Hearts of Iron IV

Hearts of Iron IV

Extended Timeline
220 comentarii
DARTH-REN 22 iun. la 13:23 
hey this mod removes the flags from the core state ui, can you fix this please
basedleua 10 mart. la 1:16 
No this mod is. Not compatible with road to 56 this mod is UTTNH expanded submod these 2 don't play nice
ThatGumGuy 9 mart. la 15:18 
Is this compatible with RT56?
michael.shawncollins 8 febr. la 18:00 
If you really are thinking of decoupling this mod from Ultimate Tech Tree New Horizons you should as its been deprecated and a new version is currently out
Twingo Destroyer 3 febr. la 14:57 
And use Change Notes as well.
No. Majority of People dont want to join a Discord Server just to view those.
Twingo Destroyer 3 febr. la 14:56 
Uh. It would be nice to at least port version to version in between releases so people dont have to wait for 2-4 Years.
mack 3 febr. la 13:25 
how do i put that github into hoi4 tho
vonkaja 3 febr. la 13:19 
Thanks, tomorrow I start to teste and debugging
=7Cav=RET.Broström.A | Evul  [autor] 3 febr. la 3:47 
Here is the pre release:
https://github.com/ExtendedTimeline/ExtendedTimeline/releases/tag/0.1.2

Down there there are 4 files attached.
Use the top one.
vonkaja 2 febr. la 13:22 
@=7Cav=SSG.Broström.A | Evul
hi bro, I can test the prelesead versione but in don't know how to download by GITHUB...
cai in hve a link to download it?
thanks
mack 22 ian. la 14:36 
hello... when is the update...
Twingo Destroyer 8 ian. la 16:09 
Update?
sapphire 9 dec. 2024 la 2:44 
@GoGoShrimpDaddy
okay but
have you thought about updating the mod?
GoGoShrimpDaddy 9 dec. 2024 la 0:08 
Homie only had to read the one comment before him, couldn't even muster the effort to do that before brainlessly posting "update please" you really just hate to see it lmao
=7Cav=RET.Broström.A | Evul  [autor] 3 dec. 2024 la 8:39 
Gotten a little bit tired of hoi4 due to the mix mash of mechanics and special cases for allot of stuff. It feels bloated and disorganized.

Tho there are a update that can be tested on the GitHub. I think it works.
pancakesNbacons 1 dec. 2024 la 9:53 
is this going to be continued?
Oso 23 nov. 2024 la 5:00 
When update?
=7Cav=RET.Broström.A | Evul  [autor] 9 nov. 2024 la 1:34 
Got reports that it dosent but can't se why except for some tech tree references. So i se no reason to why not.
Garry :3 7 nov. 2024 la 10:41 
Does this still work?
Aletiy 19 oct. 2024 la 21:52 
@Darkdeplayer, I think there's a patched version on GitHub.
Darkdeplayer 19 oct. 2024 la 7:06 
please add me i want talk with you!
Darkdeplayer 14 oct. 2024 la 10:07 
the crash stuff need to be fixed
Aletiy 14 oct. 2024 la 3:48 
How soon will there be an update to fix the game crashing?
=7Cav=RET.Broström.A | Evul  [autor] 12 oct. 2024 la 1:12 
Train tech name changed to comply with no number starting tech causing the error:

train_50
train_60
train_70
train_80
train_90

ET still reffer the old name:

has_tech = 50_train
has_tech = 60_train
has_tech = 70_train
has_tech = 80_train
has_tech = 90_train

Thx for pointing it out
Aletiy 11 oct. 2024 la 8:57 
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Aletiy 11 oct. 2024 la 8:56 
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Darkdeplayer 26 sept. 2024 la 14:03 
fix crash upon reaching 1950 game crashes
=7Cav=RET.Broström.A | Evul  [autor] 8 sept. 2024 la 23:03 
That is annoying. Was my expression they used variables/flags instead of the actual focus tree.
Need to modify this then...
RazzyKaos 8 sept. 2024 la 7:48 
It seems that if you press the button to go into the next era, any focus tree specific advisors and MIOs are no longer available
Марiя Хацуненко 4 sept. 2024 la 14:43 
please combine with "Colorize your Country"
katar3778 31 aug. 2024 la 9:31 
can you make a extended tech tree 1960 version of this? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1778255798
Gunvolt 19 aug. 2024 la 12:16 
I can't use the mod for some reason
Schizo_Сашка 13 aug. 2024 la 4:51 
I dont know if anybody else had the problem, but even though i produce light tanks, i cannot make any tank divisions or add more tanks in the division designer.
Rickiter 11 aug. 2024 la 18:31 
Any plans to update the mod to 1.14 to be compatible with the Horizon tech tree mod?
Kane 5 aug. 2024 la 11:33 
Is the current version compatible with road to 56?
=7Cav=RET.Broström.A | Evul  [autor] 27 iul. 2024 la 11:09 
Not 100% planing on making it more playable one day.
You can but you wont get any techs past WW2
SimpleConcept 26 iul. 2024 la 18:14 
Can I use this mod without Ultimate Tech Tree?
=7Cav=RET.Broström.A | Evul  [autor] 23 iul. 2024 la 1:29 
Plan is to have more rulers. But elections should continue as normal. But you might get a random leader.
BixDavid747 22 iul. 2024 la 18:44 
the countries that have presidential elections will continue to run the elections or will they just have one president
=7Cav=RET.Broström.A | Evul  [autor] 12 iul. 2024 la 0:37 
Only after the major war ends and after 1942 (if i remember correctly)
Styks.TTV 6 iun. 2024 la 18:05 
Does the Event only Pop up after every war endet in the game?
Threedimensionalsquare 19 mai 2024 la 22:22 
I take it that this mod won't work with generic focus tree overhaul mods (I usually play with a specific one)?
=7Cav=RET.Broström.A | Evul  [autor] 5 mai 2024 la 0:40 
Thought i patched that but in that case yes it does
Emperor Palpatussy 4 mai 2024 la 9:11 
Breaks UTTNH expanded Infantry_modern tech.
=7Cav=RET.Broström.A | Evul  [autor] 30 apr. 2024 la 15:28 
Its suppose to work like that if they dont its a bug
SilentVoid 30 apr. 2024 la 15:13 
Can you add a feature that lets the countries finish their focus tree's first before moving into the new era?
=7Cav=RET.Broström.A | Evul  [autor] 24 apr. 2024 la 8:28 
Yes it can in theorty tho the focus tree reference the tree so the tech focuses will have no effect
pfdaviddelaconfiance 23 apr. 2024 la 14:58 
Can it work without three ?
SilentVoid 21 apr. 2024 la 7:03 
I see
=7Cav=RET.Broström.A | Evul  [autor] 20 apr. 2024 la 13:36 
No, not at this time. It is possible to make it comparable I believe but it requires some fiddling