Killing Floor 2

Killing Floor 2

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Kite Complex
   
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Maps and Mods: Maps
File Size
Posted
48.247 MB
20 Mar, 2022 @ 9:48am
1 Change Note ( view )

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Kite Complex

Description
A large kite map with a lot of lanes and ways to run away from enemies.

middle floor has fewer ammo boxes because its the player start floor and has no zeds spawning in the middle, only on top and bottom.

Its an attempt at encouraging players to go to the other floors in order to get ammo.

The map is by no means professional or anything but it works and should keep even a large group of players running. Either that or it forces them to cover multiple lanes.


Map file name: KF-KiteComplex.kfm
id=2782097819
5 Comments
Thatch 13 May, 2022 @ 12:49pm 
this map functions good, idk if it's intentional or not but zeds on solo do not spawn on the same floor as the player (which i think would help the pace of rounds), overall one of the better maps i've found on the workshop from a gameplay standpoint
Potato Moose  [author] 1 Apr, 2022 @ 2:26pm 
Feel free to leave suggestions etc. Ive been holding off on updating the map because ive got mixed oppinions from buddies i play with. I want to know if people consider this material for standard gameplay or if it should just be relegated to mass player carnage :P .
mypingistoohigh 26 Mar, 2022 @ 4:26am 
Potato Moose  [author] 21 Mar, 2022 @ 1:07pm 
Some suggestions i got for the map:

*give each section some coloring so you can better identify where your gun was dropped(maybe a sign with a color saying 1,2,3 etc)

*maybe remove one floor to help with performance.
im not really sure about this one myself because the map is very low polly and light is just static.
i could however remove one floor and use the polys from that to make the other floors more interesting, but so far thats just a thought.

*remove spawns on top so they come only from bottom.
probably wont do that but i have considered removing the corner spawns and replacing them with zed-only stairs. the corner spawns dont seem very reliable but a corner staircase would give the zeds another flanking route between all the floors.

Let me know what you think.

is the map fine as it is or should i tweak some stuff?(map will have the same filename this time in case i do).
Patrick 21 Mar, 2022 @ 1:41am 
:steamthumbsup: