Oxygen Not Included

Oxygen Not Included

30 ratings
Advanced Critter Sensor
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
99.942 KB
9 Apr, 2022 @ 5:21am
24 Nov, 2024 @ 1:55am
10 Change Notes ( view )

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Advanced Critter Sensor

Description
Advanced Critter Sensor

This mod add a new building, the advanced critter sensor, available after the gourmet meal prep research.

This building is similar to the standard critter sensor except that you can select which species of critter to count.

Source code is available here[gitlab.com].
18 Comments
ixion 13 Aug @ 9:02am 
BTW, this works perfectly fine with the Prehistoric DLC. No crashes for me. (August 2025)
ixion 10 Aug @ 6:26pm 
With the new Prehistoric pack where you ideally have to mix Rhexes and Dartles in the same ranch, this mod is a MUST. It's the only way to trigger an auto-wrangle errand for the correct critter. Klei should really include this in the game now that mixed ranches are an official thing.
jaspervb 14 Feb @ 8:53am 
my game crashes every time I use this mod
mementh 7 Feb @ 3:17am 
this looks awesome and i am trying it, and it looks updated in november, anyone have issues or is it all good?
notfound404  [author] 7 Oct, 2023 @ 12:53am 
@hottt3 It is quit a pain to create new models for ONI. I'll maybe try it if i have time for that
notfound404  [author] 7 Oct, 2023 @ 12:52am 
@Jerromo Thanks for the advice ! It works
hottt3 25 Sep, 2023 @ 8:08pm 
Thanks for the mod! It would be great if the looks of this sensor be different from critter sensor (even if of a different colour).
卓上レモン 19 Aug, 2023 @ 12:22pm 
ドレッコとグラブグラブを同居させたいけど、複製人間が賢くないためどちらかに偏る。
そんな問題を解決するのがこのmod。
More Logic Portsと組み合わせて最強になった!!!たすかる~~~:slimetabby:
自分の環境では568201の時点でも動いてます
crashfly 5 May, 2023 @ 8:33pm 
with some of the advanced automation setups out there, you would have thought that klei would have come up with a similar solution as this mod.
great idea by the way. i am going to use it to fix some automation setups i have. ;)
Jerromo 16 Apr, 2023 @ 4:00am 
@notfound404 possible fix

if (this.countEggs && tags.Count > 0)
{
HashSet<Tag> tagList = new HashSet<Tag>();
foreach (Tag tag in tags)
{
string tag_str = tag.ToString();
if (tag_str.EndsWith("Baby"))
tag_str = tag_str.Substring(0, tag_str.Length - 4);
tagList.Add((tag_str + "Egg").ToTag());
}
foreach (KPrefabID egg in roomOfGameObject.cavity.eggs)
{
foreach (Tag tag in tagList)
{
if (egg.HasTag(tag))
++this.currentCount;
}
}
}