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Which was why I was trying to provide advice to jcaod777 that would maybe help him enjoy the mod more (ie: always play a map where there's as few entrances to your base as possible, never play victory point, never play with even teams, etc). That's all I really can do when I can't actually see his replay to comment.
My mod tries to remove all of the unfair advantages they have in vanilla: no ability to see or know the presense of units, less of a reliance on sheer resource advantage and numbers. Instead their micro and aggressiveness is increased depending on difficulty, with some AI scripts to help with their army composition and buildup.
Most of the changes come from my vast experience of playing againts AI over the years. I did everything i can to cut out the unfair and annoying parts without making the AI absolutely useless, especially againts more experienced players.
I can undestand some people are new or less experienced in games like these and might struggle,
My general rule of thumb is to just delete all AI-related files and play mods with vanilla AI where I can. Unfortunately with the lua violation crazed CoH games... that's not as easy as with an RTS like Empire At War.
The only thing I could recommend is to never play with equal teams (including 1v1), 2v1, 3v1, 4v2... that sort of thing. Never put them on an equal front.
You don't have to announce your departure, this is not an airport.
If you wanna actually help with the mod by making an actual constructive criticism instead of making a post-game rage comment due to something that has very likely happend thanks to stuff outside of the mod's boundaries, then you are welcome to try.
Same as in vanilla, higher the difficulty, the more objectives and attacks AI commences at the same time. However there is no really way to affect what AI actually does other than the previously stated.
What you mentioned has very likely nothing to do with the mod nor the AI, just average RNG and events going againts your team, perhaps a map, cant really tell from your comments.
"I like the concept, but the balance is nowhere to be seen. (I play OKW with Wer allies)"
Not sure how AI affects general balance of the mod that was made for both PVE and PVP. Doesnt help you are the first person to ever complain about AI as a result of losing to standard AI while having experts on your team.
Btw i recommend putting any bug reports to dedicated discussion or joining our official discord server and reporting there so i notice it. Thanks.
pardon my english its not that good
about the new units its the same units as the normal coh2 and no new ones, maybe i did somthing wrong ??
i got the skins in the game but i didnt notice any change concerning new units or changes ingame
hk u
Permanent link to the server is in the description.
This is something i cannot really fix as there are limitations to this mechanic and no work around available in the modding tools. So if you want this ability to work correctly, you'll have to play only on maps that have the accesible space between the end of the map and the map border (which are most of the maps, except for some modded ones).
Aswell please next time make sure to put bug reports into the bug report discussion and make sure to describe tbe bug (if i didnt know what the probable issue was i couldt tell what you mean and couldt have really done anything to fix it), thanks.
Regarding balance i would need you to be more prescise... while i can see what you could mean (there are already some minor balance, nerf plans for wehr and OKW coming soon), i do keep getting quite mixed reports (last time it was US and Soviets being OP) so i cant really do much unless i get better info.
There should probably be tutorial on that somewhere on CoH2 forums.
When it comes to Sd.Kfz. 221 it's for balance reasons. The Sd.Kfz. 221 is simply superior to any other early recon vehicle and has lot of utility abilities such as placing heavy anti-tank mines or detecting units in fog of war, while aswell being able to be upgraded with 20mm auto-cannon later on. Sturmpioneers aswell capture points much quicker compared to other engineer units (except US combat engineers) so you still have benefit early in point capture.
Hard but good game. Very frustrating to manage. Easy to get overwhelmed. AI is a terror, for sure.