Total War: WARHAMMER III

Total War: WARHAMMER III

Build at start of battle only
37 kommentarer
RudeRevenge 20. sep. 2024 kl. 5:43 
from what im reading guys the moder has passed away in real life
Turin's Love-Child 29. aug. 2024 kl. 8:20 
Does this mod also remove all the green tower/barricade popup locations after the battle starts? The mod "No Real Time Building" removed those distracting green popups too, but now that mod appears to be gone :(
Tingu 22. juli 2023 kl. 1:43 
update
kojak 2. juni 2023 kl. 10:06 
RIP buddy
Aatrox971 17. mar. 2023 kl. 0:29 
according to the file it change this mod should be always compatible. Download rpfm guys and start modding yourself
Big Smoke 23. jan. 2023 kl. 11:54 
rest in peace bud thanks for your work...
Elsea 7. sep. 2022 kl. 10:43 
im sorry what?
cogssystem 7. sep. 2022 kl. 10:42 
A generous modder didn't deserve that...
RIP
💀Kralazar Mallus💀 7. sep. 2022 kl. 10:32 
Today I talk whith mother of autor. He die from cancer so no upd in a future. RIP
cogssystem 26. aug. 2022 kl. 7:45 
Hi Flavius.

Could you upgrade + create a mod that gives 1000 to minor settlements and 2000 to major settlements ?
💀Kralazar Mallus💀 25. aug. 2022 kl. 14:53 
UPD
Elsea 25. aug. 2022 kl. 12:19 
pls update for IE
Last of the Romans 23. aug. 2022 kl. 18:41 
does this work with IE?
Leaf 22. maj 2022 kl. 5:08 
works with sfo?
Baz 25. apr. 2022 kl. 9:26 
I have no supplies on defence in the Crystal Spires
CursedCloud 18. apr. 2022 kl. 17:57 
Hey there, seems to start with 1k. Currently playing as Ku'gath and higher level settlements are still at 1k not 800 per settlement level.
Joeyjoejoe17 9. apr. 2022 kl. 11:20 
What a great mod, makes the tedious amount of settlement battles somewhat enjoyable.
Loafer 9. apr. 2022 kl. 9:32 
Excellent! Crazy that CA thought pop-up tower defense would be welcomed in a Total War game.
CamSato 9. apr. 2022 kl. 2:01 
What is meant by 800 supply per settlement level? Still seemed to start with 1k as normal, did I miss something?
lwhのsama 8. apr. 2022 kl. 20:07 
excellent !
I hate the repeating towers !
Ninja Sturdy 7. apr. 2022 kl. 6:16 
perfect
Colonel Bunky Mustard 6. apr. 2022 kl. 15:33 
Sigmar bless you!
EyeBags.On.Fleek 6. apr. 2022 kl. 13:54 
Essential. Can’t believe the stupid “vision” CA went with
Danieke 6. apr. 2022 kl. 11:59 
@Flavius Indeed, but that would be a single or maybe two high tier turrents in a fully upgraded settlement. But let me be clear in a couple stuff, you can still get supply and build barricades with this mod? Because some other solutions could be making the towers a lot more expensive and taking the cheats off the A.I. Just as examples, not sure if you can or want to do something like that.
Flavius  [ophavsmand] 6. apr. 2022 kl. 8:19 
@Talmoren
Don't think so. I personally have disabled rifts and never played a survival battle.

@Danieke
The problem with more supply is that they could build tier 3/4 towers and destroy you in the early turns.
Danieke 6. apr. 2022 kl. 5:11 
I suggest maybe reducing the HP (The doubled amount) and giving more supply with the defense chain buildings?
Regardless, this is great, thank you.
The Yellow Architect 6. apr. 2022 kl. 0:50 
Siege battles are now instantly improved. Thank you.
Sкiткj3ll 6. apr. 2022 kl. 0:36 
... this is all we need in an official update really. I don't mind the new settlements or even the barricades, but those towers are just a gamekiller at times for me. Thank you!
Talmorean 5. apr. 2022 kl. 18:00 
Does this affect supply gain for survival battles for the player?
Azrael 5. apr. 2022 kl. 17:07 
Actual lifesaver
Lamp 5. apr. 2022 kl. 16:58 
You did it, you made the game make more sense you fking gem. Thank you!
Drawintron 5. apr. 2022 kl. 15:26 
How does this effect ogre camps?
Saiyansixx 5. apr. 2022 kl. 12:55 
you are my hero
Serious Lee 5. apr. 2022 kl. 12:28 
Yes yes YES. This is how it would much more sense and feels way less arcardy.
General Titmouse 5. apr. 2022 kl. 12:12 
THANK YOU
Crevex 5. apr. 2022 kl. 11:58 
yay my prayers answered
Stephince 5. apr. 2022 kl. 11:38 
W00t!