Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Heretics Astartes
388 Comments
Brother Severus  [author] 21 hours ago 
At first I want to apologize if I came to this issue later as I thought but work and real life kept me fairly buys these days.

Thank you for pointing out the issue and I just released a hotfix for Ahriman,now it should work as intended with both player and AI able to recruit him without any CTD.
El Rey de Pinguinos 29 Sep @ 10:57am 
The problem is missing/misdirected meshes/materials files for Ahriman.

It can be fixed (even for an existing savegame) by going in to the mod folder, finding Data/Video/Meshes/Units/ThousandSons, copying the MasterOfPossession.msh file and renaming it Ahriman.msh

Then go into Data/Video/MaterialsUnits/ThousandSons, and rename the MasterOfPossession2.xml file to Ahriman.xml.

To be clear, this is for anyone currently dealing with the problem - I don't think the modmaker needs me to tell him how to fix his mod, although it might save some time to know exactly where the problem is.
RetroK 26 Sep @ 7:28pm 
sure brother no worries
RetroK 26 Sep @ 7:28pm 
same thing as waravocat, not round 1 or 2, but late game like 50 or 60 Ahriman error occur
Brother Severus  [author] 25 Sep @ 8:31pm 
Thank you for your more detailed report,I am outside of town for the weekend so I’ll be able to release a hotfix by next week.
WarAvocat 25 Sep @ 10:13am 
It doesn't happen for me when I start the game. I have Thousand Sons as a opponent and at some point, it crashes and gives that error during the turn processing. The times it happened, it was around 50 to 60 turns in and I was playing Tyranids. I'll try and play around with it this weekend and see if I can figure out anything else that could be of interest. None of the other chapters of yours have an issue by the way. Also, love your mods as well. Maybe I should log on more and say that instead of just looking up an error message. : )
Brother Severus  [author] 25 Sep @ 8:20am 
I tested it and there is no CTD whatsoever when I start to play with the Thousand Sons as an ally faction,could it be some other mods you are using as well.
WarAvocat 24 Sep @ 1:24pm 
I've been getting the same error as RetroK.
Brother Severus  [author] 23 Sep @ 2:08pm 
Hello RetroK and thank you for the report,I will check later during the day about the issue you mentioned.
RetroK 23 Sep @ 12:18pm 
hello this is a such cool mod, but whenever i choose Thousand Sons for my ally (AI), it always crashes game and says this:

DataManager.hpp:100: class proxy::video::Mesh &__cdecl
proxy::core::DataManager<class proxy::video::Mesh>::get(const
class std::basic_string<char,struct std::char_traits<char>,class
std::allocator<char> > &,bool) const:
"Units/ThousandSons/Ahriman" does not exist.

I guess there is something to do with Ahriman?
Berglmir 9 Sep @ 12:56pm 
I have no problem running this with Heroes of Legend mods
Brother Severus  [author] 9 Sep @ 1:25am 
My mod is not meant to be compatible with that one.
How does this get along with Heroes of Legend?
Berglmir 2 Sep @ 1:43am 
My update: Unsubscribed and Re-Subscribed.
Chosen can not be recruited from any building (I probably do something wrong)
After building the "Undivided" building you can recruit Tzeench Warp Talons - the same unit you can research one ore two tiers later - researching those has no effect or additional recruiting options.

My suggestion/request:
Ditch the Chosen
Ditch the additional Warp Talons
Increase the Exalted Sorcerors to at least two units (coming from 3 to currently 1)

This is all feedback from my end, no critique - I love your stuff! :)
Forged 1 Sep @ 7:28am 
Ah alright my apologies I missed that. Is the mod "Immersive Unit Scale" compatible with the latest versions of your mods? I say you are mentioned in it
Brother Severus  [author] 1 Sep @ 3:34am 
Hotfix released:

Fixed the inability to recruit in the Chosen building.
Fixed a proportion error having Havocs and Talons way smaller than the rest of the other models.
Brother Severus  [author] 31 Aug @ 7:29pm 
Forged,as I mentioned several times I do not share the Gladius+ vision anymore as the proportions of the models became to small for my taste,saying that I do recognise that it is a popular and well made mod so in the future I will eventually update it.
Brother Severus  [author] 31 Aug @ 7:27pm 
Thank you for your update Bergmil,I’m on a business trip now but later when I can use my main rig I will take a look at the Choosen.

About the Tzangoors I gave them the shoot range one ability as in the tabletop they can shoot pistols.
Forged 30 Aug @ 5:10am 
All the compatibility mods for Gladius+ for your mods are out of date btw.
Berglmir 30 Aug @ 2:14am 
Update: No matter what I research and build, Chosen remain unavailable.
I have to confess that I would love to go back to the "old" version, because I miss the strengths of the Exalted Sorcerors - they have become incredibly weakl. Nevermind, I will use them mainly as Healers.
Berglmir 29 Aug @ 7:29am 
Thanks again for your efforts.
Personally, I don´t understand a shooting range of 1, as it will become a melee unit using shotguns, but that´s just me, and it also occurs with other units, so no big deal.
Unfortunately, Chosen remain un-recruitable, even when I have built Construct Undivided Chaos.
I will unsubscribe and re-subscribe and report any difference. Thanks again, Brother Severus
Brother Severus  [author] 27 Aug @ 9:11pm 
Mod updated:

Thousand Sons

Removed the cap recruitment for the Sorcerers and reduced the unit size from 3 to 1.

Made the Chaos Increased the size of Tzangors.
Brother Severus  [author] 27 Aug @ 9:09pm 
Ok,I have been away for the mod so I had to check about the Thousand Sons.

1 The Chosen are researchable as they are part of the allied units that can be summoned after building the Construct Undivided Chaos in your city.

2 Tzangoors are meant to be an addon and their 1 shot range will remain as it is.
Berglmir 25 Aug @ 9:47am 
PS. Instead of the Chosen you could add Tzaangor Shamans :)
OR
Allow for more than one exalted sorceror to be recruited. There is only ONE Ahriman, of course (best character in all of WH40K :))
Berglmir 25 Aug @ 9:45am 
thx for your efforts - much appreciated
Brother Severus  [author] 23 Aug @ 4:53pm 
Thank you for your feedbacks Berglmit,next week I will check it and eventually fix the issues.
Berglmir 22 Aug @ 11:26pm 
Thanks Brother Severus for making Tzaangors recruitable. I noticed the description says it´s a ranged unit, but it´s range is set to 1 - so it´s melee only. Additionally - if Chosen are not part of the TS roster - why have them researchable? Again thanks for your great work
Brother Severus  [author] 21 Aug @ 4:39pm 
Fixed the issue where the Tzaangors could not get recruited.
Brother Severus  [author] 21 Aug @ 3:39pm 
I will take a look at the Tzangoor issue today,about Chosens they are omitted on purpose as they are not part of the TS roster.
CChillers 21 Aug @ 2:58pm 
Thousand Sons are blocked from creating some units, such as Tzaangors and Chosen. Can research them but building them is not an option
Brother Severus  [author] 17 Aug @ 5:17am 
It has his own unique warbands and colour schemes still retaining the original core of the Chaos Marines expansions.

Give it a try :)
Forged 17 Aug @ 4:30am 
Hi! How does this mod compares with the Reinforcement series (Adding also Thousand Sons, World Eaters and Death guard)?
MisterIgor 23 Jul @ 2:26pm 
Compat with gladius+ ?
EivenVonHunter 8 Jul @ 9:38pm 
plz yes there is no Night lords mods i need one
Berglmir 27 Jun @ 2:02pm 
Looking forward to that! Thanks Brother Severus
but don´t forget to fix the sons of Magnus :)
Brother Severus  [author] 26 Jun @ 8:54pm 
Night Lords are most likely the next.
Promaster777 22 Jun @ 5:43pm 
are they going to add another traitor faction or are they already all the ones they will make? if yes, the next one could be the night lords?
Berglmir 17 Jun @ 2:17pm 
Tzaangors and Chosen can´t be recruited - any fix would be highly appreciated. Love your mod - please keep it coming. A Night Lords edition would be awesome too :)
Brother Severus  [author] 13 Jun @ 1:45pm 
It is an old thing about boob of chaos,as it is hard coded.
Thrawn 9 Jun @ 9:19am 
Is it possible this mod somehow breaks boon of chaos mechanic ? Because i just played the whole game and never saw a single time a champion of chaos get a boon from killing an enemy. Moreover a Demon prince can not give a boon of chaos to an adjacent champion even though I unlocked some.
Brother Severus  [author] 31 May @ 6:27am 
Thank you for the feedback,as I am unavailable to mod until Monday I can’t do anything now.

Will release a hotfix later next week.
Immortal Emperor Zephonix 31 May @ 5:35am 
I found a bug. Tzaangors cant be recruited in the Thousand Sons.
Brother Severus  [author] 28 May @ 9:08pm 
I am currently busy with Chapters Of The Imperium which is one of my other mods,when I have time I might consider to make a submod to make it work with CCOO,or you can create one of your own and post it on Workshop.
Brother Severus  [author] 28 May @ 5:50am 
Sure,the update gave to the sorcerers and Ahriman the Molten Bean ability and added new icons for some units.
Paul59 28 May @ 5:47am 
Can I ask what were todays updates?
chunky fecal smoothie 27 May @ 7:27am 
I believe CHASE is asking how they can personally make a compatibility patch for your mod and Table Top Unit Sizes, and they are not sure how to make it.
CHASE, in your patch's mod folder, you need to create the .xml.ext files for each unit in Heretics Astartes (with the same folder structure), then in each file, include just the section with the relevant values for size changes (sourced from TTUS). You can check out some Gladius+ patches for the general structure (they are patched the same way, but use different values for the size changes).
This would be much easier to discuss elsewhere (forum thread, gladius discord, etc) so I'll end this comment here.
Brother Severus  [author] 27 May @ 5:35am 
CHASE
My mod is not compatible for that mod you refer if this is what you mean.
Brother Severus  [author] 27 May @ 5:33am 
Otis-Kun
Please check the mod intro,all the DLC requires are listed there.
Otis-Kun 26 May @ 1:58pm 
Do I need to have the DLCs? I have some mods that have dependent DLC but they work fine (Imperium of Men)
Chase Mate 26 May @ 12:09pm 
Hey i've been trying to mod the Table Top Unit Size document into your document but no matter what I do I cant seem to achieve the level up squad members at tier 5, and and another at tier 8 or 9.

This makes no sense and I'm about pulling hair over it. Can you please explain what doc file needs changing? or adding?
The modder of Table top sizes says. it really isn't that hard but i've followed every instruction
I just want the skills of
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2950911636