Left 4 Dead 2

Left 4 Dead 2

1,614 ratings
Extended Firearms Skin Pack
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168.225 MB
14 Oct, 2024 @ 8:44pm
8 Jan @ 11:35am
11 Change Notes ( view )

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Extended Firearms Skin Pack

In 1 collection by SirWololo
Extended Skin Pack Collection
6 items
Description
"We made it...I can't believe we made it!"

Adds from 1 to 4 new skin variants to all firearms to spawn randomly each playthrough.
Most skins are made by the community, some others are made or edited by me.

Features:
- New function: If you want to pick up a weapon that you already have but it has a different skin, keep the interact/pick up button pressed to swap to the weapon with the different skin.
- New function: When carrying dual pistols, you can pick up other pistols skins/models by pressing and holding the interact/pick up button to replace the right pistol skin/model, or double tap and hold the interact/pick up button to replace the left pistol skin/model.

- Each firearm (pistols, rifles, shotguns, etc) you find has a chance to use a random skin. You will see random skins even in the same level.
- From 2 to 5 skins for each firearm.
- Added two new pistol models to the dual pistol variants with it's own skins, M9 and M1911, combine all 4 pistols as you like!
- A rare skin.
- The skin of the item you picked up will be saved to the next chapters.
- Default skins remain untouched, so those are still reskin compatible.
- Model/animation fixes and tweaks.

Notes:
- Not compatible with remodels or re-animations since the skins are added via skingroups and bodygroups.
- Not compatible with mods that change player slots.
- Skin pack will be activated in your local server or community server where the skin pack is used only.
- Manacat's script add-ons have the effect of activating the RNG of the skin packs. Joined player's skin packs will be activated on servers that use Manacat's scripts, even if the host doesn't use this skin pack.

Recommended:
- Extended Melee Skin Pack
- Extended Items Skin Pack

Known issues:
- When playing in 3rd person, the dual pistols only appear as the default set (P220 + Glock). Teammates pistols will show correctly. (systematic limitation)

Credits (detailed credits and links in the pinned discussion and inside the addon):
- MANACAT: Wonderful vscript code and awesome high quality M9 and M1911 pistols.
- Rise, Cuba, Spy Crλb, hackerman, Rayne, Screaming Oats, Gary, spoono: Various model/animation fixes and tweaks.
- ihcorochris: Flashlight fixes.

- Skins: LethalCanine, MANACAT, Millenia/Damage Inc., TOG | K1CHWA, Oisin/Garfield, tomaz, Gilbert, Cuba, D00tis, Kaleidø, A Simple Pegster, SirWololo.


Popular Discussions View All (3)
8
19 Jun @ 6:52am
PINNED: Skin List, Fixes and Credits
SirWololo
0
25 Jan @ 2:59am
How to spawn the other model of the pistol?
pigbubby
347 Comments
SirWololo  [author] 6 Aug @ 12:15pm 
@Balunga
No, cause the models are edited to have the skinfamilies and the animations are part of the model.
You can recompile the weapons with the desired animation if you want.
Balunga 6 Aug @ 11:44am 
compatible with reanimations?
wico. 25 Jul @ 8:58am 
i have problem that only restarting the round on survival maps make scripts start working, and not from first boot
it's kind of annoying
MANACAT  [author] 21 Jul @ 12:22pm 
@War_Tomato
I know that too, but i didn't put in that because P-85 was ugly
Anton 21 Jul @ 11:40am 
only pistol please
War_Tomato 20 Jul @ 6:53am 
hey, so I recently learned the Ruger P-85 was cut from L4D2, its world model is said to be in a "Starter Kit", and its been used in Overhauling the Originals alongside the M1911. I wonder if it's possible to add the Ruger P-85 as another pistol bodygroup in this mod.
BLMNTHNG 17 Jul @ 4:11pm 
for some reason, these mods just wont work for me, I have no seen a single one of these skins in my game, theres no conflicts tho?
PENETRABURRAS5000 17 Jul @ 2:12pm 
why does it conflict with explosive cars?
Last of the Order 16 Jul @ 5:39pm 
@Rise: Oof. Thanks for the explanation. Would be nice if there was a version of the pack with some reanimations, but sounds like it'd be a massive undertaking and very subject to personal preference.

Thanks again for this mod. One of the best on the Workshop.
Rise  [author] 16 Jul @ 3:45am 
Not possible cause animations need to be compiled with the necessary skin families in order to even load the new textures