Total War: WARHAMMER III

Total War: WARHAMMER III

846 ratings
Chaos Visual Overhaul
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graphical
Tags: mod
File Size
Posted
Updated
700.139 MB
8 Apr, 2022 @ 6:26am
21 Aug @ 9:32am
54 Change Notes ( view )

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Chaos Visual Overhaul

Description
With the Champions of Chaos DLC CA finally updated the visuals of the Chaos units. But there is still room for improvement in my opinion.

This mod adjusts the visuals of many units in the Chaos roster. I've tried to make small and subtle changes to the units so they stay true to their original design, but giving them more unique looks fitting to their respective god.

I also fixed some vanilla issues like the undivided Chaos Warrior’s faces not having eyes or floating shoulder pad shields.

Reskinned Units:

Marked Marauders
  • New visuals matching the respective patron god
  • More variants

Undivided Marauders
  • New visuals and more helmet variants
  • Separate variants for Norscan marauders

Marauder Chieftains
  • Now has more armour so they stand out from the Marauder Champions

Marked Gors
  • More variety
  • Added head variants with beaks for Tzaangors

Undivided/Marked Warriors
  • More helmet variants, especially for Undivided
  • Chainmail neck armour for all Warriors
  • More armour variants for Undivided Warriors
  • Added a sword to the weapon loadout

Marked Chosen
  • New visuals matching the respective patron god
  • More helmet and armour variants

Undivided Chosen
  • One more helmet variant
  • More armour variants
  • More leg variants

Marked Elites
  • More variants inspired by the TT miniatures for the Skullreapers and Wrathmongers

Marked Knights
  • New visuals matching the respective patron god
  • More helmet variants
  • God-specific Chaos Steeds

Undivided Knights
  • One more helmet variant
  • More armour variants
  • More leg variants

Marked Chariots
  • New visuals matching the respective patron god
  • God-specific draft horses

Undivided/Marked Warshrines
  • New visuals for the Shrinemasters matching the respective patron god
  • Closer to the Shrinemaster TT miniature

Chaos Giants
  • Chaos Giant no longer uses reskinned greenskin accessoires
  • Chaos Giant RoR has a more Nurgle specific variant now

Marked Lords and Heroes
  • Added a bit more variety to some characters variants

Undivided Lords and Heroes
  • Added a new Chaos Lord variant, helmet based on TT miniature
  • Chainmail neck armour for all lords and heroes

Regiments of Renown
  • Brutes of the Hound
  • Knights of the Brazen Throne
  • The Severed Claw
  • Knights of Immolation
  • The Sibilant Slaughtercade
  • The Rotting Riders
  • The Slaughtergard
  • Bloodwake Berserkers

Possible Issues:
If some of the variants aren’t showing up for you, make sure your unit details are set to Ultra.

Compatibility:
Should be compatible with everything that doesn’t change the visuals of the same units.
Compatible with Details Matter Collection and Variant Selector.
Save-game compatible.

Submods:
SCM: Tribes of the North Compatibility Submod
Warhammer 1 Texture Update Project Compatibility Submod
Hooveric Reskin Compatibility Submod

My other Mods:
The Cult of Slaanesh
Lingling's Legendary Lizards

Credits:
Calm&NormalTime for his Slaanesh marauder helmets
Necrorise for some of his Nurgle assets
☸𝕵𝖔☸ for some of his Tzeentch assets
Phyrex for the undivided marauders fur pants
Urgat for letting me use parts of his Scorpion model

Please rate up and comment if you like the mod.
528 Comments
Lingling  [author] 2 Sep @ 12:24am 
I’ll look into it though just to make sure
Lingling  [author] 2 Sep @ 12:17am 
I’ve tweaked the colour of the Khorne warriors armour a lot of times until I settled for the current look. The problem is that the tones of red are very inconsistent in vanilla too. The shield for example has a much brighter red tone than the vanilla armour. So I think the current version is fine as is
Omnplayer 1 Sep @ 11:50pm 
The khorne chaos warriors are really red. The armor doesn't look worn enough compared to the marauders, chosen or even the chaos warriors' helmets. Maybe you could reuse the old texture but keep the new model?
Lingling  [author] 30 Aug @ 7:48am 
Yeah I’ll redo all of the screenshots when the mod is done. Too much has changed and I’m still not done. So I’ll take screenshots when I’ve reached the final form of the mod
Omnplayer 29 Aug @ 12:41pm 
Would you consider updating the knight screenshots? I noticed the same as 叫我胖哥 and thought it was a bug since there's no screenshots of the change. Love the mod btw!
Lingling  [author] 27 Aug @ 1:51am 
If you mean they use the chaos Warriors armor, then yes that’s intended. The undivided version has unique helmets and another torso variant mixed in though. The marked knights will also get that new torso variant eventually.

The reason behind this is that there are knights and chosen knights in lore. I decided to make the chosen knights the ones using the god specific mounts like juggernauts and the Swords of Chaos RoR for undivided. I also tried to match the Tabletop chaos knights models.
叫我胖哥 26 Aug @ 7:20pm 
Hello, I noticed that the model of my Chaos Knight resembles the original Chaos Warrior quite closely (lacking any decorative elements). This remains the case whether I resubscribe or activate only this mod. Could you clarify if this is the intended design or if there might be an issue on my end?
(This was translated by me using translation software, so there may be inaccuracies in the translation. Sorry)
Lingling  [author] 24 Aug @ 12:57am 
I haven’t touched the tzeentch warriors in the last updates and they worked fine the last time I checked.
Try redownloading the mod and test with only this reskin enabled to confirm there’s no mod conflict
Bowielicius 23 Aug @ 5:44pm 
Only the tzeentch variant it seems.
Bowielicius 23 Aug @ 5:03pm 
Not sure if is due to the update, but the chaos warrios have messed up LoD, they turn black from a far.