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@Janlitschka and @hydra - Not sure. I include in the description above the files that are overwritten, so if another mod overwrites the same file, there is a chance of a compatibility issue.
As in my last game with all your mods (alongside UIOD, the Enhanced Sound Project and the AI Game Performance Optimisation mod) I had no access to any Diplomatic Stance, was playing a non-genocidal hivemind, and my homeworld had no Planetary features, leading to all my districts disappearing.
is_aso_gg_white_hole = { is_planet_class = pc_aso_gg_white_hole }
is_aso_gg_ice_giant = { is_planet_class = pc_aso_gg_ice_giant }
Thanks!
ones?
single core clock speed is everything for Stellaris and I would say 4.0ghz or above is a decent range to run 1200 stars.
AFAIK You can mod in wierd shapes, but I believe it is all manual placement, and not randomly generated.