Barotrauma

Barotrauma

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Squidd Backpacks
   
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8 Jan, 2022 @ 9:01pm
13 Jan, 2022 @ 2:51am
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Squidd Backpacks

In 1 collection by squidd
Squidd's Barotrauma Mods
12 items
Description
This mod adds backpacks to the game in a slightly more sensible fashion.

What does it do?
It adds one item, the Utility Backpack, with 4 inventory slots. It's functionally identical to a toolbelt but fits in the headset slot. This mod also reduces the number of slots available to standard toolbelts from 6 to 4.


Why the headset slot?
Inventory slots are hardcoded and so adding a new one is functionally impossible. The headset slot was the most pragmatic option for a dedicated backpack slot.

Will I lose access to radio?
No, the Utility backpack always functions like a radio headset while equipped or held. This has virtually no impact on gameplay.

Why do toolbelts have fewer slots?
To keep inventory space at a premium. Between your toolbelt and backpack (4+4) you will still have more inventory slots than a single vanilla toolbelt.


What's the point?
As it stands in vanilla, there aren't very many tools or weapons that are worth equipping in your belt slot over a toolbelt. In favor of a more dynamic approach to inventory, with this mod you can more comfortably afford to sacrifice a set of inventory slots, without giving players so many slots as to trivialize inventory management.


If you're using Squidd Expansion ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2667756090 ), load this mod beneath it. This mod also reduces the number of slots on the Utility Belt from 10 to 6.

As always, feedback is welcome.
5 Comments
 MisterFossil  21 Oct, 2023 @ 4:45am 
Throws red errors on load after update :(
Vladmirangel 15 Feb, 2023 @ 5:57am 
im here to say the same thing as the guy below me. The mod has a Utility belt item in the fabricator that crashes the game.
Nyarko 4 Jun, 2022 @ 12:10pm 
hey the "utility belt" has no icon and crashes the game upon interaction, am i missing somthing?
Emery 21 Apr, 2022 @ 10:41pm 
In terms of balance, it would be great for backpacks to gain the mediumitem tag, but double the organic fiber required as well as a plastic, then add a swimming debuff (maybe 10% - 20%). I feel like another obvious tweak would be to increase the crafting time from 10s to 25s, and adding a crafting level requirement. This makes it a step above the toolbelt, but has it's own drawbacks.

If you were ever going to expand this mod, a larger bag such as 2x6 and allow it to transport munitions such as railgun shells and coilgun boxes with a larger swimming and walking debuff of around 40% would be a real help for speeding up wreck expeditions.
Emery 21 Apr, 2022 @ 10:41pm 
I love using this mod, as I think it's one of the only truly balanced backpack mods available, and has so much room to grow. There are, however, a couple of stability issues.

This mod breaks the utility belt, and causes crashes (at least in the submarine editor) when you try to place the utility belt. The Squidd Expansion is required for the utility belt to not crash the game. I would love to have the utility belt slot reduction as a standalone mod or be included in this backpack mod.