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But the Atlas isn't fan made, it was concept art that was scapped.
Please and thank you anyway.
@test I'm not going to be testing/making compatibility for FU. I've done anything I can to make the mod compatible with most mods in general, so unless FU breaks something (or just lists a mod as compatible when it's not, as was the case with ISP a while ago) that breaks many other mods, it should work fine.
@Atréju Yes, but I've been busy recently. Last bit of work I did was on the Seatruck. [i.imgur.com]
you've recommended it in the description, I just wanted to double check just to make sure the merchant isn't stuck underground or in the walls.
Write it like in discription
(This mod replaces almost all the scripts/code ISP uses, too. I just required it as a dependency for credit since I got permission to derive my own code from theirs and include it.)
in practice this would be one-use and repetitive, but the changes don't seem like they would crash your game if you uninstall
and it would probably be super annoying to make