Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My mistake I didn't notice I referenced the wrong weapon! The silenced SMG (smg_a.vmt) is fine
"$basetexture" "models\v_models\weapons\smg\smg_a_worn"
Which is how they use it in the default file.
https://paste.pics/8631a7eb731427df5d4d83013afa7a06
You should have your exponent after that.
This guide has a bit of info on how manage files so that you unpack and pack vpk, all you want to do is open .vmt files with any text program that you like then change the settings from there. Everything should be relative to their name in the files.
https://developer.valvesoftware.com/wiki/$phong
https://developer.valvesoftware.com/wiki/$bumpmap
https://developer.valvesoftware.com/wiki/$envmap
Those links explains what and each setting may do, if one is missing you can always google. Generally what makes the weapons look good here is not only the settings but also the fact that it has "phongexponenttexture" as well. "bumpmap" should normally be included as well with those weapon mods.
If you really want to keep it simple and change specular reflections, "envmaptint" is what you should change to "0.001 0.001 0.001" for the least reflection. Comment out "envmap" related settings if you can't find it otherwise.
https://imgur.com/uGSv3Sv