Oxygen Not Included

Oxygen Not Included

Advanced Critter Sensor
18 Comments
ixion 13 Aug @ 9:02am 
BTW, this works perfectly fine with the Prehistoric DLC. No crashes for me. (August 2025)
ixion 10 Aug @ 6:26pm 
With the new Prehistoric pack where you ideally have to mix Rhexes and Dartles in the same ranch, this mod is a MUST. It's the only way to trigger an auto-wrangle errand for the correct critter. Klei should really include this in the game now that mixed ranches are an official thing.
jaspervb 14 Feb @ 8:53am 
my game crashes every time I use this mod
mementh 7 Feb @ 3:17am 
this looks awesome and i am trying it, and it looks updated in november, anyone have issues or is it all good?
notfound404  [author] 7 Oct, 2023 @ 12:53am 
@hottt3 It is quit a pain to create new models for ONI. I'll maybe try it if i have time for that
notfound404  [author] 7 Oct, 2023 @ 12:52am 
@Jerromo Thanks for the advice ! It works
hottt3 25 Sep, 2023 @ 8:08pm 
Thanks for the mod! It would be great if the looks of this sensor be different from critter sensor (even if of a different colour).
卓上レモン 19 Aug, 2023 @ 12:22pm 
ドレッコとグラブグラブを同居させたいけど、複製人間が賢くないためどちらかに偏る。
そんな問題を解決するのがこのmod。
More Logic Portsと組み合わせて最強になった!!!たすかる~~~:slimetabby:
自分の環境では568201の時点でも動いてます
crashfly 5 May, 2023 @ 8:33pm 
with some of the advanced automation setups out there, you would have thought that klei would have come up with a similar solution as this mod.
great idea by the way. i am going to use it to fix some automation setups i have. ;)
Jerromo 16 Apr, 2023 @ 4:00am 
@notfound404 possible fix

if (this.countEggs && tags.Count > 0)
{
HashSet<Tag> tagList = new HashSet<Tag>();
foreach (Tag tag in tags)
{
string tag_str = tag.ToString();
if (tag_str.EndsWith("Baby"))
tag_str = tag_str.Substring(0, tag_str.Length - 4);
tagList.Add((tag_str + "Egg").ToTag());
}
foreach (KPrefabID egg in roomOfGameObject.cavity.eggs)
{
foreach (Tag tag in tagList)
{
if (egg.HasTag(tag))
++this.currentCount;
}
}
}
notfound404  [author] 26 Feb, 2023 @ 5:03am 
It should be solved (works on my PC)
Exende 27 Jan, 2023 @ 7:41pm 
MissingMethodException: Tag[] TreeFilterable.GetTags()

SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <fa50cdddb14a483d94f547557a674a42>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <fa50cdddb14a483d94f547557a674a42>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <fa50cdddb14a483d94f547557a674a42>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <fa50cdddb14a483d94f547557a674a42>:0)
Game.SimEveryTick (System.Single dt) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Game.Update () (at <1726ad14e928409087f7fe566b21e0ff>:0)

Build: U44-537329-SD
BeeBro 2 Jan, 2023 @ 8:43am 
crash after finished building the sensor
notfound404  [author] 22 Oct, 2022 @ 8:42pm 
I fixed the bug, it was due to one of the last updates. However, the building is not able to count eggs for now. I'll try to fix it soon.
Maxell45146 17 Oct, 2022 @ 11:37pm 
MissingMethodException: Tag[] TreeFilterable.GetTags()

SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
Game.SimEveryTick (System.Single dt) (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)
Game.Update () (at <322ab64cfe564736a3a4cd0cabcbbf3c>:0)

Build: U43-526946-SD

^-- Using the latest version. Loads up correctly, soon as the object is built that's when the crash occurs. Been looking for a mod to fill this specific role.
Raiden 18 Jun, 2022 @ 12:21pm 
with this mod i can keep my cuddle pip alive from my automatic farm, cuddle pip is so op that i dont need egg incubator anymore
Nanaki 21 May, 2022 @ 2:25pm 
Here I am, looking through the mod list and I see "Remove Puft Prince". First thought was that instead of removing princes, it'd be cooler if the critter sensor could count specific critters. Two lines down, this mod appears.

Instant sub :)
onebunchmugen 30 Apr, 2022 @ 4:40am 
This is totally golden. I'm a farmer and i approve your mod:steamthumbsup: