Hearts of Iron IV

Hearts of Iron IV

Extended Timeline
222 kommentarer
=7Cav=RET.Broström.A | Evul  [ophavsmand] 19. sep. kl. 8:45 
it does yes
GreaterMojaveResident 6. sep. kl. 10:55 
breaks core state UI
DARTH-REN 22. juni kl. 13:23 
hey this mod removes the flags from the core state ui, can you fix this please
basedleua 10. mar. kl. 1:16 
No this mod is. Not compatible with road to 56 this mod is UTTNH expanded submod these 2 don't play nice
ThatGumGuy 9. mar. kl. 15:18 
Is this compatible with RT56?
michael.shawncollins 8. feb. kl. 18:00 
If you really are thinking of decoupling this mod from Ultimate Tech Tree New Horizons you should as its been deprecated and a new version is currently out
9×10^26 3. feb. kl. 14:57 
And use Change Notes as well.
No. Majority of People dont want to join a Discord Server just to view those.
9×10^26 3. feb. kl. 14:56 
Uh. It would be nice to at least port version to version in between releases so people dont have to wait for 2-4 Years.
mack 3. feb. kl. 13:25 
how do i put that github into hoi4 tho
vonkaja 3. feb. kl. 13:19 
Thanks, tomorrow I start to teste and debugging
=7Cav=RET.Broström.A | Evul  [ophavsmand] 3. feb. kl. 3:47 
Here is the pre release:
https://github.com/ExtendedTimeline/ExtendedTimeline/releases/tag/0.1.2

Down there there are 4 files attached.
Use the top one.
vonkaja 2. feb. kl. 13:22 
@=7Cav=SSG.Broström.A | Evul
hi bro, I can test the prelesead versione but in don't know how to download by GITHUB...
cai in hve a link to download it?
thanks
mack 22. jan. kl. 14:36 
hello... when is the update...
9×10^26 8. jan. kl. 16:09 
Update?
sapphire 9. dec. 2024 kl. 2:44 
@GoGoShrimpDaddy
okay but
have you thought about updating the mod?
GoGoShrimpDaddy 9. dec. 2024 kl. 0:08 
Homie only had to read the one comment before him, couldn't even muster the effort to do that before brainlessly posting "update please" you really just hate to see it lmao
=7Cav=RET.Broström.A | Evul  [ophavsmand] 3. dec. 2024 kl. 8:39 
Gotten a little bit tired of hoi4 due to the mix mash of mechanics and special cases for allot of stuff. It feels bloated and disorganized.

Tho there are a update that can be tested on the GitHub. I think it works.
pancakesNbacons 1. dec. 2024 kl. 9:53 
is this going to be continued?
Oso 23. nov. 2024 kl. 5:00 
When update?
=7Cav=RET.Broström.A | Evul  [ophavsmand] 9. nov. 2024 kl. 1:34 
Got reports that it dosent but can't se why except for some tech tree references. So i se no reason to why not.
Garry 7. nov. 2024 kl. 10:41 
Does this still work?
Aletiy 19. okt. 2024 kl. 21:52 
@Darkdeplayer, I think there's a patched version on GitHub.
Darkdeplayer 19. okt. 2024 kl. 7:06 
please add me i want talk with you!
Darkdeplayer 14. okt. 2024 kl. 10:07 
the crash stuff need to be fixed
Aletiy 14. okt. 2024 kl. 3:48 
How soon will there be an update to fix the game crashing?
=7Cav=RET.Broström.A | Evul  [ophavsmand] 12. okt. 2024 kl. 1:12 
Train tech name changed to comply with no number starting tech causing the error:

train_50
train_60
train_70
train_80
train_90

ET still reffer the old name:

has_tech = 50_train
has_tech = 60_train
has_tech = 70_train
has_tech = 80_train
has_tech = 90_train

Thx for pointing it out
Aletiy 11. okt. 2024 kl. 8:57 
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Aletiy 11. okt. 2024 kl. 8:56 
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Darkdeplayer 26. sep. 2024 kl. 14:03 
fix crash upon reaching 1950 game crashes
=7Cav=RET.Broström.A | Evul  [ophavsmand] 8. sep. 2024 kl. 23:03 
That is annoying. Was my expression they used variables/flags instead of the actual focus tree.
Need to modify this then...
RazzyKaos 8. sep. 2024 kl. 7:48 
It seems that if you press the button to go into the next era, any focus tree specific advisors and MIOs are no longer available
Марiя Хацуненко 731 4. sep. 2024 kl. 14:43 
please combine with "Colorize your Country"
katar3778 31. aug. 2024 kl. 9:31 
can you make a extended tech tree 1960 version of this? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1778255798
Gunvolt 19. aug. 2024 kl. 12:16 
I can't use the mod for some reason
Schizo_Сашка 13. aug. 2024 kl. 4:51 
I dont know if anybody else had the problem, but even though i produce light tanks, i cannot make any tank divisions or add more tanks in the division designer.
Rickiter 11. aug. 2024 kl. 18:31 
Any plans to update the mod to 1.14 to be compatible with the Horizon tech tree mod?
Kane 5. aug. 2024 kl. 11:33 
Is the current version compatible with road to 56?
=7Cav=RET.Broström.A | Evul  [ophavsmand] 27. juli 2024 kl. 11:09 
Not 100% planing on making it more playable one day.
You can but you wont get any techs past WW2
SimpleConcept 26. juli 2024 kl. 18:14 
Can I use this mod without Ultimate Tech Tree?
=7Cav=RET.Broström.A | Evul  [ophavsmand] 23. juli 2024 kl. 1:29 
Plan is to have more rulers. But elections should continue as normal. But you might get a random leader.
BixDavid747 22. juli 2024 kl. 18:44 
the countries that have presidential elections will continue to run the elections or will they just have one president
=7Cav=RET.Broström.A | Evul  [ophavsmand] 12. juli 2024 kl. 0:37 
Only after the major war ends and after 1942 (if i remember correctly)
Styks.TTV 6. juni 2024 kl. 18:05 
Does the Event only Pop up after every war endet in the game?
Threedimensionalsquare 19. maj 2024 kl. 22:22 
I take it that this mod won't work with generic focus tree overhaul mods (I usually play with a specific one)?
=7Cav=RET.Broström.A | Evul  [ophavsmand] 5. maj 2024 kl. 0:40 
Thought i patched that but in that case yes it does
Emperor Palpatussy 4. maj 2024 kl. 9:11 
Breaks UTTNH expanded Infantry_modern tech.
=7Cav=RET.Broström.A | Evul  [ophavsmand] 30. apr. 2024 kl. 15:28 
Its suppose to work like that if they dont its a bug
SilentVoid 30. apr. 2024 kl. 15:13 
Can you add a feature that lets the countries finish their focus tree's first before moving into the new era?
=7Cav=RET.Broström.A | Evul  [ophavsmand] 24. apr. 2024 kl. 8:28 
Yes it can in theorty tho the focus tree reference the tree so the tech focuses will have no effect
pfdaviddelaconfiance 23. apr. 2024 kl. 14:58 
Can it work without three ?