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Compatibility with other mods is something to keep in mind, in this mod Corbent has taken the trouble to make it compatible with mods that might cause conflicts or to test that there aren’t any, if you want to install DateBound without this mod it’s at your own risk 😁
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1091103151
I can't think of any other chemical benefits that could be annoying on the ship. It's only permanent on the ship, and running faster and similar benefits are more of an improvement than a nuisance. When the ship is already large, the walks are long xD
This role added by Datebound had the medic's healing ability. And I felt it was kinda sad that if you want the extra dialogue, you had no choice of ability for your follower. It had to be Medic.
Therefore I made variants of the role called Partner(X). They all have the datebound dialogue, but they have a different skill.
Partner(Medic) - Heal, like the original.
Partner(HIker) - Blue stim, jump height.
Partner(Athlete) - Green stim, speed.
Partner(Brawler) - Orange stim, attack damage.
Partner(Explorer) - Yellow stim, Light.
https://www.youtube.com/watch?v=O7EkbzLpl-8
As always, take your time and don't rush. Prioritize your wellbeing first and foremost. We Starbounders are a patient bunch after all (been playing on and off since 2018).
Also my absence has been a lot longer than anticipated, I am really sorry about this but many really bad things happened. I think I am almost out of the woods and I intend to make my return with a video explaining the whole ordeal, my plans for this mod and a couple of other projects that I want to start as well.
It seems like I will be having much more time in my hands. (Spoiler alert: things got so bad that I lost my job, but more on that when I make that video). I am doing fine regardless, don't panic guys!
Puedo decir con una certeza del 100%, que los errores de ese log de abajo no existen para mi, el único error que recibo de parte de tu mod es uno que puede ignorarse y que por algún motivo está relacionado con que "no reconoce el icono de las manos y va a usar uno por defecto", pero el icono se ve en el juego, por lo que ese error simplemente lo ignoro.
[20:08:18.745] [Info] ic.ic_player.refreshParty > Refreshing party list...
[20:08:18.746] [Info] ic.ic_player.refreshParty > Party list:{1: {name: Akira, uniqueId: 8f8b1627e1d9b52c440e2a3da869ce4a, podUuid: 5a7a6a5ff7fa3310e2f447a1c6ee4420}}
[20:08:20.929] [Info] ic.cmdhand.interpretCommand > followerId: 8f8b1627e1d9b52c440e2a3da869ce4a
[20:08:20.929] [Info] ic.cmdhand.interpretCommand > Target (190) name: Akira, unique Id: 8f8b1627e1d9b52c440e2a3da869ce4a
[20:08:20.929] [Info] cmdhand.commandCrewmate > Sending command: {args: {}, followerId: 8f8b1627e1d9b52c440e2a3da869ce4a, message: recruit.useSkill}
I keep getting this every time I click my crewmember with the command hand. Nothing happens.
和fu还有Crew Customization+兼容性良好, 多人游戏也是如此.
Thank you very much for your efforts.
https://www.youtube.com/watch?v=gQpxVXSPiEM
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3130002733
However, regardless of how many crew members your setup supports you can only give orders to the first 2 with the hotkey or the basic one-hand item, and 4 with the two-handed item. Limitations of this game's mod support.
Geek's crew alter's some stats and I also make some stat changes (although mine are very minor). The stat changes that will apply depend on which mod is loaded last.
For those who have conflicts with hotkeys, they can use the hand item instead. Not optimal but better than nothing.
I wish this game had better mod support.
But there is still and issue there that bound this two mods, because if i try to change the hotkey for either of one it won't save and both mods still shares the same hotkey after restarting. For example if i change CIC hotkey for "P" the 3 special key for RPG growth also has the same key after restarting.
Edit: So in short there is no way to assign different keys for CIC or RPG growth 3 special key no matter what i do. The only good thing is that for some reason resubing to this mod in my already created world, fixed the RPG special 3 key to at least work now. But the issue with the hotkey still remain and the hotkey for CIC never worked for me.