Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
2,898 Comments
Valkyrie.Yukikaze 17 hours ago 
Sound good, really love your works.
Yuri~  [author] 17 hours ago 
Camo of the PLA troops are placeholder atm. I know they use a newer pattern.

Don't expect any new faction soon though
Valkyrie.Yukikaze 20 hours ago 
Great mod, really bring the CtA to what it should be. Although just some questions from me, any chance to upgrade the Chinese PLA's uniform camo into the newer Xingkong pattern? I can see that since most of soldier in the mod is already using QBZ-191, the newer camo should fits better. And is there any future plan to creates more factions like the British and French forces? Since some of their equipment is already in the mod.
cummedtome 1 Nov @ 7:09pm 
@Yuri~ please fix the toyota hilux type 63 rocket launcher as artillery in direct mode, whenever I control the unit it counts as emplacement unit, and please if you have time please fix all rocket artillery units aim when in direct mode they are only useful when they fire on their own but it is so hard to command them they often kills friendly units.. Good Day! and thank you for considering my request
Yuri~  [author] 1 Nov @ 5:44am 
Optional. So not required
MinHo 31 Oct @ 9:57pm 
and thank you for making such a great mod and for continuing to patch and support it. i hope this mod continues to grow
MinHo 31 Oct @ 9:56pm 
i downloaded the mod , but the addon mod isn't required?
Yuri~  [author] 30 Oct @ 10:41pm 
Thanks. I wish I got paid to overhaul this whole game lol
anglushkov23 30 Oct @ 4:04pm 
Разработчику спасибо и ждём обновлений интересных
anglushkov23 30 Oct @ 4:03pm 
Consigliere Crow полностью согласен с тобой
Consigliere Crow 30 Oct @ 3:59pm 
You are the only reason this game is played. :respect_soldier:
Yuri~  [author] 29 Oct @ 7:43pm 
Spasiba
anglushkov23 29 Oct @ 5:25pm 
привет.спасибо мод супер. особенно миссия за рф....очень зашла. побольше бы их. карты супер. вот их не хватает в мод x в gates of hell/ СПАСИБО ЗА РАБОТУ!!!!!!!
Yuri~  [author] 29 Oct @ 10:37am 
Not sure
MACVSOG 29 Oct @ 8:34am 
Based on various vehicle turret mods that I saw in this mod, is it possible to create closed hatch commander vehicle from vanilla TOW HUMVE?
Colonel.Rooster 28 Oct @ 1:47pm 
@Greer contextually, Russian troops all buy their own kit. Whilst they are issued stuff, for the most part its all personally acquired materiel they enter the field with (hence camos all being random as hell or EMR), FAST helms and gorka jackets are also freakishly common for them now too, chiefly along the same principles. And in the overall battlespace, yeah you're not going to have an easy time identifying a Russian elm by kit alone- they all kinda blend. Which is evidently what results in the armbands being used to differentiate exploitation vs disruption forces; helps them figure out who is supposed to be where doing what.

Funnily enough too, disruption elm units (red armbands) have been seen more often with more 'modern' kit, chiefly because those guys know they're doing dangerous as hell jobs and prefer to have the best stuff they can buy at hand.
Yuri~  [author] 28 Oct @ 1:31pm 
Exactly why? I don't know. But that's just how it goes in reality from footages seen.

Russian National Guards don't follow the same standards like the other branches either. They tend to have very different stuff compared to their Ground Forces counterparts.
Greer 28 Oct @ 12:38pm 
I mean, that sounds somewhat accurate but I think that there would at least be some sort of basic handout to lesser units that would seem more accurate than it being totally random in terms of equipment. It just makes it seem like there isn't anything to differentiate the models of the Russian National guard and the GRU (Not that I'm trying to downplay the reuse of models, they're still very well made. It was just kind of... odd.)

And I think lesser Russian units would simply just not use a helmet instead of buying one that wouldn't do them any good and would essentially be an unnecessary burden.

I hope what I said somewhat made sense.
Yuri~  [author] 28 Oct @ 12:26pm 
And not every OpsCore FAST high cut helmet is a real one. It can be some cheap airsoft clone that doesn't offer the same quality, who knows. Especially common with the lesser units
Yuri~  [author] 28 Oct @ 12:26pm 
Not all armed forces have the same rules and standards. For something like Russia, when it comes to being deployed into warzones, they can be quite unorthodox and random. You can say the same for Ukraine.

They pretty much mostly buy or acquire their own equipment through whatever means necessary. From helmets, plate carriers, optics, etc
Greer 28 Oct @ 12:06pm 
I get all of the squad compositions, which I love because I felt as though squads without this mod seem pretty bare bones.

I guess the bit that confused me the most was seeing Militia with more US-Styled gear, but with your explanation and the inclusion Islamic bandannas it now makes sense.

Though in countries like Russia for example, seeing squads range from some units in the National Guard looking the exact same as the Spetsnaz SSO was a little confusing.
Yuri~  [author] 28 Oct @ 10:41am 
You don't need any DLC.

And so far the variety of units and their compositions are based off their real life counterparts. Such as US Army squads being 9 man strong with 2 fireteams and 1 squad leader. German Panzergrenadiere having 6 man squads, Russian squads ranging from 7-10 man squads depending on what kind of unit they are, etc.

GRM acquired a lot of US small arms and Humvees thanks to American evacuation in Afghanistan and them capturing Iraq and a lot of US aid stockpiles

Russia uses a lot of Multicam and ATACS camo mixed in with EMR because that's what they have been using in Ukraine, Africa, and wherever they go on deployments
Greer 28 Oct @ 10:27am 
I guess. But I was just worried in case you needed the DLC is all. I also don't want to sound like a dick when I said that there wasn't much variety between a countries units, because it's still one of the best mods I've ever seen.

I didn't think I was referring to common stereotypes when I said there wasn't much variety between units though.
Lars 28 Oct @ 10:21am 
How do I send you a message? I've never done this with steam.
Yuri~  [author] 28 Oct @ 10:17am 
Send the screenshot of the crash message
Lars 28 Oct @ 10:16am 
Hello can anyone help me with an issue? I can't launch the mod even though I'm only using this mod. I can send the screenshot of the crash message if anyone wants to help!
Yuri~  [author] 28 Oct @ 9:40am 
Well... welcome to the 21st century where everyone likes to use Multicam and having similar weapons. There are still differences if you train your eyes.

We want to represent what is ongoing in present conflicts, not follow common stereotypes
Greer 28 Oct @ 9:00am 
The GRM just looks a lot like the US skin presets and I was confused if that was just because I didn't have the DLC so it wouldn't register skin concepts made by the devs behind the DLCs.

A lot of units like the Russian SSO and GRU seem to look like units from the US, so I thought that was either a skin change or a consequence of me not using the DLC.
Yuri~  [author] 28 Oct @ 7:27am 
What do you mean?
Greer 28 Oct @ 5:13am 
So are the Insurgents meant to lose their head coverings and some units lose their berets?
Yuri~  [author] 27 Oct @ 10:25pm 
You don't need any DLC
Greer 27 Oct @ 7:46pm 
Do you need to have the DLCs to see the different skins?
Yuri~  [author] 26 Oct @ 8:23pm 
No
MinHo 26 Oct @ 7:31pm 
Are there any naval battleships or aircraft carrier units in this mod?
Yuri~  [author] 25 Oct @ 4:46am 
Indeed
masongd17 24 Oct @ 11:35pm 
that sounds fun i heard games like elden ring and skyrim are very time consuming to 100%
Yuri~  [author] 22 Oct @ 5:22am 
100%'d Elden Ring and doing a modded Cyberpunk 2077 playthrough
masongd17 22 Oct @ 2:41am 
still adding to this great mod
masongd17 22 Oct @ 2:41am 
hey yuri how ye been.
abert65 14 Oct @ 1:01am 
chinooks are bugged and game crashes as soon as they move just a friendly heads up
Yuri~  [author] 13 Oct @ 8:16am 
Those are colored lines that help in identifying between friend or foe.
HelwtVikus 13 Oct @ 6:45am 
it`s look sick
HelwtVikus 13 Oct @ 6:41am 
What are the Adidas lines on the Russian infantry?
Yuri~  [author] 11 Oct @ 9:20pm 
Never
SonofHoruz 11 Oct @ 8:57pm 
kurganet-25s when?
Yuri~  [author] 8 Oct @ 12:10pm 
Bodies will disappear eventually after a limit is reached
†Artyom† 8 Oct @ 11:53am 
How can i deactivate the body permanence
masongd17 5 Oct @ 12:25pm 
Fair enough yuri relaxing is great
Yuri~  [author] 4 Oct @ 9:56am 
Play on open beta version of the game to disable AI friendly
ReneJosCz 4 Oct @ 9:47am 
Hi I just want ask how i can turn off second army when i do conquest I always have my army and second ia army. How i can turn that off ? thank you for help.