Stellaris

Stellaris

Vex Primordia - Experimental Content Patch
14 Comments
The Woody  [author] 19 Aug, 2023 @ 6:48am 
Well, it does say experimental.
I'm getting back into Stellaris and have improved at using Visual Studio and Git.
I will be revisiting this soon.
Dr. Universe (GER) 21 Nov, 2022 @ 4:15am 
I love the Vex and it's great that someone is introducing it to stellaris. I just think it's a shame that the mod is so buggy. Combining these three origins is amazing but in a positive way xD Only unfortunately there is a lack of implementation. I know coding is quite complex, but I wanted to ask if they are still working on it because I think the mod has potential ^^
Raxos149 1 May, 2022 @ 3:19pm 
Also,

I noticed that the pop-build speed/planetary build speed/etc parts of the "add module" decisions for the frame world is missing.... can you re-add that? The frame world would be hollow without the ludicrous boosts that that gives.
Raxos149 1 May, 2022 @ 2:06pm 
Also... what is the point of the ai-splitting trait? It seems to take 2 points but, at least in the beginning, there is a -20% debuff to leader experience gain... is there a later game buff that the trait leads to?
Raxos149 30 Apr, 2022 @ 8:57pm 
Question. The Vex Primordia doesn't spawn in a black hole system. Do we still get the integrated penrose sphere and matter lifter?
Raxos149 27 Apr, 2022 @ 6:20pm 
Gimme gimme gimme
The Woody  [author] 27 Apr, 2022 @ 4:21pm 
(part 2) and allow for combining vex effect with ANY origin, including the frameworld/EHOF mash that will soon be separated from the vex origin. This will still result in the same gameplay for Vex/Frame/EFOH, but also be able to vex-ify any origin you wish.
The Woody  [author] 27 Apr, 2022 @ 4:19pm 
Also, the version I'm working on essentially requires a total re-write of the Vex mod for simplifying how it interacts with other mods. I'll essentially be moving the tech grants from having the Vex origin onto the species trait instead, negating the need of the origin. This will clean up the mashing of frameworld and EHOF quite nicely.
The Woody  [author] 27 Apr, 2022 @ 4:17pm 
@acmagri The vex tech comes from the Destiny: Vex Portraits mod and adds in the ability to create vex gates to populate planets remotely with and grants the building that produces radiolaria (needed for vex planetary decisions and ground units). Hope that explains that well :)
Raxos149 27 Apr, 2022 @ 3:39pm 
Ok. I am really interested in this mod. Please continue to develop it.

For reference, I understand the stuff regarding the frameworld, portrates and the like... what is mean't by the vex tech?
The Woody  [author] 26 Apr, 2022 @ 9:29pm 
@SebNandexIII That's mostly due to a failure to import the planetary features of frameworld- its on my list :)
SebNandexIII the Spider Enjoyer 26 Apr, 2022 @ 2:42pm 
economically that is
SebNandexIII the Spider Enjoyer 26 Apr, 2022 @ 2:41pm 
It's cool, but you start absolutely crippled
Raxos149 25 Apr, 2022 @ 6:08pm 
What effects are triggered by this mod? The description just says that it is custom...?