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pUnit:SetBaseCombatStrength(GameInfo.Units[pUnit:GetUnitType()].Combat + ((pUnit:GetLevel() - 1) * 3))
Change the 3 to whatever number you desire, that's how much strength the Adventurer gains per level up. The change won't be calculated until the Adventurer levels up again. I actually went back and forth between them gaining 3 combat strength or 2 combat strength for a while, 3 can lead to some pretty overpowered results but more often they'll just stay combat relevant until the Renaissance. I guess it depends on multiple factors. In hindsight, I should have used a global variable instead of a hard-coded value for easy editing.
Anyways I'm rambling now. Thanks for enjoying the mod!
Is there a way to edit the 3 combat strength per level down to 2 or 1? I play with some promotions mods that make 3 over powered in a hurry.
I looked through the files in the mod and could not find it. Thanks for creating this mechanic!