Kenshi
338 ratings
Apocalypse Overhaul
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File Size
Posted
Updated
638.295 MB
10 Apr, 2022 @ 7:59am
11 Jul, 2022 @ 3:55am
18 Change Notes ( view )

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Apocalypse Overhaul

Description
After a year of work it is finally done.

Apocalypse Overhaul is a Lore™ friendly well... overhaul.
I would like to thank everyone who contributed to this mod.

List of Additions:
-30 new weapons
-9 new weapon manufacturer's
-26 new armour pieces (+ variants of them)
-5 new foodstuffs
-new research for the new items
-more playable races
-more recruits
-256 recruit limit
-13 new species of dogs,new small crimpers who help the legion,more elder animals
-7 vanilla settlements expanded,around 9 new settlements
-new trade cultures(become the master tradesman)
-A whole lot of new worldstates
-improvised stone mines/processors(you no longer need civilization to build a city of your own)
-All vanilla factions buffed + most of the major ones expanded
-more poor starving vagabonds and drifters
-more mercenaries
-Quality of Life Improvements
FULL LIST OF ADDITIONS HERE:
https://trello.com/b/kT3yjl0Y/apocalypse-kenshi-overhaul-mod

Attack slot add on's(the mod was intended to be played with 5x attack slots):
1x https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2793852897&searchtext=apocalypse
3x https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2793853585&searchtext=apocalypse

List of mods compatible with Apocalypse: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2833711849

!WARNING! This is an overhaul mod,that means it will most likely not work with other overhaul mods !WARNING!
(don't ask about compatibility with other mods just test it out yourself and msg me afterwards(if you want))
81 Comments
ֆֆ Frog 13 May @ 8:42pm 
Does this mod make it "look" like an apocalypse as well?
ジャッキー・ザ・トキ 27 Jan, 2024 @ 4:12pm 
Unfortunately this mod makes Blister Hill locked even though i walked right through day before in game..

I cant turn in bounty in police
spi8asxxx 2 Jul, 2023 @ 3:36pm 
Hi. anybody knows how the trophy thng works? I researched savvanah, but it doesn't seem to do anything.
Albert Wesker Playlist 9 May, 2023 @ 9:24am 
Will try this mod out on my next playthrough
nate.coin 17 Mar, 2023 @ 9:01am 
Love this mod! has anyone else ran into issues recruiting Hamut & Griffin with this MOD? maybe there are requirements to recruitment now or I could be experiencing conflicts with other mods?
Sembo 25 Feb, 2023 @ 10:17am 
Hey good mod. Just wanted to point out some things need to be fixed. First, the new food is not added to the cooking stove functionality and is currently not craftable. Second, the Sica currently has a 8x bonus (+700% damage!!!) to robots. Somehow I don't think that was intentional. Also, since foul raw meat is now something you can cook with you should add it to the list of items the food store accepts or create a storage container for foul raw meat so that cooks can use them while automated. Thank you for making a lore friendly overhaul!
Frost, Hell Jumper 27 Dec, 2022 @ 1:52pm 
fair enough
Grafus™  [author] 27 Dec, 2022 @ 1:00pm 
The mod changes a lot of things about hives and cannibals(plus it borrows some things like armour and stuff from them) so no.
Frost, Hell Jumper 26 Dec, 2022 @ 3:00pm 
does this work with hives/cannibals expanded
Plocana 27 Nov, 2022 @ 1:54am 
An issue I noticed with this mod is with The Hub. It's extended fine, but the two gates that are added are locked. I read the comments and assume that's normal, but some of the buildings added are in the old wall and can't be entered.