Barotrauma

Barotrauma

Squidd Backpacks
5 Comments
 MisterFossil  21 Oct, 2023 @ 4:45am 
Throws red errors on load after update :(
Vladmirangel 15 Feb, 2023 @ 5:57am 
im here to say the same thing as the guy below me. The mod has a Utility belt item in the fabricator that crashes the game.
Nyarko 4 Jun, 2022 @ 12:10pm 
hey the "utility belt" has no icon and crashes the game upon interaction, am i missing somthing?
Emery 21 Apr, 2022 @ 10:41pm 
In terms of balance, it would be great for backpacks to gain the mediumitem tag, but double the organic fiber required as well as a plastic, then add a swimming debuff (maybe 10% - 20%). I feel like another obvious tweak would be to increase the crafting time from 10s to 25s, and adding a crafting level requirement. This makes it a step above the toolbelt, but has it's own drawbacks.

If you were ever going to expand this mod, a larger bag such as 2x6 and allow it to transport munitions such as railgun shells and coilgun boxes with a larger swimming and walking debuff of around 40% would be a real help for speeding up wreck expeditions.
Emery 21 Apr, 2022 @ 10:41pm 
I love using this mod, as I think it's one of the only truly balanced backpack mods available, and has so much room to grow. There are, however, a couple of stability issues.

This mod breaks the utility belt, and causes crashes (at least in the submarine editor) when you try to place the utility belt. The Squidd Expansion is required for the utility belt to not crash the game. I would love to have the utility belt slot reduction as a standalone mod or be included in this backpack mod.