Hearts of Iron IV

Hearts of Iron IV

Extended Timeline
220 kommentarer
DARTH-REN 22 jun @ 13:23 
hey this mod removes the flags from the core state ui, can you fix this please
basedleua 10 mar @ 1:16 
No this mod is. Not compatible with road to 56 this mod is UTTNH expanded submod these 2 don't play nice
ThatGumGuy 9 mar @ 15:18 
Is this compatible with RT56?
michael.shawncollins 8 feb @ 18:00 
If you really are thinking of decoupling this mod from Ultimate Tech Tree New Horizons you should as its been deprecated and a new version is currently out
Twingo Destroyer 3 feb @ 14:57 
And use Change Notes as well.
No. Majority of People dont want to join a Discord Server just to view those.
Twingo Destroyer 3 feb @ 14:56 
Uh. It would be nice to at least port version to version in between releases so people dont have to wait for 2-4 Years.
mack 3 feb @ 13:25 
how do i put that github into hoi4 tho
vonkaja 3 feb @ 13:19 
Thanks, tomorrow I start to teste and debugging
=7Cav=RET.Broström.A | Evul  [skapare] 3 feb @ 3:47 
Here is the pre release:
https://github.com/ExtendedTimeline/ExtendedTimeline/releases/tag/0.1.2

Down there there are 4 files attached.
Use the top one.
vonkaja 2 feb @ 13:22 
@=7Cav=SSG.Broström.A | Evul
hi bro, I can test the prelesead versione but in don't know how to download by GITHUB...
cai in hve a link to download it?
thanks
mack 22 jan @ 14:36 
hello... when is the update...
Twingo Destroyer 8 jan @ 16:09 
Update?
sapphire 9 dec, 2024 @ 2:44 
@GoGoShrimpDaddy
okay but
have you thought about updating the mod?
GoGoShrimpDaddy 9 dec, 2024 @ 0:08 
Homie only had to read the one comment before him, couldn't even muster the effort to do that before brainlessly posting "update please" you really just hate to see it lmao
=7Cav=RET.Broström.A | Evul  [skapare] 3 dec, 2024 @ 8:39 
Gotten a little bit tired of hoi4 due to the mix mash of mechanics and special cases for allot of stuff. It feels bloated and disorganized.

Tho there are a update that can be tested on the GitHub. I think it works.
pancakesNbacons 1 dec, 2024 @ 9:53 
is this going to be continued?
Oso 23 nov, 2024 @ 5:00 
When update?
=7Cav=RET.Broström.A | Evul  [skapare] 9 nov, 2024 @ 1:34 
Got reports that it dosent but can't se why except for some tech tree references. So i se no reason to why not.
Garry :3 7 nov, 2024 @ 10:41 
Does this still work?
Aletiy 19 okt, 2024 @ 21:52 
@Darkdeplayer, I think there's a patched version on GitHub.
Darkdeplayer 19 okt, 2024 @ 7:06 
please add me i want talk with you!
Darkdeplayer 14 okt, 2024 @ 10:07 
the crash stuff need to be fixed
Aletiy 14 okt, 2024 @ 3:48 
How soon will there be an update to fix the game crashing?
=7Cav=RET.Broström.A | Evul  [skapare] 12 okt, 2024 @ 1:12 
Train tech name changed to comply with no number starting tech causing the error:

train_50
train_60
train_70
train_80
train_90

ET still reffer the old name:

has_tech = 50_train
has_tech = 60_train
has_tech = 70_train
has_tech = 80_train
has_tech = 90_train

Thx for pointing it out
Aletiy 11 okt, 2024 @ 8:57 
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Aletiy 11 okt, 2024 @ 8:56 
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Darkdeplayer 26 sep, 2024 @ 14:03 
fix crash upon reaching 1950 game crashes
=7Cav=RET.Broström.A | Evul  [skapare] 8 sep, 2024 @ 23:03 
That is annoying. Was my expression they used variables/flags instead of the actual focus tree.
Need to modify this then...
RazzyKaos 8 sep, 2024 @ 7:48 
It seems that if you press the button to go into the next era, any focus tree specific advisors and MIOs are no longer available
Марiя Хацуненко 4 sep, 2024 @ 14:43 
please combine with "Colorize your Country"
katar3778 31 aug, 2024 @ 9:31 
can you make a extended tech tree 1960 version of this? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1778255798
Gunvolt 19 aug, 2024 @ 12:16 
I can't use the mod for some reason
Schizo_Сашка 13 aug, 2024 @ 4:51 
I dont know if anybody else had the problem, but even though i produce light tanks, i cannot make any tank divisions or add more tanks in the division designer.
Rickiter 11 aug, 2024 @ 18:31 
Any plans to update the mod to 1.14 to be compatible with the Horizon tech tree mod?
Kane 5 aug, 2024 @ 11:33 
Is the current version compatible with road to 56?
=7Cav=RET.Broström.A | Evul  [skapare] 27 jul, 2024 @ 11:09 
Not 100% planing on making it more playable one day.
You can but you wont get any techs past WW2
SimpleConcept 26 jul, 2024 @ 18:14 
Can I use this mod without Ultimate Tech Tree?
=7Cav=RET.Broström.A | Evul  [skapare] 23 jul, 2024 @ 1:29 
Plan is to have more rulers. But elections should continue as normal. But you might get a random leader.
BixDavid747 22 jul, 2024 @ 18:44 
the countries that have presidential elections will continue to run the elections or will they just have one president
=7Cav=RET.Broström.A | Evul  [skapare] 12 jul, 2024 @ 0:37 
Only after the major war ends and after 1942 (if i remember correctly)
Styks.TTV 6 jun, 2024 @ 18:05 
Does the Event only Pop up after every war endet in the game?
Threedimensionalsquare 19 maj, 2024 @ 22:22 
I take it that this mod won't work with generic focus tree overhaul mods (I usually play with a specific one)?
=7Cav=RET.Broström.A | Evul  [skapare] 5 maj, 2024 @ 0:40 
Thought i patched that but in that case yes it does
Emperor Palpatussy 4 maj, 2024 @ 9:11 
Breaks UTTNH expanded Infantry_modern tech.
=7Cav=RET.Broström.A | Evul  [skapare] 30 apr, 2024 @ 15:28 
Its suppose to work like that if they dont its a bug
SilentVoid 30 apr, 2024 @ 15:13 
Can you add a feature that lets the countries finish their focus tree's first before moving into the new era?
=7Cav=RET.Broström.A | Evul  [skapare] 24 apr, 2024 @ 8:28 
Yes it can in theorty tho the focus tree reference the tree so the tech focuses will have no effect
pfdaviddelaconfiance 23 apr, 2024 @ 14:58 
Can it work without three ?
SilentVoid 21 apr, 2024 @ 7:03 
I see
=7Cav=RET.Broström.A | Evul  [skapare] 20 apr, 2024 @ 13:36 
No, not at this time. It is possible to make it comparable I believe but it requires some fiddling