RimWorld

RimWorld

Pawns Don't Live Forever
18 Comments
PetLoverSpy 22 Jul, 2022 @ 8:19am 
Would it be possible for this to work with Faster Aging? I was hoping it would but unfortunately, after my colonist has reached 90 years old, it doesn't seem I ever got a notification of old age creeping up on them
Dracon 21 Apr, 2022 @ 6:08am 
I love the idea of the mod, but each time I restart the game, no matter if it ended proper or not, the checkbox "Scale for Races" somehow gets unticked.
RecompiledBirds  [author] 3 Mar, 2022 @ 2:24pm 
@Crow_Lane

it would still try to kill them, however it would probably fail.
Crow_Lane 3 Mar, 2022 @ 5:07am 
Does this effect pawns using the immortal mod?
Jay425 12 Jan, 2022 @ 10:53am 
will this effect pawns who are more machine than flesh? i really dont want to invest in a complete body overhaul just to have my pawn clock out at 71
Dango 11 Jan, 2022 @ 6:44pm 
Awesome:chocola2:!!! This is exactly what I need. Hopefully a trait can be added to make specific colonists immune to old ageing.
You know, some races like elves do live a long time.:cinnamon2:
Amoebanana 10 Jan, 2022 @ 7:37am 
god sent mod. finally nadia(96 age old and her got son and grand daughter and grand grand son and grand grand grand son) can rest in peace, literaly. thanks modder. really it helped for narrative. bullets can be avoided from save and loads, but mortal isn't.

btw do you have any plans to make pawn's hair turn to white as get older? It's hard to pay attention to dyeing.
PetLoverSpy 10 Jan, 2022 @ 12:15am 
This is nice! Something in between the instant heart attack and the Time Kills mod to help generational colonies work better.

Also not sure why people are being nitpicky, vanilla may have heart attacks, some aging diseases and life expectancy but it’s incredibly common for even tribal people to live decades beyond that. Not very immersive for the medieval generational playthroughs I like lol
༺. cherub .༻  [author] 9 Jan, 2022 @ 3:32pm 
I don't know why people are being nitpicky about this. The dietary and hereditary dictators for dying of old age are not in the game, there's no system for the array of actual illnesses that kill people later on in life (that can't be otherwise cured in Rimworld). This simulates it without asking a coder to do a bunch of extra work, bug testing and it's good enough for me.

You can change the times a pawn will die of old age in settings. Read the description. If you're not comfortable with 60 - 90, you can change this.
Valliecane 7 Jan, 2022 @ 2:50pm 
Theres no cases in real life of someone dying "of old age", just complications caused by old age.

As for a 90 years old cyborg taking ages to die; considering theres people in real life, although rare, who are up about and still somewhat active at 90 without mechnical parts, I would say that is extremly reasoneble.
CrackaJack 7 Jan, 2022 @ 6:56am 
yeah, pawns do die of old age in vanilla, even fully cyborged it just takes longer. u could resurrect them with a serum, but they will quickly die again(i had a 300 years old cyborg once, but i couldnt keep him alive for long after the third mech serum, everytime he dropped sooner, and if i cured his frailty with a healer mech serum it came back instantly)... vanilla pawns even have a "life expectancy" stat
Redknight910 6 Jan, 2022 @ 6:40pm 
Interesting idea, I don't think I'll be using it myself, since I have a team of veterans I carry through playthroughs, but I still think this could be interesting for those looking for a bit more realism on the rim.

I just want to add on to the comment, even if you replace all the organs with mechanical versions, the brain will eventually break down itself.
kayleighgf 6 Jan, 2022 @ 6:34pm 
Cool idea!
༺. cherub .༻  [author] 6 Jan, 2022 @ 12:52am 
I appreciate the comment but I paid for the mod for myself and it's up for public use. If you don't want it, don't subscribe lol
DisKorruptd 5 Jan, 2022 @ 8:53pm 
but like... the reason people IRL "have their time" is because of various organ failures... like, Transhumanism subverts that deal BECAUSE of replacing the organs which fail with cybernetics... however, this gives me an alternative mod idea...
༺. cherub .༻  [author] 5 Jan, 2022 @ 8:10pm 
I've had 90+ year old transhumanist colonists take ages to die for that reason. At the end of the day people have their time, even if they have artificial parts.

It's probably only really relevant to people who have children in their game, and generations.
DisKorruptd 5 Jan, 2022 @ 7:58pm 
Huh? Pawns already die of old age via failing organs... heart attacks and such things...
༺. cherub .༻  [author] 5 Jan, 2022 @ 7:40pm 
Thank you so much for creating this mod for me. I hope you all like it. :luv: