Total War: WARHAMMER III

Total War: WARHAMMER III

Build at start of battle only
37 Comments
RudeRevenge 20 Sep, 2024 @ 5:43am 
from what im reading guys the moder has passed away in real life
Turin's Love-Child 29 Aug, 2024 @ 8:20am 
Does this mod also remove all the green tower/barricade popup locations after the battle starts? The mod "No Real Time Building" removed those distracting green popups too, but now that mod appears to be gone :(
Tingu 22 Jul, 2023 @ 1:43am 
update
kojak 2 Jun, 2023 @ 10:06am 
RIP buddy
Aatrox971 17 Mar, 2023 @ 12:29am 
according to the file it change this mod should be always compatible. Download rpfm guys and start modding yourself
Big Smoke 23 Jan, 2023 @ 11:54am 
rest in peace bud thanks for your work...
Elsea 7 Sep, 2022 @ 10:43am 
im sorry what?
cogssystem 7 Sep, 2022 @ 10:42am 
A generous modder didn't deserve that...
RIP
💀Kralazar Mallus💀 7 Sep, 2022 @ 10:32am 
Today I talk whith mother of autor. He die from cancer so no upd in a future. RIP
cogssystem 26 Aug, 2022 @ 7:45am 
Hi Flavius.

Could you upgrade + create a mod that gives 1000 to minor settlements and 2000 to major settlements ?
💀Kralazar Mallus💀 25 Aug, 2022 @ 2:53pm 
UPD
Elsea 25 Aug, 2022 @ 12:19pm 
pls update for IE
Last of the Romans 23 Aug, 2022 @ 6:41pm 
does this work with IE?
Leaf 22 May, 2022 @ 5:08am 
works with sfo?
Baz 25 Apr, 2022 @ 9:26am 
I have no supplies on defence in the Crystal Spires
CursedCloud 18 Apr, 2022 @ 5:57pm 
Hey there, seems to start with 1k. Currently playing as Ku'gath and higher level settlements are still at 1k not 800 per settlement level.
Joeyjoejoe17 9 Apr, 2022 @ 11:20am 
What a great mod, makes the tedious amount of settlement battles somewhat enjoyable.
Loafer 9 Apr, 2022 @ 9:32am 
Excellent! Crazy that CA thought pop-up tower defense would be welcomed in a Total War game.
CamSato 9 Apr, 2022 @ 2:01am 
What is meant by 800 supply per settlement level? Still seemed to start with 1k as normal, did I miss something?
lwhのsama 8 Apr, 2022 @ 8:07pm 
excellent !
I hate the repeating towers !
Ninja Sturdy 7 Apr, 2022 @ 6:16am 
perfect
Colonel Bunky Mustard 6 Apr, 2022 @ 3:33pm 
Sigmar bless you!
EyeBags.On.Fleek 6 Apr, 2022 @ 1:54pm 
Essential. Can’t believe the stupid “vision” CA went with
Danieke 6 Apr, 2022 @ 11:59am 
@Flavius Indeed, but that would be a single or maybe two high tier turrents in a fully upgraded settlement. But let me be clear in a couple stuff, you can still get supply and build barricades with this mod? Because some other solutions could be making the towers a lot more expensive and taking the cheats off the A.I. Just as examples, not sure if you can or want to do something like that.
Flavius  [author] 6 Apr, 2022 @ 8:19am 
@Talmoren
Don't think so. I personally have disabled rifts and never played a survival battle.

@Danieke
The problem with more supply is that they could build tier 3/4 towers and destroy you in the early turns.
Danieke 6 Apr, 2022 @ 5:11am 
I suggest maybe reducing the HP (The doubled amount) and giving more supply with the defense chain buildings?
Regardless, this is great, thank you.
The Yellow Architect 6 Apr, 2022 @ 12:50am 
Siege battles are now instantly improved. Thank you.
Sкiткj3ll 6 Apr, 2022 @ 12:36am 
... this is all we need in an official update really. I don't mind the new settlements or even the barricades, but those towers are just a gamekiller at times for me. Thank you!
Talmorean 5 Apr, 2022 @ 6:00pm 
Does this affect supply gain for survival battles for the player?
Azrael 5 Apr, 2022 @ 5:07pm 
Actual lifesaver
Lamp 5 Apr, 2022 @ 4:58pm 
You did it, you made the game make more sense you fking gem. Thank you!
Drawintron 5 Apr, 2022 @ 3:26pm 
How does this effect ogre camps?
Saiyansixx 5 Apr, 2022 @ 12:55pm 
you are my hero
Serious Lee 5 Apr, 2022 @ 12:28pm 
Yes yes YES. This is how it would much more sense and feels way less arcardy.
General Titmouse 5 Apr, 2022 @ 12:12pm 
THANK YOU
Crevex 5 Apr, 2022 @ 11:58am 
yay my prayers answered
Stephince 5 Apr, 2022 @ 11:38am 
W00t!