Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
2,855 Comments
Yuri~  [author] 11 Oct @ 9:20pm 
Never
SonofHoruz 11 Oct @ 8:57pm 
kurganet-25s when?
Yuri~  [author] 8 Oct @ 12:10pm 
Bodies will disappear eventually after a limit is reached
†Artyom† 8 Oct @ 11:53am 
How can i deactivate the body permanence
masongd17 5 Oct @ 12:25pm 
Fair enough yuri relaxing is great
Yuri~  [author] 4 Oct @ 9:56am 
Play on open beta version of the game to disable AI friendly
ReneJosCz 4 Oct @ 9:47am 
Hi I just want ask how i can turn off second army when i do conquest I always have my army and second ia army. How i can turn that off ? thank you for help.
Yuri~  [author] 3 Oct @ 9:32am 
Let me see your crash report screenshot so I can identify the issue
Сракатанчик 3 Oct @ 8:59am 
What should I do if I start a game and get the error *program will be terminated*?
Yuri~  [author] 2 Oct @ 5:36am 
I don't think I can do that
Swedishpatriot 2 Oct @ 5:23am 
I really like this CTA mod, however, Is it possible for the smoke canisters on the MBTs, APCs, etc. were like the real life works where they use white phosporous or smoke shells rather than just smoke appearing from the ground?
Baal212 1 Oct @ 3:57pm 
WHY DID THEY MAKE THE HD TEXTURES HD300K ?! WHY DID THEY MAKE 20 WAVES?!
MJRenato98 29 Sep @ 3:34am 
Good morning. Primarily addressing Yuri, but I appreciate the other two!

It's a war, not a Special Military Operation. Russia isn't winning strategically; the situation is stagnated, with only tactical-operational gains. There are no records of Russian 'bayonet charges.' Instead, they conduct assaults with light infantry, avoiding armored vehicles due to threats like AT systems, FPVs, and mines. Small groups (2-8 soldiers) moving according to terrain are less visible.

While recognizing the use of expendable troops who lack training and have poor contracts, I'm less interested in debating the issue and more interested in offering suggestions.

I can easily point out specific errors (like the BTR-82A, M10 issues) on a Discord server if possible, as it would be more convenient.
Grenade Cat 29 Sep @ 1:53am 
@MJrenato08

if you really want the feels the Russo-Ukranian War, you can try Code:X mod for Call to Arms Gates of Hell: Ostfront, the unit's are very very interesting and detailed (both on Russia and Ukraine side, also there's NATO too)

and yes some of the tactic are pretty much human wave (Donbass/Luhansk Militia, Storm Z and now Storm V), while supported by much professional forces (Guard, VDV, Spetnaz, North Korean troop, Serbian volunteer, Wagner, you named it), though you can entirely abandon the idea of human wave and goes only with professional forces (it can still work)

the unfortunate part of modding in the original Call to Arms is that "there's a lot to be desired, but it can't be changed due to in-game feature that are hard coded", the upside though? way more fucking modded map, Ostfront doesn't have any expert modders that's capable of expertly making maps
Yuri~  [author] 28 Sep @ 9:52pm 
"The campaign also conveys a very stupid and outdated idea that the Russians work with numbers, human waves, and deadly orders that have no tactical or operational value."

You just summed up what the Russian forces had been doing in their Special Military Operation. Are they winning or gaining? Sure. The cost? Sent a lot of soldiers into a human wave while their more veteran units are the exploitation forces. Can they afford that? Yes. Russia has never been a "quality over quantity" force to begin with.
BeanBeretz 28 Sep @ 9:28pm 
@MJrenato98

in regards to the ranging of the vehicles weapons there isnt alot to do other than activate the extended range addon in the warfighter directory, and there is only so much you can do with the Russian forces while sticking to realism before balance, and everyone is designed around the equipment being fielded right now in the ruso ukraine war. ill leave the MBT,s and BTR to someone else in the mod team to answer as im not too sure about them, but with the wave tactics. the russians have used them multiple times such as the battle of bakhmut and has been cited by multiple veterans and ON VIDEO of them using them.
MJRenato98 28 Sep @ 2:11pm 
Complement to the previous review:

Well, playing the mod again, I ran into a few unfortunate things, but nothing too egregious. The M10 Booker is simply broken, especially regarding its protection. The engagement distance is not proportional to the map size; therefore, if you pick a very large map, your vehicles will be useless until they enter an X range (usually below 300).

The Russians have many interesting units, but for the most part, they are nothing more than units without major modifications, becoming merely an aesthetic complement. A practical example is the tanks with cage armor, the addition of command units, reconnaissance units, specialized teams, mounted howitzers, etc... There is a lot of redundancy in both equipment and manpower. In another hand, the Naval Infantry and national guard units are really cool!
MJRenato98 28 Sep @ 12:37pm 
It's been a few weeks since I played CTA or WarFighter, but the last time I played, I was really bothered by a few things.

The Russian forces have basically turned to garbage. The infantry is horrible (even the VDVs, only the SFs are "decent"), the BTR-82 no longer has thermals, its HE ammo load is minimal, and it has no APFSDS, only the old APs from the BTR-80A. The MBTs remain the same as always, but it's shocking that any RPG grenade can pierce any part of the tank, even those with Kontakt or Relikt (I'm saying this head-on!), and when left alone (controlled by the AI), they can't do the basics, something that doesn't happen with the enemy AI in other vehicles.

I played the new campaign, thought it was pretty cool, and even tried to understand the "FPV" mechanics, but it's worse than the Javelin's. The campaign also conveys a very stupid and outdated idea that the Russians work with numbers, human waves, and deadly orders that have no tactical or operational value.
SonofHoruz 27 Sep @ 6:00pm 
no Epocka BMP3-Ms/ Bmd4s/ K-17s/ Bmp3-Ms (with era package) :(
Yuri~  [author] 25 Sep @ 4:12am 
LilGayBoy45 24 Sep @ 9:49pm 
How do i load this mod? First mod on this game so I'm unsure how to ;launch it
Yuri~  [author] 24 Sep @ 2:59am 
Just trying to relax
masongd17 23 Sep @ 8:41pm 
hello yuri hows it going bro.
Yuri~  [author] 23 Sep @ 12:25am 
The breeds that are Sturmoviki from Storm Z used to be just better Kontraktniki. So I most likely forgot to update the Russian infantry roster for GRM.
Grenade Cat 22 Sep @ 9:31pm 
why is there Storm Z in the GRM?

i know that they're meant to represent Russian troop in Syria, but please changed it to an actual Russian troop, not penal battalion
SoldierDude Gaming 21 Sep @ 7:47am 
@Kazusa You can either change you game version to Beta, or enable Co-op mode while in your conquest prep screen and when you join the MP Lobby, you can disable the friendly AI that way.
Kazusa 21 Sep @ 6:49am 
Is there somehow to change the Conquest? because I want to solo the enemies without friendly Ai
Yuri~  [author] 20 Sep @ 10:46am 
Most operational camos used by Russian forces outside Russia are mostly either Multicam or ATACS
SonofHoruz 20 Sep @ 8:53am 
I love the RU skins...huge improvement but um....no green camo?
Yuri~  [author] 20 Sep @ 7:22am 
I dont think so
Brie 20 Sep @ 5:46am 
would it be possible to add the m-atv assault variant? it has troop capacity up to 11 i believe
Yuri~  [author] 19 Sep @ 8:20pm 
You can find the addon folder within the mod directory in C:\Program Files (x86)\Steam\steamapps\workshop\content\302670\2777685314\

(In other words, where your Steam Workshop directory is and then the mod directory. If you install the game and mod outside of C: directory, then all this stuff would be located in whatever local disk/external hardrive directory you've installed in)
Brie 19 Sep @ 6:45pm 
how do i find them?
Yuri~  [author] 19 Sep @ 6:32am 
Oh yeah there are addons for that available in the mod directory
Brie 19 Sep @ 1:45am 
is it possible to choose certain maps or factions that can appear in conquest? like only go against russia or only get modded maps?
masongd17 15 Sep @ 8:32pm 
great choice now DB's submod will have pristine (sprinting) animations
Yuri~  [author] 13 Sep @ 9:50pm 
@Darth Bacon

Sure go ahead.
masongd17 13 Sep @ 6:39pm 
Damnnnn yuri you got the attention from one of the star wars galaxy at war mods best submodders. ive heard of you darth bacon and played some of your maps and they are amazing. i did not expect to see you here though haha.
★ Darth Bacon ★ 13 Sep @ 1:41pm 
Hi, I'm working on a small submod that replaces some human animations for the men of war assault squad 2 galaxy at war mod just to freshen up the experience. I'm wondering if you grant permission for me to use some of your animations. I would credit properly.
masongd17 9 Sep @ 5:31pm 
thatd be cool add some more air variation? im leaning to a more marine variation as thatd be cooler to have some more transports and civilian ships
Deadmancer 6 Sep @ 7:30pm 
would you ever add a chinook?
masongd17 5 Sep @ 4:11pm 
is the 2s25m supposed to be amphibious because whenever i put it in the water it just sink and drive on the sea floor. also in the future i think some more amphibious or just specialised vehicles should be added to existing factions, mostly germany because there factions is a bit untouched
masongd17 5 Sep @ 3:54pm 
oh and understandable yuri but your tier 1 infantry could the swat/police =)
masongd17 5 Sep @ 3:54pm 
if you were to add an oceanic nation what would it be though (if its Australia then you'd technically be adding my home new Zealand as well because of the ANZAC) but i mean a standalone new Zealand would be awesome but we don't actually use tanks or jet aircraft we use Texan II'S and trust me i have no clue why but where a pretty skilled country. ignore my bias
Yuri~  [author] 5 Sep @ 2:00am 
I'd never do that lol
masongd17 4 Sep @ 11:16pm 
you know what would ironic yuri. if you added Indonesia as the next faction.
Alex 4 Sep @ 8:17pm 
@Yuri~ I just tested the version 1.05 it's very close to the older version that I used to play, anyway thanks :)
Yuri~  [author] 4 Sep @ 12:26pm 
No
Alex 4 Sep @ 10:36am 
Hi @Yuri~
So there is not way to get the older version? ;/
Yuri~  [author] 4 Sep @ 5:06am 
Use the open beta version of the game by going to game properties on Steam library