Arma 3
Weather Plus
342 Comments
Phenosi  [author] 23 Oct @ 4:17pm 
It could be that zeus enhanced changed their cfgPatches name after a long time..? otherwise I wouldn't know.
Gameriel 23 Oct @ 4:12pm 
i dont know what else to say, when i boot the game up, when it starts to load addons i get a popup error that says the mod requires Zeus Enhanced and will not continue launching till its closed.

once in-game it works perfectly fine and i have no issues, it just interrupts the launch process every time even though its dependencies are met. so we had to remove it for seamless server launches

this has been an issue on my end since i installed it, i only left the comment after i removed it from my packs
Phenosi  [author] 26 Sep @ 3:14am 
@Gameriel Can you be more specific? This mod has not been updated in months and at least hundreds use it every weekend without fail. I doubt the mod is broken now, but maybe you can explain better the issue you are seeing so I can fix it for your server.
Gameriel 26 Sep @ 12:09am 
the mod throws an error even if Zeus Enhanced is enabled. this happens for both Servers and Clients so we had to stop using it as it halted server launches every time.
Phenosi  [author] 20 Sep @ 2:16pm 
I never said I wouldn't do it, so you know.. maybe ;)
Thekingofdwarves 20 Sep @ 2:09pm 
:(
Phenosi  [author] 20 Sep @ 11:04am 
one day, I am bit busy at the moment :(
Thekingofdwarves 18 Sep @ 2:07pm 
A bit more customization in the settings for each module would be great if you'd be willing to do so
Phenosi  [author] 18 Sep @ 6:10am 
Not at the moment, then again this mod is due for a rework of sorts.
Thekingofdwarves 17 Sep @ 12:30pm 
So I've ran into something interesting. I've been doing some testing with the Western Sahara post processing modules and the dust storm, and I've noticed that the dust storm seems to overwrite the post processing module. Is there a way to turn that off?
Phenosi  [author] 4 Aug @ 3:06pm 
gust_on = false;
publicVariable "gust_on";
Defiant 4 Aug @ 1:01am 
How to make wind gusts stop?
Phenosi  [author] 28 May @ 1:08am 
enjoy!
[KC] Terrasidio 27 May @ 6:55am 
sweeeeeeet : )

this is amazing dude. well done!

thanks for this! ima have a lot of fun wit it

: )
Phenosi  [author] 28 Apr @ 5:47am 
After the set duration for it has ended.
Jax Royale 27 Apr @ 4:00pm 
Anyone know how to make the player fog stop?
the man of g 18 Feb @ 4:22pm 
Thnx, it works now!
Phenosi  [author] 18 Feb @ 6:46am 
Spawn it near NPCs, or do you have a more specific need ?
the man of g 17 Feb @ 2:03pm 
Phenosi  [author] 17 Feb @ 11:46am 
yeah
the man of g 16 Feb @ 7:36pm 
Can you use the tornado on NPCs?
Phenosi  [author] 28 Jan @ 11:23am 
👏
LEE O C 28 Jan @ 10:41am 
it actually lands bob on the H on other maps, and i could see them falling from sky, fkin awesome and sobering sight 👏 that moon map must have had a wierd altitude or sea level maybe
Phenosi  [author] 28 Jan @ 10:20am 
@LEE OC glad to hear that you got the snow to work.
the meteor might be landing 1k east because of randomization inside the function itself or because it's better to use `getPosATL` instead of the simple `getPos`
LEE O C 28 Jan @ 9:56am 
snow worked simply [] call PHEN_fnc_Snowfall; in a trigger. 👍 nice snowflakes, good mod mate well done
LEE O C 28 Jan @ 9:52am 
ok right i got it working 😁 i put _pos = (getpos h1);
[_pos] call PHEN_fnc_230mm_Meteor; in a any player trigger init. and named an invisible H h1. the meteor lands about 1k east of h1 😁 nothing better than getting a script to work 🥳😂
Phenosi  [author] 28 Jan @ 9:47am 
@LEE O C
it needs a position not an object, Try this on a server only checked trigger:

_amountofMeteors = 3;
for "_i" from 0 to _amountofMeteors do {

_rPos = [[[(getPosATL _thisTrigger), (random 100)]], []] call BIS_fnc_randomPos;
[_rPos] call PHEN_fnc_115mm_Meteor;
uiSleep (random 3);
};
LEE O C 28 Jan @ 9:10am 
yo could u tell me how to trigger a meteor please, thisTrigger call PHEN_fnc_115mm_Meteor; in a any player trigger giving me a error. anything else i need to do?
LEE O C 28 Jan @ 8:33am 
oh great thank u, i'm slowly learning script talk 👍
LEE O C 28 Jan @ 8:31am 
ur wiki looks very understandable to savvy scripters, nicely done, but bit alien to me ha
Phenosi  [author] 28 Jan @ 8:30am 
@LEE O C Its less difficult then it seems, read the wiki if you get confused. to use it on a trigger you can simply use 'thisTrigger' instead.
LEE O C 28 Jan @ 8:28am 
cool, yeh i tried to script ur meteor but i couldnt do it, im not too good with scripting. i tried this in a trigger init, this call PHEN_fnc_230mm_Meteor;
Phenosi  [author] 28 Jan @ 4:07am 
Zeus for now, there are always easy scripted functions you can find on my wiki page, this is basically the same as using modules.
LEE O C 27 Jan @ 12:25pm 
oh no is it zues only? cant i use in editor?
LEE O C 27 Jan @ 11:34am 
ooooo gunna try this now
Skoda 8 Jan @ 1:56am 
Does this work in eden?
Phenosi  [author] 11 Nov, 2024 @ 3:59am 
maybe your particle limit being hit, check your video settings and set it to high
the universal union 10 Nov, 2024 @ 2:49pm 
why is the tornado invisiable?
Phenosi  [author] 7 Nov, 2024 @ 5:04am 
This mod is quite outdated, might update it some day.
Sherman 6 Nov, 2024 @ 7:37pm 
A request if it's possible! There's STOP modules in Zeus for weathers such as snowfall and dust storms. Do you think you can make one for Thunder Storms as well?
Phenosi  [author] 30 Oct, 2024 @ 2:20am 
@Sherman Thanks for the report. probably a file path error. I will have a look.
Sherman 29 Oct, 2024 @ 11:13pm 
Hi @Phenosi, thanks for the work done on this mod. I wanted to do a followup on a report I saw in the Bug Reports that someone already reported an error about spawning Thunder Storms. The error is "Script ALthunder\splash.sqf not found." This occurs when invoking the function from your Wiki page as well as activating it from the Zeus Module. It doesn't appear to be game-breaking at the moment, but I wanted to check in on it to see if it was safe. Thanks again!
Phenosi  [author] 26 Oct, 2024 @ 5:49am 
Wait for the timer to run out?
Of you mean the simple snow module then its tied to overcast
Hawkins 25 Oct, 2024 @ 1:13pm 
Is there a way to stop snow storms?
Phenosi  [author] 9 Oct, 2024 @ 6:29am 
@Corporal Ray Person I made a script library you can easily put on triggers. see my github wiki.
Corporal Ray Person 8 Oct, 2024 @ 4:38pm 
Would be awesome to have some eden modules for this mod, having it all in zeus is neat but having set pieces set up for like meteors or whatever on triggers would be sick
Phenosi  [author] 17 Sep, 2024 @ 5:32am 
1. Have the mods and dependencies loaded
2. create a zeus with include unoffical addons in the game master module in 3den
3. go in-game and check the modules section of weather plus.
Isaac 17 Sep, 2024 @ 3:58am 
After downloading and enabling the mod it doesn't show up, even in the vanilla version. Suggestions?
Phenosi  [author] 16 Sep, 2024 @ 5:46am 
Zeus or scripted functions
mrluis101 15 Sep, 2024 @ 7:50pm 
how do i use the mod?