Stellaris

Stellaris

z - Astro's Stellaris Overhaul - Galaxy Generation
21 kommentarer
AstronomerWithAGun  [ophavsmand] 23. okt. 2024 kl. 6:37 
Hi DMan, I don't use those mods but it should be pretty easy to tell (as long as those mods list what vanilla files they overwrite). I list all of the vanilla overwrites in the description above!
DMan 23. okt. 2024 kl. 4:00 
I very much like the concept of this mod but I'm just wondering how well this plays with Merger of Rules or more specifically ACOT
AstronomerWithAGun  [ophavsmand] 20. sep. 2024 kl. 10:51 
@NotAKenku I usually just order everything alphabetically.

@Janlitschka and @hydra - Not sure. I include in the description above the files that are overwritten, so if another mod overwrites the same file, there is a chance of a compatibility issue.
Red Skull 15. sep. 2024 kl. 5:51 
does this work with planet diversity and guilles modifiers
Remulus 9. sep. 2024 kl. 13:47 
Does it work with Open Galaxies ?
NotAKenku 6. juni 2024 kl. 7:57 
Quick question, how exactly should one arrange your mods when it comes to Loadorder?
As in my last game with all your mods (alongside UIOD, the Enhanced Sound Project and the AI Game Performance Optimisation mod) I had no access to any Diplomatic Stance, was playing a non-genocidal hivemind, and my homeworld had no Planetary features, leading to all my districts disappearing.
lyra_tcm 16. jan. 2024 kl. 19:54 
i would suggest adding a ! to the start of the mod so in the launcher when sorted properly this mod gets ordered closer to last (rather than almost first) allowing your overwrite to be more likely to work
Demognomicon 2. dec. 2023 kl. 5:58 
How about an option (or version) for empires being spaced out (aka no clustered starts)? There's a mod for that but it doesn't work with custom galaxy generation mods.
AstronomerWithAGun  [ophavsmand] 25. maj 2023 kl. 14:36 
done!
Inny 13. maj 2023 kl. 9:39 
Hello, I would need a couple of scripted triggers for cross-mod compatibility:
is_aso_gg_white_hole = { is_planet_class = pc_aso_gg_white_hole }
is_aso_gg_ice_giant = { is_planet_class = pc_aso_gg_ice_giant }
Thanks!
ajdavies02 20. dec. 2022 kl. 7:08 
Ok thanks
AstronomerWithAGun  [ophavsmand] 18. dec. 2022 kl. 21:08 
not particularly, they don't conflict with each other. But when in doubt, I usually load all of the mods I use in alphabetical order
ajdavies02 8. dec. 2022 kl. 16:55 
Astro is there a specific load order with your mods particularly the z - Astro's Stellaris Overhaul
ones?
Arvi 29. maj 2022 kl. 3:59 
Astro there are i7's that clocks at just 3.4 GHz so that does not say much.
single core clock speed is everything for Stellaris and I would say 4.0ghz or above is a decent range to run 1200 stars.
AstronomerWithAGun  [ophavsmand] 16. mar. 2022 kl. 23:59 
I haven't noticed much of a performance increase with more stars, unfortunately. But that could just be me - I play hugbox empires and don't do much purging or planet cracking!
georgiaboy4 7. mar. 2022 kl. 13:31 
@AstronomerWithAGun: Thanks for updating for 3.3x. Have you noticed a performance increase in late game with 1200 stars? If so, plan on adding more stars?
georgiaboy4 24. jan. 2022 kl. 20:58 
@AttronomerWithAGun: Good to know! Thanks for updating your descriptions. You do good work. I would not bother posting if it was crap :)
AstronomerWithAGun  [ophavsmand] 24. jan. 2022 kl. 18:37 
Early/mid game is just fine. Late game gets pretty slow with 1,200 stars! I have a beast of a machine (latest i7, craptons of RAM, 1yo vid card, M.2, etc.) and 1200 stars chugs along pretty slowly. 1400 and 1500 might be really difficult for people to run in late game.
georgiaboy4 22. jan. 2022 kl. 0:07 
@AstronomerWithAGun: How about an ASO1400, 1500 stars option? Have you completed a 1200 star galaxy? If so, what are your system specs? Thanks for the GREAT mod.
AstronomerWithAGun  [ophavsmand] 18. jan. 2022 kl. 15:30 
Updated the description: 1,200 stars, 40 max AI.

AFAIK You can mod in wierd shapes, but I believe it is all manual placement, and not randomly generated.
georgiaboy4 18. jan. 2022 kl. 15:06 
How many stars does an 'ASO' galaxy have? It would be nice if Paradox would let a modder generate non-circular galaxies...just representing a piece of the galaxy with a 1000 star map. Thanks for your work.