Total War: WARHAMMER III

Total War: WARHAMMER III

No climate penalties
63 Comments
Peak 5 Sep @ 6:06pm 
need an update asap
kira.m1089 2 Aug @ 11:06am 
Doesn't work anymore
HONK 12 May @ 8:48pm 
doesn't work after update
John Cena 22 Jun, 2024 @ 9:10pm 
@Marumiyan

You need to go through the no_climate table and manually add values for "wh2_main_effect_building_construction_time_mod_all" effect to the unsuitable regions. Same thing for the "wh2_main_effect_climate_recruitment_duration_all" effect.

This will make the mod work for SFO.
Marumiyan 17 Jun, 2024 @ 5:14am 
construction time and recruitment duration still has some minor debuffs applied for me, but that's probably because I'm running SFO...
Griffox 21 May, 2024 @ 5:14pm 
Without an update, multiplayer may become desynchronized.
DanishDuck 20 Apr, 2024 @ 5:06pm 
does not need an update - it still works
Bodysnatcher 26 Mar, 2024 @ 9:19pm 
you need to update this if you're still on it. we would appreciate it.
Warlord 1 Mar, 2024 @ 11:10am 
Yeah. I always loaded it first. They say it was "never compatible". Yet it always worked for me. Until this last patch.

Sad.

Thank you for the answers tho'!
HungryBat  [author] 1 Mar, 2024 @ 10:14am 
you should put in higher in the load order, possibly overriding radious
likely radious has its own custom climate effects
Warlord 1 Mar, 2024 @ 9:43am 
Thanks for quick response! Much appreciate it.

I tried it before and didn't help. Tried it again now and it didn't help.

But on a hunch I decided to try running the game without Radious modset. And your mod worked.

Enabling Radious kills it. Tried loading it before and after Radious. No change.

Can't have nice things I suppose.
HungryBat  [author] 1 Mar, 2024 @ 1:26am 
try launching with the "no mods enabled" button when launching and then try again
Warlord 1 Mar, 2024 @ 12:36am 
@Nothing.
Stopped working after latest patch.

I tried unsubscribe/resubscribe. Tried changing mod order. Tried playing without then enabling again. Didn't work.

Could you check please?
HungryBat  [author] 3 Feb, 2024 @ 6:50am 
that must be another mod, there are no yellow regions nor do i find any problems here
HungryBat  [author] 1 Feb, 2024 @ 7:57am 
@GammaZeta430
I'll check, they might have rewritten a code again
GammaZeta430 1 Feb, 2024 @ 7:04am 
till has the issue of +1 time for building time and +1 for recruitment time in yellow regions
HungryBat  [author] 1 Dec, 2023 @ 6:52am 
no idea, but likely AI get's no special rules except those given by the game's difficulty
Scarlet Crusader 1 Dec, 2023 @ 3:34am 
does it work for AI as well?
Tommo 19 Oct, 2023 @ 9:48am 
That has fixed it for me thankyou so much! Looks like some launch arguments were causing issues too
HungryBat  [author] 19 Oct, 2023 @ 9:25am 
@Tommo, have you tried clicking play > launch with no mods > close the game > launch with this mod?
the game sometimes holds some kind of invisible mod cache
Tommo 19 Oct, 2023 @ 9:15am 
Uninstalled all other modes, resubscribed this to redownload it and reset load order and it was still not working for me upon starting a new IE campaign
Tommo 19 Oct, 2023 @ 9:05am 
I shall give this a go now, but yes im having problems with new campaigns currently
HungryBat  [author] 18 Oct, 2023 @ 4:00am 
Have you tried resetting the load order in the mod launch menu?
HungryBat  [author] 18 Oct, 2023 @ 4:00am 
So you have problems even with a new campaign?
Tommo 18 Oct, 2023 @ 3:50am 
Hey yeah I had a tomb kings campaign ongoing which had no issues. Have since started a Cathay and Lizardmen campaign, and this is where im seeing the climate penalties on IE
HungryBat  [author] 17 Oct, 2023 @ 1:03pm 
@Tommo is the same true when you start a new campaign?
Tommo 17 Oct, 2023 @ 11:40am 
This doesn't seem to be working for me for some reason, was working as of ~3 days ago
HungryBat  [author] 14 Oct, 2023 @ 7:28am 
this mod is now updated and hopefully fixed for everyone
HungryBat  [author] 14 Oct, 2023 @ 1:01am 
I will check sorry for the delay
kev53183 13 Oct, 2023 @ 6:20pm 
im still getting some negative growth on some settlements, but everything else is set to 0.....any reason for this? i havnt played in awhile but the last no climate penalties mod i used i didnt have this problem. i could be missing something. Im playing thorek ironbrow and the settlement is the wood elf settlement in the desert region. everything is at zero, but it says negative 7 growth....weird lol
Proflow 1 Oct, 2023 @ 5:20am 
Hi Nothing. that worked! Both players used the reset load order buttons. Thank you very much.
HungryBat  [author] 1 Oct, 2023 @ 5:08am 
@Proflow
have you both tried resetting the load order button?
Proflow 1 Oct, 2023 @ 4:50am 
Hi, this mod doesn't work with multiplayer campaigns. The game states that both players are running different versions of the game. This has been tested with/without the mod activated. Both players have the same game version and no other mods were active during this test.
HungryBat  [author] 28 Sep, 2023 @ 5:03pm 
Ill look into it
Tartalius 28 Sep, 2023 @ 2:45pm 
Does get growth penalty on red climates
HungryBat  [author] 21 Sep, 2023 @ 5:04pm 
@degroots, don't know, just use the wheel to reset the load order
degroots 21 Sep, 2023 @ 3:52pm 
whats the load order in your game ?
HungryBat  [author] 14 Sep, 2023 @ 12:28am 
For me it does
BMK3000 13 Sep, 2023 @ 3:46pm 
it does still work but ca put a - growth penalty on red climates
Skaeling 7 Sep, 2023 @ 4:42am 
Doesn't work, still receiving penalties
HungryBat  [author] 27 Mar, 2023 @ 7:19pm 
@Karamelpop
it completely doesnt work? or does it say outdated?
Northstar 27 Mar, 2023 @ 6:38pm 
I know what's wrong with it.

Ain't got no gas in it!!!





((All jokes aside this current version doesn't work))
HungryBat  [author] 18 Jan, 2023 @ 9:38am 
@Ph thats pretty common with sfo
Ph 18 Jan, 2023 @ 9:12am 
Doesnt work with sfo

+50% construction time and +1 recruitment time und unpleasant
HungryBat  [author] 27 Sep, 2022 @ 9:29pm 
If it crashes for you or doesnt work, please notify
The unupdated symbol doesnt mean it doesnt work
Dusty 27 Sep, 2022 @ 7:05pm 
are you planning on updating this mod? or does it simply not need updating?
HungryBat  [author] 19 Sep, 2022 @ 9:34am 
Alright me do that then
Holynevil 19 Sep, 2022 @ 9:10am 
yes please make radious compatible, hate climates, such stupid mechanic
Boon: Eggroll 18 Sep, 2022 @ 4:57pm 
It would be awesome if you could make this Radious compatible. I hate climates lmao
HungryBat  [author] 10 Sep, 2022 @ 3:04pm 
@circle, did you resub? its working on my end
all it does is set the climate penalties in the code to 0, not sure how that breaks
although it is probably not save compatible, the game at least when i tried it, could not revalue a few modifyers, for example when loading an old save, the replenishment penatly was not set to 0, but on new saves it was
in other words, its probably not save compatible