Sid Meier's Civilization V

Sid Meier's Civilization V

Adventure Time - The Grasslands
3 Comments
jeff.c.jewell 11 Apr, 2022 @ 6:26am 
Thanks for the quick reply! I'll give it a shot after work.
Lucas  [author] 11 Apr, 2022 @ 6:23am 
In MMGrassFunctions.lua, you'll find this line. It's at line 103:

pUnit:SetBaseCombatStrength(GameInfo.Units[pUnit:GetUnitType()].Combat + ((pUnit:GetLevel() - 1) * 3))

Change the 3 to whatever number you desire, that's how much strength the Adventurer gains per level up. The change won't be calculated until the Adventurer levels up again. I actually went back and forth between them gaining 3 combat strength or 2 combat strength for a while, 3 can lead to some pretty overpowered results but more often they'll just stay combat relevant until the Renaissance. I guess it depends on multiple factors. In hindsight, I should have used a global variable instead of a hard-coded value for easy editing.

Anyways I'm rambling now. Thanks for enjoying the mod!
jeff.c.jewell 10 Apr, 2022 @ 8:36pm 
This a GREAT mod!
Is there a way to edit the 3 combat strength per level down to 2 or 1? I play with some promotions mods that make 3 over powered in a hurry.
I looked through the files in the mod and could not find it. Thanks for creating this mechanic!