Stellaris

Stellaris

Vex Primordia - Experimental Content Patch
14 kommentarer
The Woody  [ophavsmand] 19. aug. 2023 kl. 6:48 
Well, it does say experimental.
I'm getting back into Stellaris and have improved at using Visual Studio and Git.
I will be revisiting this soon.
Dr. Universe (GER) 21. nov. 2022 kl. 4:15 
I love the Vex and it's great that someone is introducing it to stellaris. I just think it's a shame that the mod is so buggy. Combining these three origins is amazing but in a positive way xD Only unfortunately there is a lack of implementation. I know coding is quite complex, but I wanted to ask if they are still working on it because I think the mod has potential ^^
Raxos149 1. maj 2022 kl. 15:19 
Also,

I noticed that the pop-build speed/planetary build speed/etc parts of the "add module" decisions for the frame world is missing.... can you re-add that? The frame world would be hollow without the ludicrous boosts that that gives.
Raxos149 1. maj 2022 kl. 14:06 
Also... what is the point of the ai-splitting trait? It seems to take 2 points but, at least in the beginning, there is a -20% debuff to leader experience gain... is there a later game buff that the trait leads to?
Raxos149 30. apr. 2022 kl. 20:57 
Question. The Vex Primordia doesn't spawn in a black hole system. Do we still get the integrated penrose sphere and matter lifter?
Raxos149 27. apr. 2022 kl. 18:20 
Gimme gimme gimme
The Woody  [ophavsmand] 27. apr. 2022 kl. 16:21 
(part 2) and allow for combining vex effect with ANY origin, including the frameworld/EHOF mash that will soon be separated from the vex origin. This will still result in the same gameplay for Vex/Frame/EFOH, but also be able to vex-ify any origin you wish.
The Woody  [ophavsmand] 27. apr. 2022 kl. 16:19 
Also, the version I'm working on essentially requires a total re-write of the Vex mod for simplifying how it interacts with other mods. I'll essentially be moving the tech grants from having the Vex origin onto the species trait instead, negating the need of the origin. This will clean up the mashing of frameworld and EHOF quite nicely.
The Woody  [ophavsmand] 27. apr. 2022 kl. 16:17 
@acmagri The vex tech comes from the Destiny: Vex Portraits mod and adds in the ability to create vex gates to populate planets remotely with and grants the building that produces radiolaria (needed for vex planetary decisions and ground units). Hope that explains that well :)
Raxos149 27. apr. 2022 kl. 15:39 
Ok. I am really interested in this mod. Please continue to develop it.

For reference, I understand the stuff regarding the frameworld, portrates and the like... what is mean't by the vex tech?
The Woody  [ophavsmand] 26. apr. 2022 kl. 21:29 
@SebNandexIII That's mostly due to a failure to import the planetary features of frameworld- its on my list :)
SebNandexIII the Spider Enjoyer 26. apr. 2022 kl. 14:42 
economically that is
SebNandexIII the Spider Enjoyer 26. apr. 2022 kl. 14:41 
It's cool, but you start absolutely crippled
Raxos149 25. apr. 2022 kl. 18:08 
What effects are triggered by this mod? The description just says that it is custom...?