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そんな問題を解決するのがこのmod。
More Logic Portsと組み合わせて最強になった!!!たすかる~~~
自分の環境では568201の時点でも動いてます
great idea by the way. i am going to use it to fix some automation setups i have. ;)
if (this.countEggs && tags.Count > 0)
{
HashSet<Tag> tagList = new HashSet<Tag>();
foreach (Tag tag in tags)
{
string tag_str = tag.ToString();
if (tag_str.EndsWith("Baby"))
tag_str = tag_str.Substring(0, tag_str.Length - 4);
tagList.Add((tag_str + "Egg").ToTag());
}
foreach (KPrefabID egg in roomOfGameObject.cavity.eggs)
{
foreach (Tag tag in tagList)
{
if (egg.HasTag(tag))
++this.currentCount;
}
}
}
SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <fa50cdddb14a483d94f547557a674a42>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <fa50cdddb14a483d94f547557a674a42>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <fa50cdddb14a483d94f547557a674a42>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <fa50cdddb14a483d94f547557a674a42>:0)
Game.SimEveryTick (System.Single dt) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Game.Update () (at <1726ad14e928409087f7fe566b21e0ff>:0)
Build: U44-537329-SD
SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
Game.SimEveryTick (System.Single dt) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
Game.Update () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
Build: U43-526946-SD
^-- Using the latest version. Loads up correctly, soon as the object is built that's when the crash occurs. Been looking for a mod to fill this specific role.
Instant sub :)