Stellaris

Stellaris

10x Faster Reinforcement Transit
44 Comments
barkertommy43 20 Apr, 2024 @ 1:37pm 
Does this still work?
Ave Imperator 28 Apr, 2023 @ 8:14pm 
I have tested it and yes, this mod still works.
Ave Imperator 24 Apr, 2023 @ 1:24am 
I'm not sure why it wouldn't work as the lines in the defines file are still the same ones this mod changes. Unless paradox did something. Again.
Dobrynja 30 May, 2022 @ 4:11pm 
it's for all mia fleets, but the mod doesn't work at the moment
Dion Noe 24 May, 2022 @ 4:24am 
does this mean that my defeated fleets from battles could return to home quicker and get repair and go back to the frontline? or is it just for the sudden border thing?
drnkn 22 May, 2022 @ 10:38am 
3.4.3 - this mod is the reason for desyncs - stay away till update
SpJ 20 May, 2022 @ 7:20pm 
doess not work anymore
Snuggy 18 May, 2022 @ 4:45am 
It doesn't cause crashes but...

Ive been using this is my latest two playthoughs, i dont believe its working due to some code changes probably brought about with the latest DLC.

Cool mod, idk if it will be needed as much anymore due to base game implementation
Sovereign Snakboy KI 14 May, 2022 @ 1:01pm 
when update
FortuneHost 28 Apr, 2022 @ 7:51pm 
This mod does not disappoint, it takes away one of those little annoyances with Stellaris mechanics that makes me tear my hair out. I can honestly say I enjoy my games more with this in my playlist. Fantastic work, many thanks for uploading this.
午睡国王Nozomi 27 Mar, 2022 @ 3:07am 
Is it possible to make 10x 5x 2x into one mod? So i can change the speed in the game
Majestic Twelve 25 Mar, 2022 @ 12:33pm 
3/25/22 "This mod is missing a descriptor file" any idea of what I can do to fix this?
Jy crois pas 16 Mar, 2022 @ 5:48am 
AI have cluster of small fleet because don't reinforce fast enough so that might help with late game lag, nice one
Bald 11 Mar, 2022 @ 4:22am 
#Yunus "Upgrade faster"
chrome mage 11 Mar, 2022 @ 3:13am 
is there a similar mod that increases ship upgrade speed, ı culdn't find one.
Give you up, Let you down 8 Mar, 2022 @ 7:28am 
This is Aaaaaaaawesome, thank you!
MICXHAILO 6 Mar, 2022 @ 9:51am 
nice
adisknight 5 Mar, 2022 @ 6:50am 
Awesome mod!
unlomtrois  [author] 25 Feb, 2022 @ 8:17am 
Done
unlomtrois  [author] 24 Feb, 2022 @ 12:02pm 
I'll update all three mods soon
Alice❤ 22 Feb, 2022 @ 5:35pm 
@Jfp3 You just install the mod and enable it in the mod loader/game loader. There's no ingame options. About save compatibility, that's in the description :)
Stotin 17 Feb, 2022 @ 9:17pm 
very nice with powerful mods, never liked how my ships that could jump halfway cross the galaxy took decades to come back to my territory
Jfp3 8 Feb, 2022 @ 12:34pm 
Um...How do I activate & set it? Also, does it affect save games?
Bedge 8 Feb, 2022 @ 5:11am 
Thanks for the fix. In my opinion they should remove the reinforcement system altogether.
eichbeece 6 Feb, 2022 @ 10:45pm 
Loving this QoL improvement to the game. Much thanks!
Though, I must ask, would it be possible to lock reinforcement upgrades behind a tech requirement? Maybe it could be implemented in a different mod and people could choose between that and this one.
For example, each repeatables increase reinforcement speed by x%, and lorewise it could be tailored with flavor titles such as Rapid Rendezvous Algorithms (Tier I)~Subspace Drop Point Manipulation (Tier whatever), Rendezvous Time Manipulation, etc.
Bald 5 Feb, 2022 @ 3:40am 
Because you ask for suggestions: improve the upgrade fleet speed too :)
Astro-Flan 5 Feb, 2022 @ 1:34am 
speed.
very convenient, thank you:FlandreScarlet:
Elric 4 Feb, 2022 @ 6:46pm 
Good mod
City312 4 Feb, 2022 @ 5:20pm 
No it's fine. I just wanted to make sure that AI wasn't at a disadvantage :)
unlomtrois  [author] 4 Feb, 2022 @ 4:43pm 
Guys, thank you all for bringing the mod to the week top :)
If you have any ideas what aspect of gameplay we can improve, please tell it here
unlomtrois  [author] 4 Feb, 2022 @ 4:35pm 
@Lunasol yeah it should, kinda impossible to make it for a player only
City312 4 Feb, 2022 @ 2:18pm 
does it affect AI?
ShieldsOfFire 4 Feb, 2022 @ 2:17pm 
I've been waiting on this since 3.2 was released
falhxer 4 Feb, 2022 @ 1:41am 
This one is a must have mod for me, have an updoot.
Ohagi-Chan 2 Feb, 2022 @ 5:04pm 
That's a help. Thanks.
Vilcoyote 2 Feb, 2022 @ 2:28pm 
I totally agree with this mod, thanks
BurningRaptor 1 Feb, 2022 @ 10:12pm 
Awesome!
unlomtrois  [author] 1 Feb, 2022 @ 8:03pm 
@Ohagi-Chan oh right
The thing is with game defines (common/defines),
exactly REINFORCE_MIA_TIME_MULT (1.0 by default) - it multiplies the time your reinforcements will be in MIA (Missed in Action),
and MIA_TIME_MULT (1.0 by default) - that multiplies the time of being in MIA for your retreated fleet

That's all I've changed, but there are more of defines for reinforcement calculation, like SHIPYARD_REINFORCE_DISTANCE_MULT and REINFORCE_ACCEPTABLE_EVASIVE_PATH_MULT, but I haven't touched them, kinda idk how it works
unlomtrois  [author] 1 Feb, 2022 @ 7:29pm 
Do you need like 5 times faster version? If the 2 times version is still too slow, but the 10 one is too fast?
unlomtrois  [author] 1 Feb, 2022 @ 7:26pm 
Alice❤ 1 Feb, 2022 @ 4:26pm 
The 2x would be awesome so I can use it to play with my friends :steamhappy:
Ohagi-Chan 1 Feb, 2022 @ 3:12pm 
If someone wanted to customize the value without waiting for a new version, which part would they rewrite?
unlomtrois  [author] 1 Feb, 2022 @ 8:54am 
@Alice❤ Yes, I can make a 2x version, but unfortunately not non-ai
I've already tried to release 2x version, but stellaris launcher bugged and instead of posting a new mod it tried to overwrite the current 10x one
Alice❤ 1 Feb, 2022 @ 8:05am 
Is there any chance you could make a 2x or non-ai version? I'd really appreciate it. :)