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The only thing you can do to prevent crashes in general is to install the 4 GB patch for 32 bit applications, you can find it on google. But it probably won't help with this particular crash.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=756092215
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349509967
I tried doing it myself, but I couldn’t figure out how.
I really want to remove the skill cap on all character classes — to be able to upgrade skills beyond their current limits.
If there is a way to do that for myself then i would apreciate a quick explanation on how to edit the .arz files (i assume) with the artmanager (i assume again) for my owne use.
Or maaaybe... (wink wink)
Regardless, thank you for creating and maintaining the mod pack. Cheers Mate
I think most people who want to farm mobs go with XMAX- and those who want the craziest challenge go with XMAX+. Those who want a more "reasonable" challenge go with x5 since it's the same as XMAX+ but without the buggy mob density, and those who want a "proper" playthrough go with x3. Then there are those who don't like multiple bosses and go with x3x1 or just x1. The original x10x3 version of XMAX filled this niche role benefiting the fewest players, and it had the most technical hurdles, so by process of elimination it was the best choice for cutting the mod down.
Added changes from EE Update #6 from the public beta. Please update your game version with the public beta.
Updated to the latest version of Awesome Artifacts.
Nightshade and Toxin Distillation for Envenom Weapon now also increase Instant Poison Damage.
Added changes from TQ:EE Update #5 from the public beta. Please update your game version with the public beta.
The loot chest for the Egypt dungeon now drops additional loot depending on your boss multiplier to make it compete with the additional loot orbs you get from killing multiple bosses in the other dungeons.