even tell if if the rehaul works or not.
feels like a regular game.
Brother Loden 21 Apr, 2022 @ 11:00am 
Oooh thank you! i was mistaken then, i think it works then yeah ^^!
Grafus™  [author] 21 Apr, 2022 @ 9:26am 
@brother_loden , the new races this mod enables you to play as are southern hivers + p4 units,soldierbots,screamers.
howard2u 20 Apr, 2022 @ 8:20pm 
great job. Like it so much
Brother Loden 20 Apr, 2022 @ 3:15pm 
Is there a way to see if the mod works? Turned off all my other mods, and it still doesn't seem like the mod is on for me. It says its active, but making my character there's no new races or anything like it said, so just wondering if its on or not
Grafus™  [author] 20 Apr, 2022 @ 9:43am 
@difflockcliff (MinoraMarine) oh sorry i forgot about the iron refinery,i've added it now.
MinoraMarine 20 Apr, 2022 @ 12:36am 
@Grafis you have the improvised stonemine and processor so you don't need civ. but what of iron plates? could you maybe add a really slow Iron Refinery that is built with building materials? or is there something similar that I might have missed?
Lazy Antoshka 19 Apr, 2022 @ 3:57am 
Thank you for this mod, I'm having a great time again with the game. Very lore friendly indeed and it feels fresh. The only thing that I can suggest to change is new weapons and armor prices, specially of those wore by bandits. I took Dust Bandits base with some mercs and now I have too much many from looting, it feels wrong to be so rich just from that. Great work though, so many good points made.
flytiger7 18 Apr, 2022 @ 5:06am 
did anyone try the Apocalypse mod with reactive world activated? I will try it now but i was hoping someone who already tried explain if it's not compatible at all or some things work together, since i cant notice everything that changed from one mod cuz of the other
MinoraMarine 17 Apr, 2022 @ 4:11am 
all good. I just wasn't sure if I did something wrong
Grafus™  [author] 17 Apr, 2022 @ 3:19am 
@difflockcliff(MinoraMarine) im sorry for the inconvenience but the bug has been fixed now.
MinoraMarine 16 Apr, 2022 @ 4:10pm 
is the improvised stonemine supposed to be blank? its not showing anything to place. Am I missing something?
BoneDaddy 16 Apr, 2022 @ 9:41am 
very good and lore friendly :steamthumbsup:
Grafus™  [author] 16 Apr, 2022 @ 6:54am 
@Swort this is a standalone mod, it has no connections with other mods with apocalypse in their name.
MeowKitty 16 Apr, 2022 @ 6:45am 
This mod any good? I find genesis overhaul to be too cluttered with shit, but ive played a ton of vanilla gunna give this a try.
Dartaroth 16 Apr, 2022 @ 6:00am 
translate this mod is dificult. the lang file and mod file is the same. for easy translate need to make two files, 1 for lang and second for mod.

But i try to translate. :P
Swort 16 Apr, 2022 @ 5:54am 
Question: is it a standalone mod or do i need other mods to work ( the normal apocalypse mod )?
Grafus™  [author] 16 Apr, 2022 @ 5:50am 
@Dartaroth everyone can translate this mod if they want.
Dartaroth 16 Apr, 2022 @ 5:48am 
Nice mod, just i need translate into spanish :P
Grafus™  [author] 16 Apr, 2022 @ 3:06am 
@Dieez_Nuuts i removed the weird "cloth" category (it was used for a blueprint)m,i dunno why you cant place a fabric chest ,there were no changes done to it.
Dieez Nuuts 15 Apr, 2022 @ 12:06pm 
There is something bugged around cloth after installing. "cloth", lowercase, shows up in the Research menu, but there is nothing in the submenu to research. Also, can't seem to place any cloth storage boxes in my buildings either.
zamp 15 Apr, 2022 @ 8:18am 
@Grafus awesome work man. Really appreciate the quick fix.
costal 15 Apr, 2022 @ 8:00am 
how do u active the different version, i tried to load a new game and it just looks the same?