Stellaris

Stellaris

EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)
237 kommentarer
Firemind1701 21. juli kl. 7:58 
@FebHare Thank you *very* much!
FebHare 20. juli kl. 18:36 
Hello, I incorporated Stellaris 4.0 updates for my JP localization patch. It works on English or other language settings also.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790584642
Athena 11. juli kl. 17:03 
Thank you for the excellent work you did for us all. Really liked your mods, hopefully they'll be maintained into the future by others.
maxguh 10. juli kl. 19:33 
Thank you for your amazing work @President Memes. It will be missed.
xDanilor 6. juni kl. 5:47 
thanks for all the work done until now, but this mod cannot die! please someone save it at all costs
Atlantispy 23. maj kl. 7:16 
Damn, another one bites the dust, thanks for keeping it updated until now!
FebHare 22. maj kl. 20:08 
Too bad. Thank you for everything you have done.
Cedric Scum 21. maj kl. 3:35 
Pain =(
I Hope EUTAB didn't RIP
Misterwheatley #Maintaintf2 10. maj kl. 14:01 
>update this week
>Drops support

Pain.
President Memes  [ophavsmand] 9. maj kl. 8:33 
For the foreseeable future, I will no longer be updating EUTAB Unofficial or Xenology Unoffical (or its submods). Anyone wanting to update this has my full permission, provided they take their mod down if Dumuzii (The original author) asks.
President Memes  [ophavsmand] 5. maj kl. 14:32 
Probably this week, assuming the building changes aren't completely nonsensical.
Учитель Физики 5. maj kl. 10:56 
update?
President Memes  [ophavsmand] 15. apr. kl. 5:05 
@Old Man Fixed, thanks for bringing it to my attention.
Old Man 14. apr. kl. 7:15 
Have a bug (maybe the same as @Mice) where I can't upgrade the 'Wargame Colosseum' to the 'Warlink Colosseum'. I click the upgrade but when it finishes the building remains as the 'Wargame Colosseum' and I still have the option to upgrade it. @Mice, did you ever figure out if it was a conflicting mod?
President Memes  [ophavsmand] 2. mar. kl. 4:59 
@Mice Of the 10 buildings the Frontier Settlement can upgrade into, 5 of them can be further upgraded.
Mice 1. mar. kl. 19:25 
Also the Foundation building just refuses to appear/upgrade but I'd need to test that without any other mods
Mice 1. mar. kl. 19:17 
you know I've been using this mod for so long now and I just realized that there's tier 3 upgrades to the frontier settlement, so far I've only seen the Computational Arcology one which is pretty sick, I tried looking for the others to unlock but can't quite find them is this a one off thing??
alidarjarok2 23. jan. kl. 12:17 
@President Mems Oh crap, I have never seen that till I got this mod. I guess that is the cruse of having to many mods lol. Thanks
President Memes  [ophavsmand] 23. jan. kl. 11:59 
@alidarjarok2 The Negative Mass Pseudoplasma Launcher is from Gigastructual Engineering, but thanks for the review!
alidarjarok2 22. jan. kl. 17:21 
I just got this mod love it so far but I am having issues with the Negative Mass Pseudoplasma Launcher. Every time I research it, the tech comes back to be researched.
Naraxa 6. dec. 2024 kl. 12:29 
Would it be possible, for those running the machine age DLC, for the evolved engineering perk to be instead consolidated into the modularity tradition? I only ask cause that way it integrates more into vanilla progression
President Memes  [ophavsmand] 28. nov. 2024 kl. 15:06 
Nice work! I've added a link to it in the description.
xDanilor 28. nov. 2024 kl. 14:42 
Here it is, the Italian translation
xDanilor 26. nov. 2024 kl. 12:18 
Hello, I'm working at an Italian translation, will notify you once it's ready. Doing this as a thanks for mantaining this legendary mod that i've been using ever since it was made
xCythex.ttv 6. nov. 2024 kl. 3:41 
10k subscribers makes me very happy I requested this mod revitalized. Thank you once again Prez for keeping this mod alive.
President Memes  [ophavsmand] 6. okt. 2024 kl. 6:32 
I've considered it before, but partially remaking it every few months isn't something I'm interested in.
Steel Dragon 4. okt. 2024 kl. 18:56 
Might I suggest as you have maintained the mod for years now to add the building and info pics from the original post?
Those pics are very helpful and really show off the amount this adds.
TTFTCUTS 22. sep. 2024 kl. 2:30 
Oh! And the new worldscaping civics miss out on the techs requiring Mastery of Nature - I've not checked how the mod currently deals with void dwellers not being able to take voidborne, and seekers of the shroud not having mind over matter, but if you do handle those then those new civics should probably also be on the list of special cases.
TTFTCUTS 22. sep. 2024 kl. 2:21 
Actually, while I'm here, I noticed that the check for the hive worlds for those buildings leads to a trigger with a "merger of rules go brr..." comment, but it doesn't use any of merger's triggers, nor is that trigger covered by merger.

That said, I don't think doing so would totally cover the issue I had, since I don't think even merger's hive umbrella trigger covers Planetary Diversity's megaflora crown hive worlds...
TTFTCUTS 22. sep. 2024 kl. 2:10 
Was sad to find that Innate Design hives are unable to use any of the node buildings as the beta node tech is behind Gene Banks, which is unavailable to empires with those civics. Perhaps it could have the synapse node techs as prerequisite instead?
MaxiundMicky 15. sep. 2024 kl. 6:38 
I feel like having the dark matter buildings (or whatever they're called, the ones that give jobs per x pop) be buildable more than once per empire is a bit overkill
President Memes  [ophavsmand] 20. juli 2024 kl. 5:31 
At the moment only Gestalt Machines can take the Evolved Engineering AP, though I have plans to let Individual Machines take it in the future.
TheNecromancerWendigo 19. juli 2024 kl. 20:50 
Does the machine ascension content work with either of the machine ascensions or only the Cyborg one?
President Memes  [ophavsmand] 14. juli 2024 kl. 15:40 
Worked fine on my end. The most likely reason why the upgrade isn't working is because another mod is overwriting the Clone Vats (building_clone_vats)
leteo39 14. juli 2024 kl. 11:48 
Seems like it's not possible to upgrade the Clone vats to the cloning complex, I think I had reported this some time ago, I'm not sure
President Memes  [ophavsmand] 6. juli 2024 kl. 18:31 
Shouldn't matter, EUTAB is mostly load-order independent.
Xyllisa Meem Paradox Station 6. juli 2024 kl. 7:42 
Sorry, would this need to be loaded *after* the ethics mod?
President Memes  [ophavsmand] 4. juli 2024 kl. 5:10 
Mostly compatible, the only conflicts involve some building overwrites (specifically, building_clone_vats, building_institute, building_supercomputer, building_machine_assembly_complex, building_spawning_pool)
Xyllisa Meem Paradox Station 3. juli 2024 kl. 21:21 
Hello, is this compatible with mods such as Ethics & Civics: Bug Branch? Or does Merger of rules deal with thaf?
President Memes  [ophavsmand] 9. maj 2024 kl. 15:30 
Too late, but I do keep legacy versions on GitHub https://github.com/PresMemes/EUTABAdopted/releases/tag/3.11.X
saganmaineiac 9. maj 2024 kl. 15:10 
Is this still backwards compatible with 3.11.3? Or am I too late to add this in?
FebHare 16. apr. 2024 kl. 5:55 
Thank you!
President Memes  [ophavsmand] 15. apr. 2024 kl. 8:39 
@FebHare Thanks for the report, hopefully fixed.

@Matt, Introducer of Mountains Personally, I think flat pop assembly is far better than a +% growth speed (unless it's ACOT levels of growth speed). But if you want to make a mod that changes it back to growth speed you're free to.
FebHare 15. apr. 2024 kl. 6:43 
Hello, I think I found some issues.
1: Some Origins or Civics are quite identical with some AP, so such countries can't take these AP. For example, countries with Void Dwellers Origin can't take Voidborne AP so EUTAB Voidborne technologies won't be available. Barbaric Despoilers (can't take Nihilistic Acquisition AP) have similar issue. I hope these AP-related technologies is available for these countries.
2: features of Military Academy building was changed (from soldier to politician job and others), but ones of Battle Praxeum (upgraded Military Academy) are not changed. I hope these upgraded buildings will be upgraded also.
I'm sorry to be so impudent.
Matt, Introducer of Mountains 7. apr. 2024 kl. 12:16 
Thanks for updating the mod. Not important, but I actually preferred the pop growth speed bonus of the clone vats in the older version, rather than the organic pop assembly. I'm clearly in the minority for that, which is fine, so I'm not suggesting you change it back. But would it be possible to have like a policy that switches between?
zCSSz ДОЦЕНТ 19. mar. 2024 kl. 3:40 
It seems mod is not working for me. I use vanilla game without mods, but map cant generate. Game is just not responding.
President Memes  [ophavsmand] 11. mar. 2024 kl. 19:11 
Honestly, I can't figure out why Past Me made it downgrade if you had The Flesh is Weak or Synthetic Evolution, but I've uploaded a hotfix that should stop it.
Seig 11. mar. 2024 kl. 14:37 
It looks like the ecology preserve instantly downgrades itself if you've cybernetically or synthetically ascended. If that's intentional, which seems weird, it should probably just not let you construct it.
President Memes  [ophavsmand] 28. feb. 2024 kl. 10:32 
It's probably throwing a lot of errors because the patch you linked to is using syntax that was removed 7 years ago with the 2.2.X update. Personally, I'd recommend not using that particular patch as a base since it's so outdated.
Angry Canadian 28. feb. 2024 kl. 9:44 
I was wondering if you could help out, I've been trying to figure out how to update (Patch) Cultural Overhaul and EUTAB (link below), it seems I keep missing something or not having the {} ending correctly. Can you help up date this as I never done coating before. I do not count Microsoft Visual Basic.

:summer2021simulation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834943333&searchtext=%28Patch%29+Cultural+Overhaul+and+EUTAB