RimWorld

RimWorld

Wolfhaul Core [Deprecated]
21 Comments
ハグ / Ian_Suffix 24 Jan, 2022 @ 12:44am 
This would indeed serve as a good foundation for the ideas that struck me today (namely brass mass produced art and alkaline batteries). It would be nice to have the option to disable portions of the mod in-game until they become useful, however. Plastic materials and their chemicals are a great deal of added complexity for, say, someone thinking about creating a bronze-age dependent mod.
Ranger Rick 9 Jan, 2022 @ 12:14am 
Very neat
Wolf478  [author] 8 Jan, 2022 @ 7:31pm 
@pgames-food Oh, and in response to the naming convention, which I certainly have broken; Changing it now would break people's currently running games, so maybe when I release a few more patches and make it a more appealing mod to use I'll fix it.
pgames-food 8 Jan, 2022 @ 6:56pm 
ah thanks, its just the simplest way i know how, though would require finetuning etc for balance.
btw when i said wold i meant to say wolf below :)
Wolf478  [author] 8 Jan, 2022 @ 6:48pm 
@pgames-food Thanks for the conversion idea! While I'd say that is a pretty good idea, that sort of implementation could lead to abuse of resource generation.

Some mod's use of similar materiels (Concrete and Cement in particular for Rimfactory, as an example) are inconsistent and don't translate perfectly. (Mortar and Gravel as seperate items in Wolfhaul) I'd say your onto something though in terms of a quick compatibility fix for other mods.
pgames-food 8 Jan, 2022 @ 6:07pm 
(thats how i'd probably do my conversions for related items when i finish adding more stuff to my mods)
pgames-food 8 Jan, 2022 @ 6:06pm 
hi wolf, interesting mod... just a quick thought..

if you are making some items which are base elements (common items) in other mods, maybe an easy way to add compatibility could be this (especially with several mods)

1) to have your unique name/ xml id for all your items in your mod (stand alone mod)

2) to add into this mod (or 1 general patch mod) the following:
2a) 1 custom building unique to your mod (as a convertor building) using recipes.
2b) your "wold copper" can be converted into "mod x's copper" (at a rate you feel is most balanced etc), via a bill recipe.
2c) same for other conversions. :)

this way you can then copy paste and flip the recipes in xml, (and with a slight tweak) for the reverse :lunar2019piginablanket:
Wolf478  [author] 7 Jan, 2022 @ 5:17pm 
@Hydromancerx Thank you! I'm currently working on Rimfactory Materials, but I'll be sure to make patches for those as well!

A note for future though, it'd be a lot easier for myself and for others if you could share all of these in one comment, rather than a long chain of comments :)
Hydromancerx 7 Jan, 2022 @ 12:31pm 
Hydromancerx 7 Jan, 2022 @ 12:30pm 
Hydromancerx 7 Jan, 2022 @ 12:28pm 
Hydromancerx 7 Jan, 2022 @ 12:27pm 
Hydromancerx 7 Jan, 2022 @ 12:24pm 
Dinonick 6 Jan, 2022 @ 8:54am 
Oh wow. Thanks dude thats great
Wolf478  [author] 5 Jan, 2022 @ 10:26pm 
@Dinonick - As promised, I've gone and made a separate mod for Damascus, which includes Mokume as well if you're using the Wolfhaul Core mod. Here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2709659401

Because of this, Damascus and Mokume are no longer included in the Core mod. If you want them, subscribed to my other mod above.

@Diskorruptd @Hoki - Thanks you two, I'll start working on my patches right away!
DisKorruptd 5 Jan, 2022 @ 9:35pm 
for things to add compats for
DisKorruptd 5 Jan, 2022 @ 9:35pm 
Hoki 5 Jan, 2022 @ 6:14am 
from the top of my head i can think of "project rimfactory: Materials" and "Rimforge" (copper spawning can be disabled but no idea how it looks regards crafting then)
Wolf478  [author] 5 Jan, 2022 @ 4:51am 
@Dinonick, I've been contemplating turning Damascus and Mokume into a separate mod, but more so for the other way around.

As for copper mods, I'm more than happy to write compatibility patches for any mods that people suggest
Dinonick 5 Jan, 2022 @ 1:47am 
Would love an independant version of that Damascus Steel material. Looks great.

Although I can't help but lament yet another mod that adds a new type of copper. In a perfect world, there would be a patch that unifies them all. Oh well. At least it's not the 50th mod that adds coal.