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The primary goal of that map was, quite evidentally, spike hazards. And I've noticed that it's very rare for players to get impaled anywhere other than the ground. Sometimes the side blocks, and sometimes at the openings at the top, but that's simply because those are bottlenecks.
I'll try thinning out the amount nearest the spawns, but I do want them to be an evident hazard.
Nice of you to hear our feedback!