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https://github.com/sepluginloader/SpaceEngineersLauncher
I do want to revisit the rear ramp and make a proper airtight merge block hatch and might make a vtol sungrid wing version at some point for fun but I do like this version as is. Also in the last Halo Infinite the wings got toned down and don't move as much as they did in previous games.
Reduced PCU from 22,975 down to 14,655
Block count from 5,154 down to 5,055
Removed Missile launchers on wings (High PCU)
Replaced side Gatlings for Autocannons
Replaced front Gatling for the Warfare 2 version
Removed two Large Cargo containers in the bottom
Removed blueprint from Projector (SE Inflation Glitch)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2871653832
https://mod.io/g/spaceengineers/m/unsc-d77-tc-pelican-heavy-armor
All I did was use the armor replacer mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2129594594
Thrusters and Gyros will need modified for the extra weight
I think that is from rear hatch and landing gear subgrids messing with the gyros, sharing inertia tensor in the hinge blocks can help but also cuts the effectiveness of gyros. (There is also the wiggle trick when turning) or if you don't care about the look you can just detach them.
Just another reason why I try my best to build without subgrids when I can.
Like really? Is it because those individuals cant build shit without mods? Or is it the butthurt crowd that just cant build anything past a flying brick.
Some of you dickheads need to learn how to scroll on.
And furthermore Susan, i think they habitually smoke cock for the giggles.
Its an awesome build, and has lot of details. And deserves the respect.
UNSC Panama - Mulsanne-class frigate
Soon™
I truly enjoyed participating to your project and I can't wait to do more on your future publications