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might there be an incompability with another mod, and if yes, is there an easy way to find out wich mod is conflicting?
--V
I mostly agree with you, the mod empowers already powerful policy trees, BUT I do think the stronghold has a "hidden" bonus. The fact that you can very early on get great engineer points (iron working is one of the first in my science queue), because that counter-acts the effect of many wonders which give the really underpowered great merchant points.
Baths - Very good on an already very good policy tree.
Town Council - Worthless 1 culture and one production with the bonuses of a nearly useless wonder.
Stronghold - Doesn't make honour tree any better, 1/2 production at best per city. Engineer slot is ok pretty average.
Parochial school - Very good makes piety more tempting and even more viable.
Chancery - Wothless even with all trade routes international = 20% at best unlikely you want zero internal routes and will only apply to one city useless across multiple cities 1 gold that works both ways shrug useless.
Memorial - Good/average.
Depot - Good/average.
Botanical gardens - Average/bad not worth taking the tree to get them yields are too small and must be coastal.
Patent office - Very good on an already very good policy tree.
I am useing other mods though (one which increases my trade route number) so that might be it.
Adopting Tradition greatly increases the rate of border expansion in cities and also grants 3 culture Culture in the capital Capital. Unlocks building the Hanging Gardens.
Adopting all Policies in the Tradition tree will grant +15% food Growth and a free Aqueduct in your first 4 cities. It also allows the purchase of Great Engineers with peace Faith starting in the Industrial Era."
My mod changes that descriptive text for the opening policies of each policy tree.
Any thoughts on how to not have this override another mod, but still have your awesome policy buildings?
I I may suggest something, it seems as though the Botanical Gardens might benefit from a point of Tourism.
Also, I have added 2 discussions for this mod - Bug Reports and Mod Features/Balance.
Otherwise Great Mod
Hey, so it appears that the 1 Culture/4 citizens effect on the Public Baths doesn't function (though the +1 food, +10% food works). I have several high-pop cities and none of their culture/turn include what the Public Baths would add. It's also not getting added to global culture either. Is this problem unique to me?
@wdurham23 - strange, i clicked on it and successfully downloaded it. maybe try signing in as a civfanatic member?
Thx a lot :)
- removed ability to purchase Parochial Schools with Faith. While it makes sense, the only way I could find to allow Faith purchasing was to add a belief which would unlock it's purchase, which I'm not doing at this time.
- update building keys to be compatible with pretty much any mod.
- updated some text.
- added screenshots.
Some screenshot would be appreciated if possible, thx!