Stellaris

Stellaris

10x Faster Reinforcement Transit
44 kommentarer
barkertommy43 20. apr. 2024 kl. 13:37 
Does this still work?
Ave Imperator 28. apr. 2023 kl. 20:14 
I have tested it and yes, this mod still works.
Ave Imperator 24. apr. 2023 kl. 1:24 
I'm not sure why it wouldn't work as the lines in the defines file are still the same ones this mod changes. Unless paradox did something. Again.
Dobrynja 30. maj 2022 kl. 16:11 
it's for all mia fleets, but the mod doesn't work at the moment
Dion Noe 24. maj 2022 kl. 4:24 
does this mean that my defeated fleets from battles could return to home quicker and get repair and go back to the frontline? or is it just for the sudden border thing?
drnkn 22. maj 2022 kl. 10:38 
3.4.3 - this mod is the reason for desyncs - stay away till update
SpJ 20. maj 2022 kl. 19:20 
doess not work anymore
Snuggy 18. maj 2022 kl. 4:45 
It doesn't cause crashes but...

Ive been using this is my latest two playthoughs, i dont believe its working due to some code changes probably brought about with the latest DLC.

Cool mod, idk if it will be needed as much anymore due to base game implementation
Sovereign Snakboy KI 14. maj 2022 kl. 13:01 
when update
FortuneHost 28. apr. 2022 kl. 19:51 
This mod does not disappoint, it takes away one of those little annoyances with Stellaris mechanics that makes me tear my hair out. I can honestly say I enjoy my games more with this in my playlist. Fantastic work, many thanks for uploading this.
午睡国王Nozomi 27. mar. 2022 kl. 3:07 
Is it possible to make 10x 5x 2x into one mod? So i can change the speed in the game
Majestic Twelve 25. mar. 2022 kl. 12:33 
3/25/22 "This mod is missing a descriptor file" any idea of what I can do to fix this?
Jy crois pas 16. mar. 2022 kl. 5:48 
AI have cluster of small fleet because don't reinforce fast enough so that might help with late game lag, nice one
Bald 11. mar. 2022 kl. 4:22 
#Yunus "Upgrade faster"
chrome mage 11. mar. 2022 kl. 3:13 
is there a similar mod that increases ship upgrade speed, ı culdn't find one.
Give you up, Let you down 8. mar. 2022 kl. 7:28 
This is Aaaaaaaawesome, thank you!
MICXHAILO 6. mar. 2022 kl. 9:51 
nice
adisknight 5. mar. 2022 kl. 6:50 
Awesome mod!
unlomtrois  [ophavsmand] 25. feb. 2022 kl. 8:17 
Done
unlomtrois  [ophavsmand] 24. feb. 2022 kl. 12:02 
I'll update all three mods soon
Alice❤ 22. feb. 2022 kl. 17:35 
@Jfp3 You just install the mod and enable it in the mod loader/game loader. There's no ingame options. About save compatibility, that's in the description :)
Stotin 17. feb. 2022 kl. 21:17 
very nice with powerful mods, never liked how my ships that could jump halfway cross the galaxy took decades to come back to my territory
Jfp3 8. feb. 2022 kl. 12:34 
Um...How do I activate & set it? Also, does it affect save games?
Bedge 8. feb. 2022 kl. 5:11 
Thanks for the fix. In my opinion they should remove the reinforcement system altogether.
eichbeece 6. feb. 2022 kl. 22:45 
Loving this QoL improvement to the game. Much thanks!
Though, I must ask, would it be possible to lock reinforcement upgrades behind a tech requirement? Maybe it could be implemented in a different mod and people could choose between that and this one.
For example, each repeatables increase reinforcement speed by x%, and lorewise it could be tailored with flavor titles such as Rapid Rendezvous Algorithms (Tier I)~Subspace Drop Point Manipulation (Tier whatever), Rendezvous Time Manipulation, etc.
Bald 5. feb. 2022 kl. 3:40 
Because you ask for suggestions: improve the upgrade fleet speed too :)
Astro-Flan 5. feb. 2022 kl. 1:34 
speed.
very convenient, thank you:FlandreScarlet:
Elric 4. feb. 2022 kl. 18:46 
Good mod
City312 4. feb. 2022 kl. 17:20 
No it's fine. I just wanted to make sure that AI wasn't at a disadvantage :)
unlomtrois  [ophavsmand] 4. feb. 2022 kl. 16:43 
Guys, thank you all for bringing the mod to the week top :)
If you have any ideas what aspect of gameplay we can improve, please tell it here
unlomtrois  [ophavsmand] 4. feb. 2022 kl. 16:35 
@Lunasol yeah it should, kinda impossible to make it for a player only
City312 4. feb. 2022 kl. 14:18 
does it affect AI?
ShieldsOfFire 4. feb. 2022 kl. 14:17 
I've been waiting on this since 3.2 was released
falhxer 4. feb. 2022 kl. 1:41 
This one is a must have mod for me, have an updoot.
Ohagi-Chan 2. feb. 2022 kl. 17:04 
That's a help. Thanks.
Vilcoyote 2. feb. 2022 kl. 14:28 
I totally agree with this mod, thanks
BurningRaptor 1. feb. 2022 kl. 22:12 
Awesome!
unlomtrois  [ophavsmand] 1. feb. 2022 kl. 20:03 
@Ohagi-Chan oh right
The thing is with game defines (common/defines),
exactly REINFORCE_MIA_TIME_MULT (1.0 by default) - it multiplies the time your reinforcements will be in MIA (Missed in Action),
and MIA_TIME_MULT (1.0 by default) - that multiplies the time of being in MIA for your retreated fleet

That's all I've changed, but there are more of defines for reinforcement calculation, like SHIPYARD_REINFORCE_DISTANCE_MULT and REINFORCE_ACCEPTABLE_EVASIVE_PATH_MULT, but I haven't touched them, kinda idk how it works
unlomtrois  [ophavsmand] 1. feb. 2022 kl. 19:29 
Do you need like 5 times faster version? If the 2 times version is still too slow, but the 10 one is too fast?
unlomtrois  [ophavsmand] 1. feb. 2022 kl. 19:26 
Alice❤ 1. feb. 2022 kl. 16:26 
The 2x would be awesome so I can use it to play with my friends :steamhappy:
Ohagi-Chan 1. feb. 2022 kl. 15:12 
If someone wanted to customize the value without waiting for a new version, which part would they rewrite?
unlomtrois  [ophavsmand] 1. feb. 2022 kl. 8:54 
@Alice❤ Yes, I can make a 2x version, but unfortunately not non-ai
I've already tried to release 2x version, but stellaris launcher bugged and instead of posting a new mod it tried to overwrite the current 10x one
Alice❤ 1. feb. 2022 kl. 8:05 
Is there any chance you could make a 2x or non-ai version? I'd really appreciate it. :)