Arma 3
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Weather Plus
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Data Type: Mod
File Size
Posted
Updated
29.514 MB
29 Jan, 2022 @ 8:31am
23 Feb, 2024 @ 7:34am
21 Change Notes ( view )

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Weather Plus

In 2 collections by Phenosi
PLUS Mods
12 items
Phenosi's Workshop (Mods)
38 items
Description

A mod that adds Weather modules into ArmA 3 Zeus
STATUS: FULL RELEASE

You can run these modules through Functions in your scripts
Github wiki page for all the PLUS mods: https://github.com/Phenosi-PLUS/PLUSModsWiki/wiki

Having been really inspired by watching ALIAS make scripts over the years, I made this mod that will add many different Weather related modules.

Currently adds:
- Dust Storms
- Dust Devils
- Snow Storms
- Thunder Storms
- Localised Lightning Storm Module
- Meteor Storm
- Monsoon
- Meteors
- Rockslides
- Tornados
- Wind gusts
- Fog modules
- Dust suspension
- Volcano Module
- Falling stars
- Snowfall

This is a client-side and serverside mod.
Does not affect ACE weather / ballistics



ALIAS Credits:
I have only done Conversion into modules, Dialog/Menus, Graphic design, Compatibility patches or small reworks in few cases, the main effects in these modules are done by the credited author below.

https://www.patreon.com/aliascartoons
https://gtm.steamproxy.vip/id/aliascartoons/myworkshopfiles
https://twitter.com/ALIAScartoons

Localised Lightning Storm Module Credits:
Made by Wenza based of ALIAS's Work
https://gtm.steamproxy.vip/id/awenza
https://gtm.steamproxy.vip/id/awenza/myworkshopfiles


Feel free to follow me on my Content Platforms
My Youtube Channel
My Twitch Channel[www.twitch.tv]



LICENSE:
This work uses the license Arma Public License Share Alike (APL-SA) also referred to as CC BY-NC-SA[creativecommons.org]
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.


^ More info ^[www.bohemia.net]

Copyright 2022 Phenosi. This item is not authorized for posting on the workshop, except under explicit and clear credit towards the original author and third-parties involved, a workshop link. As well as permission granted by Phenosi.

Our Modding Discord:
https://discord.gg/UnQAQMKGdS


Support me on Patreon[www.patreon.com]

Buy Me a Coffee?[ko-fi.com]

Join our Arma 3 unit where we use this mod![discord.gg]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
Popular Discussions View All (1)
68
8 Feb @ 2:38pm
PINNED: Bug Reports
Phenosi
342 Comments
Phenosi  [author] 23 Oct @ 4:17pm 
It could be that zeus enhanced changed their cfgPatches name after a long time..? otherwise I wouldn't know.
Gameriel 23 Oct @ 4:12pm 
i dont know what else to say, when i boot the game up, when it starts to load addons i get a popup error that says the mod requires Zeus Enhanced and will not continue launching till its closed.

once in-game it works perfectly fine and i have no issues, it just interrupts the launch process every time even though its dependencies are met. so we had to remove it for seamless server launches

this has been an issue on my end since i installed it, i only left the comment after i removed it from my packs
Phenosi  [author] 26 Sep @ 3:14am 
@Gameriel Can you be more specific? This mod has not been updated in months and at least hundreds use it every weekend without fail. I doubt the mod is broken now, but maybe you can explain better the issue you are seeing so I can fix it for your server.
Gameriel 26 Sep @ 12:09am 
the mod throws an error even if Zeus Enhanced is enabled. this happens for both Servers and Clients so we had to stop using it as it halted server launches every time.
Phenosi  [author] 20 Sep @ 2:16pm 
I never said I wouldn't do it, so you know.. maybe ;)
Thekingofdwarves 20 Sep @ 2:09pm 
:(
Phenosi  [author] 20 Sep @ 11:04am 
one day, I am bit busy at the moment :(
Thekingofdwarves 18 Sep @ 2:07pm 
A bit more customization in the settings for each module would be great if you'd be willing to do so
Phenosi  [author] 18 Sep @ 6:10am 
Not at the moment, then again this mod is due for a rework of sorts.
Thekingofdwarves 17 Sep @ 12:30pm 
So I've ran into something interesting. I've been doing some testing with the Western Sahara post processing modules and the dust storm, and I've noticed that the dust storm seems to overwrite the post processing module. Is there a way to turn that off?