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- The survivors spawn all clumped together, consider making the starting NAV area bigger or separating the surivor spawn entities a little bit.
- The fireplace in the center of the map is very loud (sometimes even louder than the gunshots). Turning it down a little bit would help the players focus a bit better.
- The weapon selection feels a bit limited, maybe add some throwables and melee weapons for more variety.
- I noticed there was some red armor inside the monster mouth, but I couldn't figure out what it does. A game instructor hint would help!
Overall, I really like this map and it shows that you've definitely put the hours into it. With these tweaks it would greatly improve.