RimWorld

RimWorld

Total War
8 Comments
Volg 6 Apr, 2022 @ 1:07am 
Can you add in weapon mods, so we can change sights, grips, barrel length, suppressors/compensators, magazine size(??), bi-pods, bayonets, etc., etc., etc. so we can customize a weapon just how we want it. to make it easy make a framework where you had some definitions like {"Long Barrel","AddRange=+2"} etc. predefined. so modders can make a part using your xml tags and it will just work. This way you do not need to make all the guns/parts. let other modders make weapon/part packs. i was looking at CE and it did seem overly complicated. But modifying weapons, and possibly ammo count, is about all i want in addition to what this provides.
albertball 15 Mar, 2022 @ 11:05am 
is this compatible with yayo combat and draw a bead, and do the features like fail chance and different fire modes work with modded guns?
DrewRhine 17 Feb, 2022 @ 3:31pm 
I love the concept, CE has gotten too bloated for me
This allows for a little more realism without needing to patch Races manually
:VSnake::Fistofdosh:
poo  [author] 11 Feb, 2022 @ 4:31pm 
haha the only weapon ive seen to take 20 seconds to reload
Shira 10 Feb, 2022 @ 4:20am 
there are a lot of mods that add muskets,whats the difference between this musket and other ones?
poo  [author] 9 Feb, 2022 @ 7:44pm 
@Shira The mod is not too big right now but I anticipate it's pretty good if you like guns. I'm adding a musket. I honestly think it'd be hilarious to try out 18th century line infantry tactics in Rimworld. So I guess the answer is roleplay and something new. However, I'm not too familiar with CE so I can't really elaborate more.
Shira 9 Feb, 2022 @ 1:43pm 
why would somoene even download this
Robotic Wizard 9 Feb, 2022 @ 1:17pm 
CE but from another reality