Killing Floor 2

Killing Floor 2

Kite Complex
5 Comments
Thatch 13 May, 2022 @ 12:49pm 
this map functions good, idk if it's intentional or not but zeds on solo do not spawn on the same floor as the player (which i think would help the pace of rounds), overall one of the better maps i've found on the workshop from a gameplay standpoint
Potato Moose  [author] 1 Apr, 2022 @ 2:26pm 
Feel free to leave suggestions etc. Ive been holding off on updating the map because ive got mixed oppinions from buddies i play with. I want to know if people consider this material for standard gameplay or if it should just be relegated to mass player carnage :P .
mypingistoohigh 26 Mar, 2022 @ 4:26am 
Potato Moose  [author] 21 Mar, 2022 @ 1:07pm 
Some suggestions i got for the map:

*give each section some coloring so you can better identify where your gun was dropped(maybe a sign with a color saying 1,2,3 etc)

*maybe remove one floor to help with performance.
im not really sure about this one myself because the map is very low polly and light is just static.
i could however remove one floor and use the polys from that to make the other floors more interesting, but so far thats just a thought.

*remove spawns on top so they come only from bottom.
probably wont do that but i have considered removing the corner spawns and replacing them with zed-only stairs. the corner spawns dont seem very reliable but a corner staircase would give the zeds another flanking route between all the floors.

Let me know what you think.

is the map fine as it is or should i tweak some stuff?(map will have the same filename this time in case i do).
Patrick 21 Mar, 2022 @ 1:41am 
:steamthumbsup: