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The reason behind this is that there are knights and chosen knights in lore. I decided to make the chosen knights the ones using the god specific mounts like juggernauts and the Swords of Chaos RoR for undivided. I also tried to match the Tabletop chaos knights models.
(This was translated by me using translation software, so there may be inaccuracies in the translation. Sorry)
Try redownloading the mod and test with only this reskin enabled to confirm there’s no mod conflict
The double axes for chosen is by design as I want them to have a higher axe ratio with some swords mixed in
<SLOT name="weapon_2" attach_point="be_prop_1" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/chs_knights_axe_1h_set1.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/chs_knights_axe_1h_set1.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/chs_knights_sword_1h_set1.VariantMeshDefinition" />
I assume this is probably incompatibility with Ondrik's Norsca Reskin, tho I have no idea why that would be. His mod modifies Norsca Faction visual, yours modifies Chaos (I disabled the unit variant meshes of your mod which modify Norsca for compatibility reasons) yet the visual bug remains, I tried moving both mods in various positions either up or down, top/bottom etc. but nothing helps.
I currently get these issues too and disabling just this mod fixes it.
Having tested just your mod and Cataph's Kraka Drak: the Norse Dwarfs, it causes both missing textures and double textures on the Marauder models, namely the Keorling Warriors and the Bondsmen.
If you have a spare moment in your precious time, it would be great if you can have a look into it and perhaps make a compatibility patch/submod? Apologies if its a cheeky ask, but, pretty please?