Company of Heroes 2

Company of Heroes 2

The Steel Front (Beta) 1.613b
72 Comments
Swordbrother_Taxius 1 Jun @ 5:28pm 
mod looks really fun but when i launch a match its totally bugged. none of the buildings or units respond to anything. game just freezes up but im still able to move the camera around. graphic settings are on recommended, 1v1 setup with no special settings
Lestrad 7 Apr @ 1:48pm 
I can't necessarily comment on your AI. I haven't played it enough, let alone 1v1 to know. I was speaking generally. Generally speaking, when "improved" and "AI" are in the same sentence as they relate to an RTS game, you're talking about an AI programmed to be Tier 3 by the time a player can reasonably get to Tier 2 (if they're lucky). And that's usually on "Easy".

Which was why I was trying to provide advice to jcaod777 that would maybe help him enjoy the mod more (ie: always play a map where there's as few entrances to your base as possible, never play victory point, never play with even teams, etc). That's all I really can do when I can't actually see his replay to comment.
🐺 SkyWolfy 🐺  [author] 7 Apr @ 11:03am 
@Lestrad AI will never be able to perform as player, they are just pletora of scripts bunched together. They dont have their own sense, they cant react or play as a player, thats why they need certain bonuses.

My mod tries to remove all of the unfair advantages they have in vanilla: no ability to see or know the presense of units, less of a reliance on sheer resource advantage and numbers. Instead their micro and aggressiveness is increased depending on difficulty, with some AI scripts to help with their army composition and buildup.

Most of the changes come from my vast experience of playing againts AI over the years. I did everything i can to cut out the unfair and annoying parts without making the AI absolutely useless, especially againts more experienced players.

I can undestand some people are new or less experienced in games like these and might struggle,
Lestrad 7 Apr @ 6:02am 
@jcaod777 - I feel you on the AI. I've never liked the plethora of so-called "improved" AI mods that you generally see across RTS games. They're never smarter (ie: actual, proper artificial intelligence) they just have access to more ways to cheat and they do it more often. It's all artificial difficulty. A computer will always be able to do more actions faster than the human brain (it doesn't have to move a mouse or click a hotkey) and their ability to instantly (almost clairvoyant) react to situations, you get that feeling of imbalance. This is not a Steel Front issue, this is an RTS in general issue.

My general rule of thumb is to just delete all AI-related files and play mods with vanilla AI where I can. Unfortunately with the lua violation crazed CoH games... that's not as easy as with an RTS like Empire At War.

The only thing I could recommend is to never play with equal teams (including 1v1), 2v1, 3v1, 4v2... that sort of thing. Never put them on an equal front.
🐺 SkyWolfy 🐺  [author] 10 Feb @ 7:01am 
"Honestly, I'm unsubbing until they fix it, and discouraging everyone if you want to have any remotely fun play."

You don't have to announce your departure, this is not an airport.

If you wanna actually help with the mod by making an actual constructive criticism instead of making a post-game rage comment due to something that has very likely happend thanks to stuff outside of the mod's boundaries, then you are welcome to try.
🐺 SkyWolfy 🐺  [author] 10 Feb @ 7:01am 
@jcaod777 AI in my mod is made more difficult and focuses more on AI micromanagement rather than sheer income line in Vanilla (+ removes some AI "advantages, a.k.a cheats)

Same as in vanilla, higher the difficulty, the more objectives and attacks AI commences at the same time. However there is no really way to affect what AI actually does other than the previously stated.

What you mentioned has very likely nothing to do with the mod nor the AI, just average RNG and events going againts your team, perhaps a map, cant really tell from your comments.


"I like the concept, but the balance is nowhere to be seen. (I play OKW with Wer allies)"

Not sure how AI affects general balance of the mod that was made for both PVE and PVP. Doesnt help you are the first person to ever complain about AI as a result of losing to standard AI while having experts on your team.
jcaod777 10 Feb @ 5:51am 
The balance for the AI is completely non existant. I was playing with 2 EXPERT AI allies vs 3 STANDARD enemies and the enemies seemed to be like the top META players, while the allied AI were playing like they didn't exist in the first place, they only concentrated in doing everything within the first objective and NEVER pushed or helped at all, while the enemy was easily pushing all the way to the front of our bases. It's like they give you moronic, retarded drooling allies while making the enemies complete savants with clairvoyance abilities. I like the concept, but the balance is nowhere to be seen. (I play OKW with Wer allies). honestly, I'm unsubbing until they fix it, and discouraging everyone if you want to have any remotely fun play.
🐺 SkyWolfy 🐺  [author] 2 Feb @ 1:47pm 
For anyone who cares, don't forget to join the official discord server. (link in description)
🐺 SkyWolfy 🐺  [author] 2 Feb @ 1:46pm 
I appreciate the nice words. I still try to work on the mod as much as possible even though i am still quite burned out and not as encouraged as i used to be.
✠Alex von König✠ 1 Feb @ 6:15pm 
The mod is still being developed and looks very interesting! Thank you for your hard work, sir!
𝑂𝑟𝑐 𝐵𝑜𝑖 28 Sep, 2024 @ 3:26pm 
This is a very good mod - great work!
🐺 SkyWolfy 🐺  [author] 25 Aug, 2024 @ 6:57am 
@LCcmdr Sorry, kinda delayed here by quite a bit. Wasnt paying attention to workshop comments for some time. Does it not dispense supplies period? Because i do remember it working fine.

Btw i recommend putting any bug reports to dedicated discussion or joining our official discord server and reporting there so i notice it. Thanks.
Kumpir 19 Apr, 2024 @ 5:51am 
great mod, im very impressed. keeps the vanilla combat and enhances it with many great and creative additions which are also historically accurate. Give it a try!
QindL 21 Feb, 2024 @ 7:39pm 
@LCcmdr thats what the forward assembly is for
LCcmdr 21 Feb, 2024 @ 7:25am 
British medic truck will not dispense medical supplies. And, should this medic truck not reinforce? Great, balanced mod!!!!
QindL 29 Jan, 2024 @ 7:36pm 
@BUTCHAAA hello there, no worries just make sure you put the mod on when you create a custom game its in the "tuning pack" list
BUTCHAAA 29 Jan, 2024 @ 8:09am 
hey sgt hope ur well.
pardon my english its not that good
about the new units its the same units as the normal coh2 and no new ones, maybe i did somthing wrong ??
QindL 29 Jan, 2024 @ 1:36am 
@BUTCHAAA hello again, the skins are used and forced by the mod maker on units, you dont need to put them on. as long as you have them installed in your game files they will automatically be used in the mod. most of these skins are just for aesthetics and some change the looks of a unit like the jagdpanzer for OKW
BUTCHAAA 28 Jan, 2024 @ 12:28pm 
hello to all
i got the skins in the game but i didnt notice any change concerning new units or changes ingame
BUTCHAAA 26 Jan, 2024 @ 8:14am 
thx sgt
QindL 26 Jan, 2024 @ 5:06am 
@BUTCHAAA just click subscribe and it will download it to your game automatically
BUTCHAAA 25 Jan, 2024 @ 12:53pm 
can anybody tell me how can i install this mod pls, t
hk u
CodeAuxzify 10 Jan, 2024 @ 2:25am 
GOOD MOD
Conscript Engineer 21 Dec, 2023 @ 6:36pm 
Tea and Biscuits
🐺 SkyWolfy 🐺  [author] 26 Oct, 2023 @ 9:26pm 
For anyone interested: I've created official Discord server for the mod for people to receive announcements, report bugs, share ideas, play games with other members or just chill at.

Permanent link to the server is in the description.
🐺 SkyWolfy 🐺  [author] 22 Oct, 2023 @ 11:04am 
@Groovy Bugged? By what i now the ability works fine. However on some maps (mostly some modded ones) the ability doesn't work when there is no area/space between the end of the map and map border (or the unit just cannot cross the map border after being call off by the ability) which in result won't trigger the call in of Frontoviki.
This is something i cannot really fix as there are limitations to this mechanic and no work around available in the modding tools. So if you want this ability to work correctly, you'll have to play only on maps that have the accesible space between the end of the map and the map border (which are most of the maps, except for some modded ones).

Aswell please next time make sure to put bug reports into the bug report discussion and make sure to describe tbe bug (if i didnt know what the probable issue was i couldt tell what you mean and couldt have really done anything to fix it), thanks.
Kapp4 22 Oct, 2023 @ 9:38am 
convert to frontoviki ability is bugged
🐺 SkyWolfy 🐺  [author] 20 Oct, 2023 @ 7:34am 
@Tango Olis Oh thanks, looks like i forgot to change it, appreciate it. Just next time please make sure to send this to bug report discussion.
Tango Olis 20 Oct, 2023 @ 12:53am 
Not sure if you noticed. Luftwaffe Fw-190 strafing run go it's text messed up. Small typo, with the ability naming Fw-190 F-8, but the text explains it's a D-9
Jagadhie 5 Oct, 2023 @ 10:01pm 
Great mod! Was playing a lot of wikinger before but the performance drop turn me off, this on the other hand ran really well on my machine, and THANK YOU for utilizing starbucks skin as a default, as I really hate the skin that the AI use on default without it
Kapp4 21 Aug, 2023 @ 3:29am 
nice mod
🐺 SkyWolfy 🐺  [author] 5 Aug, 2023 @ 12:08pm 
Well i didnt expect this mod to ever be popular enough to need one :D. I guess i am gonna make one later.
QindL 5 Aug, 2023 @ 11:35am 
i will write them down in the balance discussions but i do advice on making a discord server or something for the mod it can make things a lot easier
🐺 SkyWolfy 🐺  [author] 5 Aug, 2023 @ 9:37am 
Hey Qandle, thanks for the nice words.

Regarding balance i would need you to be more prescise... while i can see what you could mean (there are already some minor balance, nerf plans for wehr and OKW coming soon), i do keep getting quite mixed reports (last time it was US and Soviets being OP) so i cant really do much unless i get better info.
QindL 5 Aug, 2023 @ 5:23am 
hey! i really love this mod its my favorite coh2 mod but i have to say as an axis main, the axis seem far too powerful and it would be nice to see a bit more balance because fights just dont seem fair
InvertedJagdpanther 4 Aug, 2023 @ 10:16am 
I really like this mod, it has great potential, but I feel like it will need alot more balancing and polish. But I do think it will get really good with time
Coka 24 Jul, 2023 @ 2:43pm 
great mod has loot of potential.but urge for faster time to kill.
🐺 SkyWolfy 🐺  [author] 2 Jul, 2023 @ 3:17am 
@就是打不中人 The Vickers K? Bit complicated if you are new to modding. Requires you to modify churchill's apb., adding crew, crew_action, animator_states etc. to the entity. After that you need to copy any top gunner upgrade, slot item and weapon, use bren carrier vickers k animations for the weapon and put that all together.

There should probably be tutorial on that somewhere on CoH2 forums.
The Gun of Kindness 2 Jul, 2023 @ 2:00am 
hi,how did add top gun for BRITISH tank?
Viktor 1 Jul, 2023 @ 12:44pm 
thx for update !!!
Conscript Engineer 30 Jun, 2023 @ 10:42am 
TEA AND BISCUITS!!
LCcmdr 10 Mar, 2023 @ 4:46am 
This mod is really good now!!!!
MDCCC 10 Dec, 2022 @ 10:24pm 
Mods great and has potential. Do hope it gets a more faster TTK like Coh1 Blitzkrieg or EaW mod.
🐺 SkyWolfy 🐺  [author] 10 Sep, 2022 @ 8:01am 
@Kermitjames DLCs in CoH2 don't limit you in any way as they don't add the content, just unlock it, meaning that the DLC content is always present in the game, but is not accessible to people who dont own them.
Kermitjames 9 Sep, 2022 @ 6:46pm 
Suggestion for the description Wolf..... State whether or not DlC is required to use your mod or any other information within that realm please?
🐺 SkyWolfy 🐺  [author] 5 Sep, 2022 @ 10:09am 
Reason support units such as team guns (HMGs, Mortars, Anti-Tank Guns) or officers, snipers, anti-tank infantry units (with exception of assault officers) cannot capture points is that i simply dont see reason support units/team weapons should be able to capture points, they are there to support your troops not assault enemy positions.

When it comes to Sd.Kfz. 221 it's for balance reasons. The Sd.Kfz. 221 is simply superior to any other early recon vehicle and has lot of utility abilities such as placing heavy anti-tank mines or detecting units in fog of war, while aswell being able to be upgraded with 20mm auto-cannon later on. Sturmpioneers aswell capture points much quicker compared to other engineer units (except US combat engineers) so you still have benefit early in point capture.
🐺 SkyWolfy 🐺  [author] 5 Sep, 2022 @ 9:58am 
Yes, OKW is hard to entrench, its an factions that primarly focuses on attack/mobility, while wehrmacht is more of defensive/versatile faction but still has lot of good options for assault roles. If you want to get some defensive advantage as OKW (Waffen-SS) i recommend picking up doctrine with heavy fortification, that allow you to build flaks and other fortifications.
🐺 SkyWolfy 🐺  [author] 5 Sep, 2022 @ 9:55am 
Soviet Oorah gets only little bonus to reduced suppresion, MG42s and MG34s should be able to suppress them with no problem. But Maxims and M1917 HMGs indeed have weak suppression rate, thats why they get sprint abilities or the increased area suppresion ability for maxim, if there is lot of soviet infantry, these HMGs will indeed have hard time to suppress them.
🐺 SkyWolfy 🐺  [author] 5 Sep, 2022 @ 9:53am 
Yes OKW is indeed harder to play, but once you learn how to play them steadily and advance quickly trough tech, you will be rewarded. OKW has lot of advantage early in infantry fights thanks to superior infantry and are probably one of the best late game factions. Yes soviets are supposed to have numerical advantage early game but AI has lot of income bonuses (mainly hard and expert) so they always have more units than player, I recommend starting by playing againts standard, as in recent patch AI was 'improved' and standard is now equal to vanilla hard (in both income and micromanagement) while hard and expert both of extremely fast micromanagement and larger income (hard up to 1,4x, expert 1,8x)
LCcmdr 5 Sep, 2022 @ 7:44am 
BTW, why cannot MGs, mortars, and other support units (221s) not capture?

Hard but good game. Very frustrating to manage. Easy to get overwhelmed. AI is a terror, for sure.