Project Zomboid

Project Zomboid

Map Symbol Size Slider
310 Comments
Sibuscus 23 hours ago 
Works great with Map Symbols Plus (Hand Drawn), you can update the mod description
Corona2172 13 Oct @ 9:57am 
@Catspoons - Good to know. I appreciate it!
Catspoons 12 Oct @ 4:47am 
@Corona2172 None whatsoever. Works phenomenally even with other mods for map symbols
Corona2172 11 Oct @ 8:38pm 
@Catspoons- Have you noticed any negative interactions by using this on top of the native implementation?
Catspoons 9 Oct @ 2:30pm 
@Corona2172
the reason to keep using this mod vs vanilla is that this slider is better implemented. Not buried in a menu. :lunar2019grinningpig:
Corona2172 7 Oct @ 11:22pm 
@Karbantms- Ah, understood. Thanks!
Karbantms 6 Oct @ 3:47am 
o7 Well done.

@Corona2172 - I dont think so unless you play on b41.
Corona2172 4 Oct @ 9:03pm 
o7 for the awesome work! Out of curiosity, is there any reason to continue using this mod vs the vanilla implementation?
enzo lmao! 29 Sep @ 3:49pm 
o7, u should be proud
Helios 1 Sep @ 4:33pm 
Muchos gracias
LordOfLimes 16 Aug @ 9:13pm 
This mod will always be a classic.

Thanks capsgry for saving the Zomboid community so many muddled-map headaches!
O7
LionelCG 9 Aug @ 3:12pm 
Thank you very much capsgry!
Aura Man 9 Aug @ 11:44am 
O7 Rip4ik great mod
capsgry  [author] 9 Aug @ 10:14am 
I just updated the mod, it should work now on 42.11.

Thank you everyone for letting me know. Sorry for the delay, I noticed it only yesterday.

Thanks FallenTemplar for providing this temporary solution!
DemonIOI 9 Aug @ 8:13am 
o7
LionelCG 7 Aug @ 2:25pm 
Thanks kind MR FallenTemplar for this solution!

If you want this fixed in the short term, modifying the file: "2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider\MapSymbolSizeSlider.lua"

Changing the code on lines 22,23,24,122,131,135 and 136:
ISWorldMapSymbolTool_EditNote to ISWorldMapSymbolTool_EditAnnotation
onEditNote to editNote
Zozer 7 Aug @ 2:06am 
o7
KiraraKa 7 Aug @ 12:28am 
ㅇ7
Balance 6 Aug @ 6:55pm 
o7 :spiffo: <3
El Ardido 6 Aug @ 6:05pm 
o7
jorxito 6 Aug @ 12:55pm 
For those who want the mod to work after update 42.11, just do what @fallentemplar said down in the comeents. the mod is still working
Raid: Shadow Legends 6 Aug @ 11:23am 
o7
THE CUZZY 6 Aug @ 11:21am 
seems to break vanilla implementation. Unsusbscribed. THank you for the ride. ===BROKEN===
Albert 6 Aug @ 11:16am 
o7
this feature of this mod was implemented into the vanilla. this mod isn't needed anymore.
o7
TormoPlay 6 Aug @ 9:48am 
o7
GamestaMechanic 6 Aug @ 8:32am 
o7
Pikkujätkä 6 Aug @ 4:52am 
https://pastebin.com/wPnbxksG

This pastebin contains .lua file that has been fixed according @Fallentemplar instructions. Big thanks for figuring out.

Replace of MapSymbolSizeSlider.lua with pastebin contents, this fixes errors for now :)
Path to file
"C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\108600\2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider"
Loccatpowersdog 5 Aug @ 10:09pm 
o7
oanthero 5 Aug @ 4:09pm 
@Baby P
Normal path is
"C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider"
Baby P 5 Aug @ 12:17pm 
im not good at computers how do i do what FallenTemplar said?? wheres the file?
jorxito 5 Aug @ 9:30am 
Anyone that is having issues with the mod, just do what @FallenTemplar told. Great work!!! Thanks
Kham 5 Aug @ 9:04am 
@FallenTemplar thanks for posting that!
Sonny Jim 5 Aug @ 6:53am 
@FallenTemplar
Big thanki you for posting this fix, worked for me too
Kisho 5 Aug @ 3:17am 
@FallenTemplar your fix worked. thanks
NiKABE 5 Aug @ 2:36am 
o7
FallenTemplar 5 Aug @ 2:08am 
If you want this fixed in the short term, modifying the file: "2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider\MapSymbolSizeSlider.lua"

Changing the code on lines 22,23,24,122,131,135 and 136:
ISWorldMapSymbolTool_EditNote to ISWorldMapSymbolTool_EditAnnotation
onEditNote to editNote
Phil 5 Aug @ 2:05am 
Error right after loading the game:

LOG : General f:0, t:1754384564610> -------------------------------------------------------------
attempted index: onMouseDown of non-table: null

LOG : General f:0, t:1754384564615> -----------------------------------------
STACK TRACE
-----------------------------------------
function: MapSymbolSizeSlider.lua -- file: MapSymbolSizeSlider.lua line # 23 | MOD: Map Symbol Size Slider

ERROR: General f:0, t:1754384564622> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: onMouseDown of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
...
zombie.GameWindow.mainThreadStart(GameWindow.java:598)
zombie.MainThread.mainLoop(MainThread.java:64)
java.base/java.lang.Thread.run(Unknown Source)
𝒎𝒐 5 Aug @ 12:55am 
O7
Ryan 4 Aug @ 9:49pm 
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:639)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:582)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:568)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:427)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:318)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:480)
at zombie.GameWindow.init(GameWindow.java:1386)
at zombie.GameWindow.mainThreadInit(GameWindow.java:756)
at zombie.GameWindow.mainThreadStart(GameWindow.java:598)
at zombie.MainThread.mainLoop(MainThread.java:64)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan 4 Aug @ 9:49pm 
`attempted index: onMouseDown of non-table: null
function: MapSymbolSizeSlider.lua -- file: MapSymbolSizeSlider.lua line # 23 | MOD: Map Symbol Size Slider
java.lang.RuntimeException: attempted index: onMouseDown of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
Toadmstr 4 Aug @ 7:28pm 
A bug error occurred due to the 42.11 update. I would appreciate it if you could check it even if you are busy.
Rocka 4 Aug @ 5:48pm 
o7
Ratt 4 Aug @ 5:43pm 
o7
Black_moons 4 Aug @ 5:38pm 
While we can now use 'edit marking' to resize markings in 42.11, your 'initial size' bar was far superior! Please update :)
jorxito 4 Aug @ 3:33pm 
Please fix the mod!!! it's obsolete and with errors in the 42.11. this is a must have in any save
maxhv1234 4 Aug @ 3:32pm 
o7
eighmy_lupin 4 Aug @ 2:38pm 
o7
GamestaMechanic 1 Aug @ 11:29am 
A B42 beta tester is live streaming the unreleased B42.11 update and it LOOKS like it adds this mod and some extra stuff. I'm unsure since my portuguese is not perfect, and there is no live translation, but if you want to look for yourself he's on twitch @Mark_Martinsbr (his broadcasts save, so even you don't see this now you can check later).
rbalsek 21 Jul @ 9:02pm 
음 원래 이 모드로 + 키나 - 키로 심볼을 편하게 조절할수 있었던거 같은데 아닌가?
FranGamer<3 27 Jun @ 7:15am 
bugs