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once in-game it works perfectly fine and i have no issues, it just interrupts the launch process every time even though its dependencies are met. so we had to remove it for seamless server launches
this has been an issue on my end since i installed it, i only left the comment after i removed it from my packs
publicVariable "gust_on";
this is amazing dude. well done!
thanks for this! ima have a lot of fun wit it
: )
the meteor might be landing 1k east because of randomization inside the function itself or because it's better to use `getPosATL` instead of the simple `getPos`
[_pos] call PHEN_fnc_230mm_Meteor; in a any player trigger init. and named an invisible H h1. the meteor lands about 1k east of h1 😁 nothing better than getting a script to work 🥳😂
it needs a position not an object, Try this on a server only checked trigger:
_amountofMeteors = 3;
for "_i" from 0 to _amountofMeteors do {
_rPos = [[[(getPosATL _thisTrigger), (random 100)]], []] call BIS_fnc_randomPos;
[_rPos] call PHEN_fnc_115mm_Meteor;
uiSleep (random 3);
};
Of you mean the simple snow module then its tied to overcast
2. create a zeus with include unoffical addons in the game master module in 3den
3. go in-game and check the modules section of weather plus.