Stellaris
z - Astro's Stellaris Overhaul - Galaxy Generation
21 comentarios
AstronomerWithAGun  [autor] 23 OCT 2024 a las 6:37 
Hi DMan, I don't use those mods but it should be pretty easy to tell (as long as those mods list what vanilla files they overwrite). I list all of the vanilla overwrites in the description above!
DMan 23 OCT 2024 a las 4:00 
I very much like the concept of this mod but I'm just wondering how well this plays with Merger of Rules or more specifically ACOT
AstronomerWithAGun  [autor] 20 SEP 2024 a las 10:51 
@NotAKenku I usually just order everything alphabetically.

@Janlitschka and @hydra - Not sure. I include in the description above the files that are overwritten, so if another mod overwrites the same file, there is a chance of a compatibility issue.
Red Skull 15 SEP 2024 a las 5:51 
does this work with planet diversity and guilles modifiers
Remulus 9 SEP 2024 a las 13:47 
Does it work with Open Galaxies ?
NotAKenku 6 JUN 2024 a las 7:57 
Quick question, how exactly should one arrange your mods when it comes to Loadorder?
As in my last game with all your mods (alongside UIOD, the Enhanced Sound Project and the AI Game Performance Optimisation mod) I had no access to any Diplomatic Stance, was playing a non-genocidal hivemind, and my homeworld had no Planetary features, leading to all my districts disappearing.
lyra_tcm 16 ENE 2024 a las 19:54 
i would suggest adding a ! to the start of the mod so in the launcher when sorted properly this mod gets ordered closer to last (rather than almost first) allowing your overwrite to be more likely to work
Demognomicon 2 DIC 2023 a las 5:58 
How about an option (or version) for empires being spaced out (aka no clustered starts)? There's a mod for that but it doesn't work with custom galaxy generation mods.
AstronomerWithAGun  [autor] 25 MAY 2023 a las 14:36 
done!
Inny 13 MAY 2023 a las 9:39 
Hello, I would need a couple of scripted triggers for cross-mod compatibility:
is_aso_gg_white_hole = { is_planet_class = pc_aso_gg_white_hole }
is_aso_gg_ice_giant = { is_planet_class = pc_aso_gg_ice_giant }
Thanks!
ajdavies02 20 DIC 2022 a las 7:08 
Ok thanks
AstronomerWithAGun  [autor] 18 DIC 2022 a las 21:08 
not particularly, they don't conflict with each other. But when in doubt, I usually load all of the mods I use in alphabetical order
ajdavies02 8 DIC 2022 a las 16:55 
Astro is there a specific load order with your mods particularly the z - Astro's Stellaris Overhaul
ones?
Arvi 29 MAY 2022 a las 3:59 
Astro there are i7's that clocks at just 3.4 GHz so that does not say much.
single core clock speed is everything for Stellaris and I would say 4.0ghz or above is a decent range to run 1200 stars.
AstronomerWithAGun  [autor] 16 MAR 2022 a las 23:59 
I haven't noticed much of a performance increase with more stars, unfortunately. But that could just be me - I play hugbox empires and don't do much purging or planet cracking!
georgiaboy4 7 MAR 2022 a las 13:31 
@AstronomerWithAGun: Thanks for updating for 3.3x. Have you noticed a performance increase in late game with 1200 stars? If so, plan on adding more stars?
georgiaboy4 24 ENE 2022 a las 20:58 
@AttronomerWithAGun: Good to know! Thanks for updating your descriptions. You do good work. I would not bother posting if it was crap :)
AstronomerWithAGun  [autor] 24 ENE 2022 a las 18:37 
Early/mid game is just fine. Late game gets pretty slow with 1,200 stars! I have a beast of a machine (latest i7, craptons of RAM, 1yo vid card, M.2, etc.) and 1200 stars chugs along pretty slowly. 1400 and 1500 might be really difficult for people to run in late game.
georgiaboy4 22 ENE 2022 a las 0:07 
@AstronomerWithAGun: How about an ASO1400, 1500 stars option? Have you completed a 1200 star galaxy? If so, what are your system specs? Thanks for the GREAT mod.
AstronomerWithAGun  [autor] 18 ENE 2022 a las 15:30 
Updated the description: 1,200 stars, 40 max AI.

AFAIK You can mod in wierd shapes, but I believe it is all manual placement, and not randomly generated.
georgiaboy4 18 ENE 2022 a las 15:06 
How many stars does an 'ASO' galaxy have? It would be nice if Paradox would let a modder generate non-circular galaxies...just representing a piece of the galaxy with a 1000 star map. Thanks for your work.