Left 4 Dead 2

Left 4 Dead 2

(Vanilla Reshade) Valve Guns Texture/Reflection Fix
46 Comments
Shao  [author] 21 Apr @ 9:46am 
There's nothing like that in the original files.
aeiou 21 Apr @ 3:39am 
you forgot to add v_sniper_a_n.vtf
s1wx3 27 Dec, 2024 @ 1:59pm 
good
Shao  [author] 26 Oct, 2024 @ 7:19pm 
It definitely will because those probably use the same files and more to work.
Heraldo Xavier 26 Oct, 2024 @ 7:08pm 
Question: would this conflict with this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349056721 ? From what i understood yes, but i'm not sure
Shao  [author] 14 Oct, 2024 @ 3:36pm 
You're gonna have to unpack and manually do it yourself, no way to do this without removing the whole thing.
yoru 14 Oct, 2024 @ 2:52pm 
any possible way you could update your mod so it doesn't conflict with this spas? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3348802226 it uses a vmt to add glowsights
dingus 3 Oct, 2024 @ 1:59am 
@yoru -- I've updated it now so it should no longer conflict with this add-on.
dingus 2 Oct, 2024 @ 9:31am 
It's because this add-on now includes textures for TLS weapons as does my add-on. If you just make sure mine's above this in the add-on load order or subscribe to mine after it'll be fine :health:
dingus 2 Oct, 2024 @ 9:23am 
¯\_(ツ)_/¯ I'll investigate why
yoru 1 Oct, 2024 @ 7:14pm 
god dammit ding dingus, now the addons are in red
Shao  [author] 1 Oct, 2024 @ 7:13pm 
Yes because Dingus had me fixing the files. It should be the same.
yoru 1 Oct, 2024 @ 6:53pm 
dingus 23 Sep, 2024 @ 1:23am 
I do have all the files ready and working and I'd be happy to send them to you to update the add-on with to save you the trouble :)
dingus 23 Sep, 2024 @ 1:22am 
Also by copying the VMT files for the base weapons and then editing the basetextures to TLS skins, it fixes the reflective alternative skins as well :health:
dingus 23 Sep, 2024 @ 1:21am 
No problem! In the UZI TLS skin it is incorrect -- "uzi_worn.vmt" under basetexture it's the original UZI skin -- "$basetexture" "models\v_models\weapons\smg\uzi"

My mistake I didn't notice I referenced the wrong weapon! The silenced SMG (smg_a.vmt) is fine
Shao  [author] 21 Sep, 2024 @ 12:09am 
Not sure I understand. Looking at it it says

"$basetexture" "models\v_models\weapons\smg\smg_a_worn"

Which is how they use it in the default file.
dingus 20 Sep, 2024 @ 6:29am 
It's to do with TLS weapons having too much gloss to them -- I've edited the files and they're exactly like the normal ones but I also noticed that in "smg_a_worn.vmt" you've incorrectly used the normal skin instead -- "$basetexture" "models\v_models\weapons\smg\uzi". I've made the correction so I'd be happy to send you all the VMT files to update this add-on :)
dingus 20 Sep, 2024 @ 2:41am 
Hi mate, just sent you a friend request cause I just wanted to ask about this add-on :health:
好机会小渡 31 Aug, 2023 @ 6:42pm 
cool
Shirane Hane 18 Apr, 2023 @ 4:09am 
the lens of military sniper (G3) have an issue of texture missing
(^^^) Xeno 13 Mar, 2023 @ 11:24am 
I'm curious if you have a mod for fixing the shading for the weapons.

https://paste.pics/8631a7eb731427df5d4d83013afa7a06
Shao  [author] 10 Sep, 2022 @ 10:47am 
I haven't done TLS skins yet.
BoxOfMysteriez 9 Sep, 2022 @ 9:27pm 
Great job on this although it seems like the unique hunting rifle skin for the 2nf half of hard rain is missing the improvements
Shao  [author] 1 Jun, 2022 @ 2:20pm 
You mean import? They shouldn't be, do remove the alpha channel in gimp and save them as .tga always. Forgot to mention that.
Wesker's Girlfriend 1 Jun, 2022 @ 12:35pm 
Do Phong exponent textures need to be as transparent as when I export them?
Shao  [author] 1 Jun, 2022 @ 11:41am 
Create a normal map in VTF as BGRA8888 to avoid compression, switch to the alpha channel, copy the alpha channel into an editing app like GIMP, invert the colors then it's up to you whether you want to set the Blue channel to 0 just for the sake of not being used while what most recommend for the Red channel is around 125.

You should have your exponent after that.
Wesker's Girlfriend 1 Jun, 2022 @ 3:13am 
How would you make a phong exponent texture?
Shao  [author] 12 Apr, 2022 @ 4:49pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2096778482

This guide has a bit of info on how manage files so that you unpack and pack vpk, all you want to do is open .vmt files with any text program that you like then change the settings from there. Everything should be relative to their name in the files.

https://developer.valvesoftware.com/wiki/$phong
https://developer.valvesoftware.com/wiki/$bumpmap
https://developer.valvesoftware.com/wiki/$envmap

Those links explains what and each setting may do, if one is missing you can always google. Generally what makes the weapons look good here is not only the settings but also the fact that it has "phongexponenttexture" as well. "bumpmap" should normally be included as well with those weapon mods.

If you really want to keep it simple and change specular reflections, "envmaptint" is what you should change to "0.001 0.001 0.001" for the least reflection. Comment out "envmap" related settings if you can't find it otherwise.
GI Jeff 12 Apr, 2022 @ 4:06pm 
Lol, let me rephrase that. I like how you make the vanilla weapons look, and I'm interested in making personal edits to other weapon mods so they match, instead of the vanilla weapon looking normal while the modded weapon glows in the dark in comparison. What would be required to do so?
Shao  [author] 12 Apr, 2022 @ 2:45pm 
This mod should not affect anything but vanilla assets unless said other mods use them. What do you mean by other weapon mods?
GI Jeff 12 Apr, 2022 @ 2:30pm 
Love the heck out of this mod, but it makes other weapon mods look even shinier. What would I need to do replicate the settings on weapon replacements?
Shao  [author] 3 Apr, 2022 @ 3:22pm 
They don't because the TLS model of the HR has no lens apart of the weapon body unlike the old default, I assume so because I do have it properly set and nothing happens. As for the military it never had one. Would need the apply it to the entire weapon model to work for either of those models which is a shame because it doesn't look good really when it's all over the weapons.
Alastor 3 Apr, 2022 @ 2:21pm 
Are sniper scopes not supposed to reflect at all with this mod? I kinda miss the reflections on those.
Quiet Monarch 26 Mar, 2022 @ 1:04pm 
thanks
Shao  [author] 26 Mar, 2022 @ 12:54pm 
Okay this was due to the fact that the TLS Hunting Rifle UV Maps haven't been properly re-done where it can use older textures, it instead has all of it's phong details ignored in the texture. I had to do the same for this mod rather than using the original textures.
Shao  [author] 20 Mar, 2022 @ 4:48pm 
What's that problem exactly? Can't really tell other than perhaps env_map not being clear enough on the lens.
Quiet Monarch 5 Mar, 2022 @ 12:45pm 
there is problem with last stand hunting rifle reflections
Shao  [author] 3 Mar, 2022 @ 3:41pm 
For those who like this mod, release for melees is out. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2772145737
Shao  [author] 28 Feb, 2022 @ 9:49pm 
Minimal HUD by Endryu
Curator 28 Feb, 2022 @ 3:06pm 
What hud mod are you using in the video?
Shao  [author] 22 Feb, 2022 @ 12:42pm 
Yes that's on the to do list.
Alastor 22 Feb, 2022 @ 10:20am 
Will you be making the same mod but for melee weapons like the old one?
Shao  [author] 20 Feb, 2022 @ 3:57pm 
Hardly since the effects already are in the vanilla game technically, only a slight increase in ram usage from the extra exponent maps that were missing. It's important to keep in mind that those visuals will only show on high/very high shaders.
Evan de Aspecto Ozaru 20 Feb, 2022 @ 3:36pm 
This may be a dumb question but, Will it have any impact on the game's peformance?