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- The default keys still seem to be set to Q and T which seem to interact with things strangely. (Vanilla Shape Designations and Beauty Overlay hotkey.) I know there's a patch that says this was changed for the 1.6 beta, but when clicking Reset to Default it does QT again.)
- Using pipette doesn't bring up architect menu, which before was fine, but right now I don't know which makes me unable to know what shape I'm using, this has lead to a fair few confusing scenarios. I don't know if specific shapes are default for some commands or not, Maybe ensure that when using pipette only square shape is chosen, or open the menu so people can see that new feature exists?
- Support copying plans.
- Support expanding and shrinking zones.
- Support copying bridge and removing bridges.
- Default key set to C to prevent the conflict with vanilla.
Your current hotkey preference won't be changed so you may have to set it yourself once.
I am playing a tree loving colony and having to manually designate trees to be uprooted is tedious and horrible. This made it actually reasonable to do.
Now if only we had ctrl copy and paste!
I can provide whatever is helpful, modlist, logs, etc, but since Hugslib logs aren't working, you tell me what is useful to you and I'll provide it!
Thank you for this mod. We really hope to get it working because it's something we'd really love to use! Thanks!
Thank you so much for this mod
pastebin (dot) com/VJahfW9q
With regards to the error I'm not sure exactly how to reproduce it, it seemingly begins to occur at random with the only fix being a full game restart.
pastebin (dot) com/gFHNngyt
Also, this mod does not appear to have any way to change it's keybinding, which is a problem as Q/E are the default rotate keybindings. There's no config or XML that I can find.