RimWorld

RimWorld

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Total War
   
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Mod, 1.3
File Size
Posted
Updated
1.175 MB
7 Feb, 2022 @ 2:40pm
9 Feb, 2022 @ 2:43am
3 Change Notes ( view )

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Total War

Description
Summary
Adds real weapons and weapon realism.

Notable Features
  • New guns
  • Weapon reliability, with which a weapon has a chance to fail and a certain time before shooting resumes
  • Select fire modes for certain weapons: semi-automatic fire, burst-fire, and automatic fire
  • Both automatic changes between select-fire modes based on range, as well as manual selection
  • Burst-fire and automatic firing modes have an accuracy penalty that varies with each weapon

Planned Features
  • Gunsmithing table
  • Weapons by era along with an accompanying research progression
  • Custom 2D sprites
  • Events to balance the deadliness of the weapons (e.g., immigration)

Compatibility
Compatible with most mods that do not affect combat too much. Something like Combat Extended is likely not compatible at all. Smaller mods like Run And Gun or Avoid Friendly Fire are questionable.

How the Balancing Works
Old weapons are unchanged, therefore, only the newly added guns will have the select-fire and reliability mechanics. The new weapons are balanced towards realism, meaning that they shoot faster, are more accurate, and do much more damage than regular weapons. Keeping this in mind, the amount of resources and work to create the weapons is much higher than normal so that charge rifles are not just obsolete.
8 Comments
Volg 6 Apr, 2022 @ 1:07am 
Can you add in weapon mods, so we can change sights, grips, barrel length, suppressors/compensators, magazine size(??), bi-pods, bayonets, etc., etc., etc. so we can customize a weapon just how we want it. to make it easy make a framework where you had some definitions like {"Long Barrel","AddRange=+2"} etc. predefined. so modders can make a part using your xml tags and it will just work. This way you do not need to make all the guns/parts. let other modders make weapon/part packs. i was looking at CE and it did seem overly complicated. But modifying weapons, and possibly ammo count, is about all i want in addition to what this provides.
albertball 15 Mar, 2022 @ 11:05am 
is this compatible with yayo combat and draw a bead, and do the features like fail chance and different fire modes work with modded guns?
DrewRhine 17 Feb, 2022 @ 3:31pm 
I love the concept, CE has gotten too bloated for me
This allows for a little more realism without needing to patch Races manually
:VSnake::Fistofdosh:
poo  [author] 11 Feb, 2022 @ 4:31pm 
haha the only weapon ive seen to take 20 seconds to reload
Shira 10 Feb, 2022 @ 4:20am 
there are a lot of mods that add muskets,whats the difference between this musket and other ones?
poo  [author] 9 Feb, 2022 @ 7:44pm 
@Shira The mod is not too big right now but I anticipate it's pretty good if you like guns. I'm adding a musket. I honestly think it'd be hilarious to try out 18th century line infantry tactics in Rimworld. So I guess the answer is roleplay and something new. However, I'm not too familiar with CE so I can't really elaborate more.
Shira 9 Feb, 2022 @ 1:43pm 
why would somoene even download this
Robotic Wizard 9 Feb, 2022 @ 1:17pm 
CE but from another reality