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Thank you for pointing out the issue and I just released a hotfix for Ahriman,now it should work as intended with both player and AI able to recruit him without any CTD.
It can be fixed (even for an existing savegame) by going in to the mod folder, finding Data/Video/Meshes/Units/ThousandSons, copying the MasterOfPossession.msh file and renaming it Ahriman.msh
Then go into Data/Video/MaterialsUnits/ThousandSons, and rename the MasterOfPossession2.xml file to Ahriman.xml.
To be clear, this is for anyone currently dealing with the problem - I don't think the modmaker needs me to tell him how to fix his mod, although it might save some time to know exactly where the problem is.
DataManager.hpp:100: class proxy::video::Mesh &__cdecl
proxy::core::DataManager<class proxy::video::Mesh>::get(const
class std::basic_string<char,struct std::char_traits<char>,class
std::allocator<char> > &,bool) const:
"Units/ThousandSons/Ahriman" does not exist.
I guess there is something to do with Ahriman?