Total War: WARHAMMER III

Total War: WARHAMMER III

Building Progression Icons III
539 Comments
egbert504 18 hours ago 
Spartan VI  [author] Oct 1 @ 11:01am 
LM and TK icons added. awsome :steamhappy:
azil 11 Oct @ 3:57am 
thanks
ejcaldera 1 Oct @ 4:06pm 
Thanks
Spartan VI  [author] 1 Oct @ 11:01am 
LM and TK icons added.
Spartan VI  [author] 1 Oct @ 9:19am 
No I havent made any changes to their icons yet.
Dragon32 1 Oct @ 7:13am 
@ejcaldera
See the Change Notes tab
ejcaldera 1 Oct @ 6:38am 
Just a quick question

but have the new lizardmen and tombking buildings been updated yet?

i've already forced a redownload in the community mod manager and done an unsub and resub on steam and am still not seeing any changes. so i just want to ask if they are out yet, not begging for an update just curious
Spartan VI  [author] 27 Sep @ 9:48am 
Yep, no problem with it at all, thanks for checking though!
Drcipres 26 Sep @ 6:29pm 
ive been doing some changes to another mod and some of those changes involved creating 4 extra buildings, i took some icons from this mod to keep some visual cohesion between the vanilla buildings and mine and i was wondering if you would be okay with me uploading it to the workshop, i could always go back to the vanilla icons if not
dssojang 17 Sep @ 4:46am 
Goooooooooooood!!!!!!!! & Thank u very much!!
umarukia2 10 Sep @ 5:26pm 
Thank you:steamhappy:
ζ 晚棠〃 8 Sep @ 6:59am 
很美观,棒!
Automaton In A Thong 7 Sep @ 10:33pm 
WHAR UPDATE
Spartan VI  [author] 3 Sep @ 8:34am 
Before the "UPDATE PLS" spam, I'm overseas for the week, so I do not have access to my PC to update this mod for 6.3 until I return. Thanks! :chug:
Metro Norte 2 Sep @ 1:04pm 
shoutout to the mod shamans doing their thing!
Taube 17 Jul @ 4:52am 
Wow that's quick, thank you!
Spartan VI  [author] 15 Jul @ 9:31pm 
@Conflagration, got it and fixed it. Thanks
Conflagration 15 Jul @ 6:13pm 
Lizardmen Medicine 1 and 2 seem to have the border chains from the Empire's version as well as their own, whereas Medicine 3 is fine.
Spartan VI  [author] 14 Jul @ 2:17pm 
@Taube, got it and fixed it.
Taube 14 Jul @ 9:34am 
Hi! I noticed that the tier IV and V variant of the Erngrad Harbour seems a bit off when playing as Kislev. The first three tiers are Fuchsia (?) as the other Unique Locations, but tier IV and V are the standard blue. The icons also seems to be repeated. Just thoufht I should let you know, thanks for all your good work!
Dzierzba 4 Jul @ 10:42am 
This is really the only mod I can't imagine playing without
Spartan VI  [author] 4 Jul @ 8:18am 
@Cal, sure go for it! Thanks
Cal 4 Jul @ 4:58am 
Hi @Spartan VI.

I'm currently working on a mod that adds placeable forts to the game, in collaboration with FSFRanger and his Fort mod.

I'm looking for icons for all 5 tiers of my building chain, across all 24 races.

I wanted to ask for your permission to use some of the icons from your mod, as they would greatly improve the visual quality compared to using vanilla's.

I've sent you a friend request in case you are interested to discuss this further in private.

Thanks in advance, I love your work.
RedBack 19 Jun @ 4:11am 
Thanks man for update) :steamthumbsup:
Jumunculus 18 Jun @ 1:37pm 
Thanks for your work @Spartan VI
Spartan VI  [author] 17 Jun @ 10:18pm 
Aware of the 6.2 update, but I'm totally booked for the next 2 weeks so I wont be able to update any of my mods until July. Fortunately, these should all still work despite the 6.2 update.
RedBack 23 May @ 6:51am 
i love thid mod, the icons look very cool:steamthumbsup:
Spartan VI  [author] 9 May @ 7:24pm 
Sure, thanks for checking
Deli Paşa 9 May @ 2:17pm 
Hey man, can i use some of your icons for my new mod? (gold level 3 and dwarf's smithy icons specificaly, somewhat edited)
Dragon32 5 Apr @ 2:33am 
@Bran
Re-read the FAQ
Bran 4 Apr @ 11:49pm 
sfo, few dwarf buildings are buged, only visual
Dizzy Ioeuy 2 Apr @ 4:06pm 
TY so much. Is so good.
Spartan VI  [author] 28 Mar @ 8:11am 
Check FAQ# 2, there's nothing I can do if your Workshop isn't downloading the latest file.
Elessa 28 Mar @ 8:03am 
*resubing
Elessa 28 Mar @ 8:02am 
Help pls, I still get the "wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev" crash, even after redubing the mod:steamsad:
Spartan VI  [author] 27 Mar @ 8:00pm 
Thanks Radious :chug:
Ser Tomato 27 Mar @ 8:49am 
Oh that fixes it for me, thank you
Radious 27 Mar @ 8:44am 
Ser Tomato: You have old build, resub the mod. That chain was already fixed.
Ser Tomato 27 Mar @ 8:31am 
I'm afraid the ctd wasn't caused by the capital letters issue. CA just fixed it, other mods seem to be able to work again, but this mod still causes crashes. Like others have pointed out, the issue is "wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev". Great mod tho, a must have for me
Nordling 26 Mar @ 3:34pm 
btw @James, how did you find what caused the issue? I was trying to troubleshoot my modlist but found it very tedious & tiresome. Any tips?
Nordling 26 Mar @ 3:33pm 
@James i belive you can find the previous version on this non-steam page. quite a pain because you have to download and install it manually but still worth it if you want to finish a campaign:
https://catalogue.smods.ru/archives/93372
Spartan VI  [author] 26 Mar @ 1:08pm 
Sorry, I don't backup the old versions when publishing an update. Steam Workshop does, but it will then force everyone to use the old version again and those people on 6.1 will complain about crashing again.
James 26 Mar @ 12:00pm 
I want to finish my old campaign on 6.0.5. I rolled back but my game is crashing bc of your mod. Caused by wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev I'm guessing It's related to the updates you made for the new buildings. Can you upload the 6.0.5 version of the mod somewhere? I'll send a $3 tip
Spartan VI  [author] 26 Mar @ 11:40am 
Yep, it's capital letters and numbers in the file names, folder names, loc names, etc. I already cleared those out of my file here and verified that it worked prior to pushing the updated mod yesterday.
Zolfried 26 Mar @ 10:38am 
im not a modder, so i may be speaking out of my rear..
But i heard some other modder say that the current patch, the game cant read capital letters in the file header inside the packaged files.. so if you have capital letters there, it wont read those, and cause errors.
PONK 26 Mar @ 8:50am 
actually, it crashes game if you roll back to 6.05
James 26 Mar @ 8:10am 
New mod version crashes game on 6.0.5
We can roll back to the old game version to finish our campaigns but Valve won't let us roll back to old mod versions 🤦‍♂️
James 26 Mar @ 8:00am 
Is there any way to roll back to the old version of the mod?
Spartan VI  [author] 26 Mar @ 6:08am 
Might have to wait for a hot fix from CA. I'm running this mod by itself and no crash for me.
DespaciToes 26 Mar @ 5:53am 
i unsubscribed and resubscribed but it didnt fix it, it still crashes