Company of Heroes 2

Company of Heroes 2

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The Steel Front (Beta) 1.613b
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Item Type: tuning
File Size
Posted
Updated
16.613 MB
3 Feb, 2022 @ 10:14pm
24 Dec, 2024 @ 12:16pm
100 Change Notes ( view )

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The Steel Front (Beta) 1.613b

Description
Official Discord Server
https://discord.gg/ytDnkbtQZN

Welcome to the THE STEEL FRONT


The Steel Front is a mod focused on both PVE and PVP, that reworks existing factions, adds new units, abilities, artwork, new mechanics (such as the unique but simple commander menu) and bit of realism, historical accuracy to the game, but preserving the vanilla CoH2 gameplay and feel.

Lot of time is spent polishing the mod and improving balance, to make it as much enjoyable as possible. However such task is not easy, so please, don't refrain from sharing your feedback regarding the mod.

The Steel Front uses Wikinger skins made by Starbuck, they are required by many unique vehicles in the mod. Subscribe (...and download) these skin packs (Can be found under required files). They will then proceed to appear on vehicles and tanks that require them, no need to manualy select them.

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FACTIONS

WEHRMACHT
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The Wehrmacht is a versatile and robust faction that performs well on the defensive, but too has access to variety of assault troops in a form of elite infantry, mechanized, and heavy vehicles that can easily turn the tides of battle.

RED ARMY
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The Red Army is a unrelenting, all-around force with access to variety of assault and versatile units that can respond to most threats, not letting the enemy gain advantage.
Its troops can dominate the battlefield by numbers or deploy powerful heavy tanks and elite infantry to crush the opponent.

WAFFEN-SS
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The Waffen-SS is an aggressive mechanised force that relies on elite infantry and light armor support to take control over the battlefield in early stages, later relying on the strengtht of heavy armor to overpower and crush the enemy.

US EXPEDITIONARY FORCES
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The expeditionary forces of the US military, are an aggressive and overhelming force that utilises combined arms, artillery, and air support to dominate the enemy and not give them chance to dig in.
Its versatile and mechanised troops can overrun the enemy early, followed by a deployment of a versatile armored force.

COMMONWEALTH FORCES
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The armies of Britain and its dominions, are a flexible, resilient force with access to strong fortifications, emplacements, and elite infantry troops.
Its versatile armored units will make sure to defeat the enemy armor and penetrate opponent's defenses to achieve victory.

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Additional Info
This mod is Work-in-Progress. There is still lot of to be done.

Feel free to mention any thoughts regarding issues, balance, units, factions etc.

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Special Thanks to:
SneakEye
Starbuck

Screenshots by:
Sgt. Qindle
Popular Discussions View All (4)
19
3 Sep, 2023 @ 1:29pm
PINNED: Report any Balance Issues here!
🐺 SkyWolfy 🐺
9
18 Sep, 2023 @ 6:59pm
PINNED: Ideas for new doctrines/commanders or changes to existing ones here!
🐺 SkyWolfy 🐺
5
28 Dec, 2022 @ 3:34am
PINNED: New unit, upgrade, ability ideas.
🐺 SkyWolfy 🐺
72 Comments
Swordbrother_Taxius 1 Jun @ 5:28pm 
mod looks really fun but when i launch a match its totally bugged. none of the buildings or units respond to anything. game just freezes up but im still able to move the camera around. graphic settings are on recommended, 1v1 setup with no special settings
Lestrad 7 Apr @ 1:48pm 
I can't necessarily comment on your AI. I haven't played it enough, let alone 1v1 to know. I was speaking generally. Generally speaking, when "improved" and "AI" are in the same sentence as they relate to an RTS game, you're talking about an AI programmed to be Tier 3 by the time a player can reasonably get to Tier 2 (if they're lucky). And that's usually on "Easy".

Which was why I was trying to provide advice to jcaod777 that would maybe help him enjoy the mod more (ie: always play a map where there's as few entrances to your base as possible, never play victory point, never play with even teams, etc). That's all I really can do when I can't actually see his replay to comment.
🐺 SkyWolfy 🐺  [author] 7 Apr @ 11:03am 
@Lestrad AI will never be able to perform as player, they are just pletora of scripts bunched together. They dont have their own sense, they cant react or play as a player, thats why they need certain bonuses.

My mod tries to remove all of the unfair advantages they have in vanilla: no ability to see or know the presense of units, less of a reliance on sheer resource advantage and numbers. Instead their micro and aggressiveness is increased depending on difficulty, with some AI scripts to help with their army composition and buildup.

Most of the changes come from my vast experience of playing againts AI over the years. I did everything i can to cut out the unfair and annoying parts without making the AI absolutely useless, especially againts more experienced players.

I can undestand some people are new or less experienced in games like these and might struggle,
Lestrad 7 Apr @ 6:02am 
@jcaod777 - I feel you on the AI. I've never liked the plethora of so-called "improved" AI mods that you generally see across RTS games. They're never smarter (ie: actual, proper artificial intelligence) they just have access to more ways to cheat and they do it more often. It's all artificial difficulty. A computer will always be able to do more actions faster than the human brain (it doesn't have to move a mouse or click a hotkey) and their ability to instantly (almost clairvoyant) react to situations, you get that feeling of imbalance. This is not a Steel Front issue, this is an RTS in general issue.

My general rule of thumb is to just delete all AI-related files and play mods with vanilla AI where I can. Unfortunately with the lua violation crazed CoH games... that's not as easy as with an RTS like Empire At War.

The only thing I could recommend is to never play with equal teams (including 1v1), 2v1, 3v1, 4v2... that sort of thing. Never put them on an equal front.
🐺 SkyWolfy 🐺  [author] 10 Feb @ 7:01am 
"Honestly, I'm unsubbing until they fix it, and discouraging everyone if you want to have any remotely fun play."

You don't have to announce your departure, this is not an airport.

If you wanna actually help with the mod by making an actual constructive criticism instead of making a post-game rage comment due to something that has very likely happend thanks to stuff outside of the mod's boundaries, then you are welcome to try.
🐺 SkyWolfy 🐺  [author] 10 Feb @ 7:01am 
@jcaod777 AI in my mod is made more difficult and focuses more on AI micromanagement rather than sheer income line in Vanilla (+ removes some AI "advantages, a.k.a cheats)

Same as in vanilla, higher the difficulty, the more objectives and attacks AI commences at the same time. However there is no really way to affect what AI actually does other than the previously stated.

What you mentioned has very likely nothing to do with the mod nor the AI, just average RNG and events going againts your team, perhaps a map, cant really tell from your comments.


"I like the concept, but the balance is nowhere to be seen. (I play OKW with Wer allies)"

Not sure how AI affects general balance of the mod that was made for both PVE and PVP. Doesnt help you are the first person to ever complain about AI as a result of losing to standard AI while having experts on your team.
jcaod777 10 Feb @ 5:51am 
The balance for the AI is completely non existant. I was playing with 2 EXPERT AI allies vs 3 STANDARD enemies and the enemies seemed to be like the top META players, while the allied AI were playing like they didn't exist in the first place, they only concentrated in doing everything within the first objective and NEVER pushed or helped at all, while the enemy was easily pushing all the way to the front of our bases. It's like they give you moronic, retarded drooling allies while making the enemies complete savants with clairvoyance abilities. I like the concept, but the balance is nowhere to be seen. (I play OKW with Wer allies). honestly, I'm unsubbing until they fix it, and discouraging everyone if you want to have any remotely fun play.
🐺 SkyWolfy 🐺  [author] 2 Feb @ 1:47pm 
For anyone who cares, don't forget to join the official discord server. (link in description)
🐺 SkyWolfy 🐺  [author] 2 Feb @ 1:46pm 
I appreciate the nice words. I still try to work on the mod as much as possible even though i am still quite burned out and not as encouraged as i used to be.
✠Alex von König✠ 1 Feb @ 6:15pm 
The mod is still being developed and looks very interesting! Thank you for your hard work, sir!